The Elder Scrolls V: Skyrim Anniversary Edition - Weapons

The weapon families of The Elder Scrolls V: Skyrim Anniversary Edition, organised by the eleven weapon types that share a skill and smithing category, the special material tiers added by the expansions, and the signature artefacts of the Daedric Princes and the Dragon Cult. Every weapon is built on...
of 22 entries · updated 2026-09-15
Name Type Description Stats Source
One-Handed Sword One-Handed The fastest of the one-handed bladed families and the default weapon for most builds. Skill: One-Handed Speed: Fast Reach: Medium Damage Band: 7 (Iron) to 25 (Daedric) before tempering and perks Upgrade Material: Ingots matching the tier, plus a grindstone Crafted at any forge, bought from blacksmiths, or dropped by bandits and draugr
One-Handed War Axe One-Handed A chopping one-handed family that trades a little speed for bleed damage over time on each hit. Skill: One-Handed Speed: Medium Reach: Medium Damage Band: Higher base damage than a sword of the same tier, plus a bleed effect Upgrade Material: Ingots matching the tier, plus a grindstone Crafted at a forge or taken from bandits, draugr and Stormcloak soldiers
One-Handed Mace One-Handed The heaviest one-handed family. Maces ignore a portion of enemy armour, which makes them the answer to heavily armoured opponents and Dwemer constructs, at the cost of a slower swing and higher stamina drain. Skill: One-Handed Speed: Slow Reach: Medium Special: Ignores a percentage of enemy armour Upgrade Material: Ingots matching the tier, plus a grindstone Crafted at a forge or recovered from Legionnaires and mercenaries
Dagger One-Handed The lightest weapon family and the backbone of stealth builds, since the Assassin's Blade perk multiplies sneak attack damage with daggers. Skill: One-Handed Speed: Very fast Reach: Short Special: Assassin's Blade perk grants 15x sneak attack damage Upgrade Material: Ingots matching the tier, plus a grindstone Crafted, bought, or looted from assassins and vampires
Two-Handed Greatsword Two-Handed The balanced two-handed family, pairing long reach with acceptable swing speed. Skill: Two-Handed Speed: Medium Reach: Long Damage Band: 17 (Iron) to 25 (Daedric) before tempering Upgrade Material: Ingots matching the tier, plus a grindstone Crafted at a forge or looted from bandit chiefs and draugr deathlords
Two-Handed Battleaxe Two-Handed The middle two-handed family, slower than a greatsword but with higher base damage and a guaranteed bleed effect on standing power attacks. Skill: Two-Handed Speed: Slow Reach: Long Special: Bleed damage on standing power attacks Upgrade Material: Ingots matching the tier, plus a grindstone Crafted at a forge or taken from Stormcloaks and reavers
Two-Handed Warhammer Two-Handed The slowest and hardest hitting family in the game. Skill: Two-Handed Speed: Very slow Reach: Long Special: Ignores a large portion of enemy armour and staggers on power attacks Upgrade Material: Ingots matching the tier, plus a grindstone Crafted at a forge or looted from giants' camps and Orcish strongholds
Bow Archery The primary ranged family and the centre of stealth archer builds. Skill: Archery Speed: Draw-dependent Reach: Very long Ammunition: Iron, Steel, Orcish, Dwarven, Elven, Glass, Ebony, Daedric and Stalhrim arrows Upgrade Material: Ingots matching the bow tier Crafted at a forge, bought from fletchers, or looted from bandits and Falmer
Crossbow Archery Introduced by Dawnguard, crossbows trade rate of fire for a pre-loaded shot that does not need drawing, making them ideal openers. Skill: Archery Speed: Single loaded shot, slower reload Reach: Very long Ammunition: Iron, Steel and Dwarven bolts, including explosive variants Upgrade Material: Steel or Dwarven ingots Crafted after the Dawnguard questline introduces them, or bought from Sorine Jurard
Shield Blocking Shields are armour pieces that double as weapons, power bashing to stagger enemies and interrupt spellcasting. Skill: Block Damage: Bash damage scales with armour type and Block perks Special: Power bash staggers and interrupts; Shield Charge knocks enemies down Upgrade Material: Ingots matching the shield tier Crafted at a forge, bought from blacksmiths, or looted from guards
Staves Staff Staves cast a stored spell on every swing and draw on the wielder's own magicka pool only for the charge. Skill: Enchanting (charge) and the matching magic school (effect) Damage: Spell-dependent Special: Cast the stored spell without the matching school's magicka cost Upgrade Material: Refilled with soul gems; not tempered at a grindstone Bought from court wizards, looted from conjurers and dragon priests, or crafted with the Staff Enchanter at Tel Mithryn
