Tales of Xillia Remastered - Skills
Tales of Xillia builds combat out of several layered systems rather than a single skill tree. Martial Artes cover physical techniques, Spirit Artes cover elemental magic, Support Skills handle healing and buffs, and the Link gauge chains two characters into Linked and Dual Mystic Artes. Overlimit ga...
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· updated 2026-09-15
| Name | Type | Description | Weapon Type | Cost | Prerequisite |
|---|---|---|---|---|---|
| Martial Artes | Weapon Skill | Physical techniques bound to each character's weapon, triggered in sequence by pressing the button in time with the Arte name prompt or held to chain a preset combo. | All weapon classes | TP per use | Lilium Orb node unlocked for the character and weapon class |
| Spirit Artes | Magic Skill | Elemental magic cast from TP, covering fire, water, wind, earth, light, and dark. | Wand, Longsword, Staff | TP per cast | Lilium Orb nodes plus, for Milla, the relevant spirit pact |
| Support Skills | Passive and Active Support | Healing, revival, buffs, TP restoration, and passive bonuses such as reduced casting interruption or faster Overlimit gain. | All weapon classes | Passive or TP per activation | Lilium Orb nodes; some require shop-purchased technique books |
| Linked Artes | Co-operative Skill | When two characters are linked via the Link gauge, attacks can be followed up by the partner for an automatic Link Arte, and Overlimit chains let both characters combine into a single Dual Arte. | All weapon classes | Link gauge charge | Second party member linked; Link Style assigned in the menu |
| Overlimit | Party Resource System | A gauge that fills as the party deals and takes damage. | All weapon classes | Overlimit gauge segments | Gauge filled through combat; unlocked early in the campaign |
| Mystic Artes | Special Skill | Cinematic finishers unique to each character, executable only while Overlimit is active. | Character-specific | Overlimit active | Character-specific conditions, usually a set combo count within Overlimit |
| Link Styles and Partner AI | Battle System | The behaviour of a linked partner is set by choosing a Link Style such as an offensive assault style, a defensive style that prioritises guarding, or an elemental style that chases weaknesses. | All weapon classes | None (menu setting) | Characters linked in battle |
| Lilium Orb | Progression System | The growth grid on which the party spends GP earned in battle. | All characters | GP earned in battle | Unlocked early in the campaign; nodes expand as the story progresses |
| Shop Development | Economy System | Each town's shops carry a rank that rises as the party spends money and trades goods there. | All characters | Gold spent at a store | Story progress unlocking access to each town |
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