Tales of Berseria Remastered - Weapons

Tales of Berseria gives each party member a dedicated weapon class rather than a shared pool, so equipment is bought, found, and enhanced per character. This section covers each weapon family and the combat identity it defines, plus the equipment and enhancement systems that turn gear into a source...
of 9 entries · updated 2026-09-15
Name Type Description Stats Source
Velvet's Gauntlet Blade Arm Blade (Velvet Crowe) Velvet's weapon is a blade she wields with the same arm the Therion daemon inhabits, pairing heavy, committed swings with her claw-based Break Soul. Role: Aggressive melee damage and self-sustain Range: Short to medium Speed: Moderate to fast Scaling: Physical attack Equipped by Velvet; shop stock and chests from Titania onward
Laphicet's Talismans Talisman / Caster Weapon (Laphicet) The Malak Laphicet attacks by launching paper talismans and channelling Malak artes through them, giving the party's youngest member a ranged, magic-scaling weapon. Role: Ranged caster support Range: Ranged Speed: Fast casts, low commitment Scaling: Magic attack Equipped by Laphicet after he joins the crew
Rokurou's Twin Blades Dual Blades (Rokurou Rangetsu) A pair of swords wielded one in each hand, matched to Rokurou's fast, flowing style and his counter-focused Break Soul. Role: Fast multi-hit combos and counters Range: Short Speed: Very fast Scaling: Physical attack Equipped by Rokurou from the early campaign
Eizen's Fists Fist Weapon (Eizen) Eizen fights unarmed, with gauntlets and wraps that turn his knuckles into the crew's heaviest close-range tools. Role: Heavy close-range impact and control Range: Very short Speed: Moderate Scaling: Physical attack Equipped by Eizen when he joins on the Van Eltia
Magilou's Guardian Tome Tome / Guardian (Magilou) Magilou casts through a floating magical tome that acts as her weapon, letting her fire elemental artes at range while keeping her hands free to gesture insufferably. Role: Area-of-effect elemental caster Range: Ranged Speed: Slow casts, high payoff Scaling: Magic attack Equipped by Magilou once she invites herself onto the crew
Eleanor's Spear Polearm (Eleanor Hume) Eleanor's spear gives the party its longest melee reach, letting her pick at enemies from outside most counterattack ranges while she channels healing and support artes. Role: Mid-range physical pressure and support Range: Long Speed: Moderate Scaling: Physical attack, with magic for healing artes Equipped by Eleanor after she defects from the Abbey
The Shepherd's Greatsword Greatsword (Artorius Collbrande) Artorius wields a heavy two-handed blade as the Shepherd of the Abbey, striking with the composure of a man who has already decided how the fight ends. Role: Heavy boss-tier melee damage Range: Long Speed: Slow, deliberate Scaling: Physical attack with Empyrean backing Wielded by Artorius in story confrontations across the campaign
Equipment Slots, Mastery, and Enhancement Equipment System Every character equips a weapon, body armour, and an accessory, and each piece carries skills that are learned permanently once the gear has been used in enough battles, so the party is effectively built by rotating equipment rather than by levelling. Slots: Weapon, body armour, accessory Progression: Skill mastery through use plus stat enhancement Materials: Shop stock, chests, monster drops, hunts, Katz expeditions Town shops, dungeon chests, hunts, and crafting materials
Normin and Attachments Support Equipment Normin are small spirit companions that attach to a character's equipment and modify how skills are learned or what bonuses they provide, and cosmetic attachments can be layered over any gear slot without changing stats. Role: Learned-skill and stat tuning Notes: Attachments are cosmetic and independent of stats Found through exploration and story progression
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