Bound Weapons Conjuration Conjured blades, bows and battleaxes summoned by Conjuration spells. Skill: Conjuration Duration: About 120 seconds, Soul Stealer perk adds soul trapping Special: Zero carry weight; Mystic Binding raises damage to Daedric equivalence Upgrade Material: None; improved only through perks Learned from Conjuration spell tomes sold by court wizards
Dragonbone Weapons Two-Handed and One-Handed (expansion tier) The highest smithing tier introduced by Dawnguard, forged from dragon bone and scales. Skill: Smithing (Dragon Armor perk required) Damage Band: Top tier, above Daedric on several families Upgrade Material: Dragon bone and scales Special: Light weight for its damage, no enchantment restrictions Crafted at a forge after taking the Dragon Armor perk
Stalhrim Weapons One-Handed and Two-Handed (Dragonborn tier) Weapons carved from the enchanted ice of Solstheim. Skill: Smithing (Ebony Smithing to carve, after completing the Stalhrim source quest) Damage Band: Above Glass, below Daedric Special: Stronger frost enchantments than any other material Upgrade Material: Stalhrim Crafted after unlocking the source on Solstheim during the Dragonborn questline
Nordic Weapons One-Handed and Two-Handed (Dragonborn tier) Ancient carved weapons recovered from Solstheim's draugr and barrows, sitting between Steel and Dwarven in damage but carrying a chance to inflict frost damage as an inherent effect. Skill: Smithing Damage Band: Between Steel and Dwarven Special: Inherent chance of frost damage on hit Upgrade Material: Quicksilver and steel ingots Looted from Solstheim barrows, or crafted at a forge after the crafting knowledge is learned
Dawnbreaker One-Handed Sword (Daedric artefact) The sword of Meridia, recovered from her shrine's temple after cleaning the beacon. Base Damage: 12 (equivalent to a Steel sword, but the enchantment does the work) Enchantment: Burns undead for extra damage; chance to trigger Meridia's Retribution explosion on undead kills Charge Cost: High, needs soul gems Upgrade Material: Not temperable without mods The Break of Dawn, Meridia's Shrine
Mehrunes' Razor Dagger (Daedric artefact) A Dagger of the Daedric Prince of destruction whose enchantment carries a small chance to kill any target instantly, including dragons and bosses. Base Damage: Low for its tier Enchantment: Chance to instantly slay the target, and does not need recharging Special: Works on bosses and dragons Upgrade Material: Daedric smithing pieces Pieces of the Past, Dawnstar Museum quest
Mace of Molag Bal One-Handed Mace (Daedric artefact) The mace of the Prince of domination, taken from the abandoned house in Markarth. Base Damage: High for a one-handed mace Enchantment: Absorbs 25 stamina per hit and soul traps on kill Charge Cost: Low Upgrade Material: Daedric smithing pieces The House of Horrors, Markarth
Volendrung Two-Handed Warhammer (Daedric artefact) The hammer of Malacath, found in the Dwemer ruin of Largashbur after helping the Orc stronghold. Base Damage: High, among the best warhammers Enchantment: Absorbs 50 stamina per hit Charge Cost: Low Upgrade Material: Not temperable without mods The Cursed Tribe, Largashbur
Ebony Blade Two-Handed Katana (Daedric artefact) Mephala's whispering blade, sealed behind a door in Dragonsreach that only opens once the player has helped enough Whiterun citizens. Base Damage: Greatsword tier Enchantment: Absorbs health on hit and grows with each friend killed, up to a dramatically larger drain Speed: Katana speed on a two-handed frame Upgrade Material: Not temperable without mods The Whispering Door, unlocked through a conversation in the Bannered Mare
Wabbajack Staff (Daedric artefact) Sheogorath's staff, which transforms its target into something else entirely with each use: a sweetroll, a chicken, a pile of gold, or in rare cases an instant kill or a fully healed enemy. Effect: Random transformation, damage, healing or disintegration on hit Charge Cost: Consumes the staff's charge like any other staff Special: No reliable damage output, endless entertainment Upgrade Material: Not temperable; recharge with soul gems The Mind of Madness, Pelagius Wing of the Blue Palace
Auriel's Bow Bow (Dawnguard artefact) An ancient elven bow recovered from the Forgotten Vale during the Dawnguard questline. Base Damage: High, one of the strongest bows Special: Bloodcursed arrows blot out the sun; Sunhallowed arrows call a sunburst Ammunition: Requires elven arrows blessed at the wayshrines Upgrade Material: Not temperable without mods Touching the Sky, Forgotten Vale
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