Tales of Xillia Remastered - Factions

The kingdoms, elite orders, and clandestine groups that drive the conflict of Tales of Xillia Remastered, from the two warring realms of Rieze Maxia to the second world behind the rift and the spirits caught between them.
of 6 entries · updated 2026-09-15
Name Type Description Region Points Of Interest
Auj Oule Militant Kingdom A young, hard-edged kingdom built on military discipline and expansion, ruled personally by King Gaius. Northern Rieze Maxia King Gaius Kanbalar, the royal capital The Chimeriad, the king's elite guard Auj Oule's campaigns against Rashugal
The Chimeriad Elite Order Gaius's four elite retainers: Wingul the strategist, Agria the provocateur, Presa the disciplined swordsman, and Jiao the brawler. Auj Oule Wingul Agria Presa Jiao
Rashugal Kingdom The older, wealthier kingdom of Rieze Maxia, ruled by King Nachtigal from the scholarly capital of Fennmont. Southern Rieze Maxia King Nachtigal Fennmont, the capital The Sharil lordship of Sharilton Rashugal's spirit research
Elympios Technological Civilisation The world sealed behind the rift, where people developed technology instead of spirit pacts because mana was scarce. Beyond the dimensional rift Trigleph, the principal city Technological research institutions Rift-crossing operations
Exodus Clandestine Organisation A shadowy organisation whose members move between the two kingdoms and exploit the rift between humans and spirits for their own ends. Operating across Rieze Maxia Undercover agents in both kingdoms Smuggling and intelligence networks Late-game revelations about its sponsors
The Lords of Spirits Spiritual Order The spirit world's governing authority, headed by Maxwell and served by Milla as his vessel, with the four great spirits providing elemental mana. The spirit world / Rieze Maxia Maxwell, the Lord of Spirits Milla Maxwell, the vessel The four great spirits: Undine, Sylph, Gnome, and Efreet Spirit shrines and pacts across Rieze Maxia
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