Tales of Xillia Remastered - Locations
The regions, towns, and dungeons of Rieze Maxia in Tales of Xillia Remastered, roughly in the order the party reaches them, plus the second world beyond the rift that closes out the campaign.
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of 14 entries
· updated 2026-09-15
| Name | Type | Description | Region | Points Of Interest |
|---|---|---|---|---|
| Fennmont | Capital City | The Rashugal capital and the game's starting hub, a scholarly city built on a river with the medical school Jude attends and the spirit bridge where Milla conducts her opening rite. | Rashugal | Jude's medical school Spirit bridge and summoning site Rashugal royal palace Central shop district |
| Nia Khera | Spirit Village | Milla's home village and the party's first extended stop after leaving the capital, a quiet rural settlement where humans and spirits openly coexist. | Rieze Maxia | Milla's residence Village spirit shrine Farmland outlying fields |
| Hamil | Ruined Village | A frontier village devastated by the outbreak of war in the game's early chapters. | Rieze Maxia | Burned village square Survivor camps Nearby forest trails |
| Xailen Woods | Forest | The wooded path linking Fennmont's region to the rest of Rashugal, the party's first proper field-dungeon with branching trails, monsters, and gathering points. | Rashugal | Branching forest trails Gathering spots Field enemy dens |
| Sharilton | Noble Town | The estate town of the Sharil lordship, a prosperous, orderly settlement whose young lord Cline opposes Nachtigal's war. | Rashugal | Sharil manor Town marketplace Coastal road |
| Marksburg | Port City | A Rashugal harbour town and the party's gateway to the sea, mixing docks, warehouses, and a heavily policed waterfront. | Rashugal | Harbour docks Warehouse district Marketplace |
| Leronde | Fishing Town | Leia's hometown, a relaxed fishing port whose inn and tavern become a recurring friendly waypoint for the party. | Rashugal | Leronde inn Fishing docks Tavern |
| Mon Highlands | Highland Region | A cold, exposed plateau separating Rashugal's settled regions from the approach to Auj Oule, traversed as a long field area with hunting fields, ruins, and worse weather than anything before it. | Rieze Maxia | Windswept plateau trails Ancient ruins Border outposts |
| Kanbalar | Capital City | The capital of Auj Oule and Gaius's seat of power, a hard, martial city built around its royal keep and coliseum. | Auj Oule | Royal keep and throne hall Kanbalar coliseum Military barracks |
| Xian Du | City | A densely built city of Auj Oule with a distinct architectural identity and a livelier civilian side than Kanbalar's garrison towns. | Auj Oule | Central market street City temple Residential terraces |
| Aladhi Seahaven | Harbour Town | A rough-and-ready seafaring town on Auj Oule's coast, full of sailors, smugglers, and information that the capital would rather keep quiet. | Auj Oule | Docks and shipyards Sailors' tavern Coastal cliff paths |
| Kijara Seafalls | Coastal Landmark | A dramatic waterfall coastline where the sea meets sheer cliffs, used as a field area and a story backdrop for several spirit-related events. | Rieze Maxia | Great waterfall Clifftop paths Hidden coves |
| The Temporal Crossroads | Dungeon | A junction space that exists between Rieze Maxia and the second world beyond the rift, encountered late in the campaign. | Between worlds | Dimensional rift gate Unstable corridors Crossroads core |
| Elympios | World / Region | A second world sealed behind the dimensional rift, driven by advanced technology rather than spirit mana and home to the people whose interests drive much of the late-game conflict. | Beyond the rift | Trigleph, the principal city Technological research facilities The rift gateway back to Rieze Maxia |
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