Tales of Berseria Remastered - Skills
Tales of Berseria builds combat from layered systems rather than a single skill tree. The Soul Gauge funds the character-specific Break Souls, arte trees supply Martial, Hidden, and Malak artes, the Blast Gauge pays for Switch Blast tags, and Mystic Artes sit at the top of the chain as each fighter'...
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· updated 2026-09-15
| Name | Type | Description | Weapon Type | Cost | Prerequisite |
|---|---|---|---|---|---|
| Soul Gauge and Souls | Battle Resource System | The Soul Gauge is Berseria's central resource. | All weapon classes | None to hold; souls are spent by Break Souls | Available from the first battle |
| Break Souls | Character-Specific Special Skill | Every party member has a unique Break Soul that costs one soul and defines how they play. | Character-specific | 1 soul | Unlocked early in the campaign; party members gain theirs as they join |
| Martial Artes | Weapon Skill | Physical artes bound to each character's weapon, mapped to the four face buttons and chained after a basic attack string. | All weapon classes | None beyond combo position | Learned through arte tree progression and equipment-granted artes |
| Hidden Artes | Advanced Weapon Skill | The second tier of physical artes, unlocked through each character's arte tree and by using lower-tier artes repeatedly in combat. | Weapon-specific | None beyond combo position | Arte tree progression driven by repeated use of earlier artes |
| Malak Artes | Magic Skill | Spells channelled through Malak power, covering fire, water, wind, earth, light, and dark, and cast by the party's magic users. | Talisman, Tome, and Malak-casting classes | Casting time plus combo commitment | Learned through arte trees and equipment masteries on casting characters |
| Mystic Artes | Special Skill | Cinematic finishers unique to each character, triggered by satisfying a specific arte condition during a combo, usually landing a set sequence of hits or spending a soul at the right moment. | Character-specific | Combo condition plus souls spent building the chain | Character-specific arte sequence or condition |
| Switch Blast | Co-operative Battle System | The Blast Gauge fills through combat and can be spent to swap a reserve fighter into the active slot with an immediate attack, keeping a combo alive and letting a benched character use their Break Soul or fire a Mystic Arte. | All weapon classes | Blast Gauge charge | At least two party members available in the active roster |
| Equipment Mastery | Progression System | Each weapon, armour piece, and accessory carries passive skills that are learned permanently after the equipment has been used in enough battles. | All weapon classes | Battles fought with the equipment equipped | Gear obtained from shops, chests, and drops |
| Titles | Passive Progression | Titles are equippable records of what a character has done, each granting a stat bonus or passive effect. | All characters | None (one title equipped at a time) | Titles unlocked through story and side activities |
| Cooking | Support System | Recipes gathered across Midgand can be cooked to grant party-wide effects such as stat boosts, regeneration, or resistance to status ailments. | All characters | Ingredients gathered in the world | Recipe and ingredients acquired |
| Katz Korner and Expeditions | Economy and Gathering System | The Katz Korner is a hub run by the series' Katz where the player trades, unlocks abilities, and dispatches expeditions that return with materials after set amounts of time. | All characters | Katz points and time per expedition | Katz Korner unlocked through story progress |
| Code Red Daemon Hunts | Optional Challenge | Code Red daemons are elite optional hunts posted across Midgand, far stronger than the surrounding enemies and gated behind story progress. | All weapon classes | Combat challenge only | Hunt unlocked through story progression |
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