Tales of Xillia Remastered - Factions
The kingdoms, elite orders, clandestine groups, noble houses, and technologies that drive the conflict of Tales of Xillia Remastered, from the two warring realms of Rieze Maxia to the second world behind the rift, the spirits caught between them, and the spyrix technology that lets Elympios operate...
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of 8 entries
· updated 2026-09-15
| Name | Type | Description | Region | Points Of Interest |
|---|---|---|---|---|
| Auj Oule | Militant Kingdom | A young, hard-edged kingdom built on military discipline and expansion, ruled personally by King Gaius. | Northern Rieze Maxia | King Gaius Kanbalar, the royal capital The Chimeriad, the king's elite guard Auj Oule's campaigns against Rashugal |
| The Chimeriad | Elite Order | Gaius's four elite retainers: Wingul the strategist, Agria the provocateur, Presa the disciplined swordsman, and Jiao the brawler. | Auj Oule | Wingul Agria Presa Jiao |
| Rashugal | Kingdom | The older, wealthier kingdom of Rieze Maxia, ruled by King Nachtigal from the scholarly capital of Fennmont. | Southern Rieze Maxia | King Nachtigal Fennmont, the capital The Sharil lordship of Sharilton Rashugal's spirit research |
| Elympios | Technological Civilisation | The world sealed behind the rift, where people developed technology instead of spirit pacts because mana was scarce. | Beyond the dimensional rift | Trigleph, the principal city Technological research institutions Rift-crossing operations |
| Exodus | Clandestine Organisation | A shadowy organisation whose members move between the two kingdoms and exploit the rift between humans and spirits for their own ends. | Operating across Rieze Maxia | Undercover agents in both kingdoms Smuggling and intelligence networks Late-game revelations about its sponsors |
| The Lords of Spirits | Spiritual Order | The spirit world's governing authority, headed by Maxwell and served by Milla as his vessel, with the four great spirits providing elemental mana. | The spirit world / Rieze Maxia | Maxwell, the Lord of Spirits Milla Maxwell, the vessel The four great spirits: Undine, Sylph, Gnome, and Efreet Spirit shrines and pacts across Rieze Maxia |
| Spyrix | Elympion Technology | Elympios's answer to a world without enough mana: instead of forming pacts with spirits, its engineers built devices that draw power directly out of human souls. | Elympios, and its agents inside Rieze Maxia | Elympion research institutions Spyrix devices smuggled into Rieze Maxia Exodus's use of spyrix The spyrix-versus-spirit-artes divide |
| The Sharil Lordship of Sharilton | Noble House | One of the noble houses of Rashugal, holding the town of Sharilton. | Sharilton, southern Rieze Maxia | Sharilton, the seat of the house Rashugal's noble politics The local trade that keeps the town independent-minded |
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