S.T.A.L.K.E.R. 2: Heart of Chornobyl - Weapons

The firearm families of S.T.A.L.K.E.R. 2: Heart of Chornobyl, from the Soviet-pattern AKM-74S that most stalkers start with to the NATO rifles, shotguns, marksman rifles and the unique Gauss rifle found deep in the Zone. Every weapon fires modelled ammunition with its own penetration and drop, wears...
of 17 entries · updated 2026-09-15
Name Type Description Stats Source
AKM-74S Assault Rifle The standard Soviet-pattern assault rifle of the Zone and the weapon most stalkers carry first. Caliber: 5.45x39mm Magazine: 30 rounds Fire Mode: Single / Automatic Role: General purpose Carried by stalkers and Ward troops across the Lesser Zone and the Garbage; sold by most traders
AKM-74U Compact Assault Rifle The short-barrelled carbine version of the AKM-74S, built for close work in buildings and tunnels. Caliber: 5.45x39mm Magazine: 30 rounds Fire Mode: Single / Automatic Role: Close quarters Common on Bandits and early Zone traders
AR416 Assault Rifle The Zone's take on the AR-pattern rifle, chambered in 5.56x45mm. Caliber: 5.56x45mm Magazine: 30 rounds Fire Mode: Single / Automatic Role: Accurate mid-range Carried by Ward and Mercenary units; sold by advanced traders
LR-300 Assault Rifle A lightweight 5.56mm carbine with a folding stock and a fast handling profile. Caliber: 5.56x45mm Magazine: 30 rounds Fire Mode: Single / Automatic Role: Mobile rifle Found on Mercenary and veteran stalker corpses; trader stock in the mid-game hubs
Viper-5 Submachine Gun The Zone's MP5-pattern submachine gun, firing 9x19mm. Caliber: 9x19mm Magazine: 30 rounds Fire Mode: Single / Automatic Role: Interior and close range Ward and Bandit loadouts; common trader stock
Zubr-19 Submachine Gun A compact 9x19mm submachine gun with a high rate of fire and a large magazine. Caliber: 9x19mm Magazine: 30 rounds Fire Mode: Single / Automatic Role: Backup automatic Bandit camps and early traders
M860 Cracker Pump-Action Shotgun The workhorse pump shotgun of the Zone, chambered in 12x70mm. Caliber: 12x70mm Capacity: 6 shells Fire Mode: Pump action Role: Mutant control Starter weapon for several NPC loadouts; sold in the Lesser Zone
SPSA-14 Automatic Shotgun A magazine-fed automatic 12-gauge shotgun that trades the pump gun's reliability for a much higher rate of fire. Caliber: 12x70mm Capacity: 8 shells Fire Mode: Semi-automatic Role: Close-range burst Mid-game trader stock and Mercenary loadouts
TOZ-34 Double-Barreled Shotgun A break-action hunting gun with two 12-gauge barrels and no magazine. Caliber: 12x70mm Capacity: 2 shells Fire Mode: Break action Role: Budget stopping power Village stash loot and cheap trader stock
EMR-1 Marksman Rifle A semi-automatic designated marksman rifle in 7.62x54mmR. Caliber: 7.62x54mmR Magazine: 10 rounds Fire Mode: Semi-automatic Role: Long-range support Military and Mercenary stashes; advanced traders
M701 Super Sniper Rifle A bolt-action precision rifle built for the long sightlines of the Cooling Towers and Pripyat. Caliber: 7.62x54mmR Magazine: 5 rounds Fire Mode: Bolt action Role: Precision elimination Rare stash loot and high-end trader stock
PTM Pistol The Makarov-pattern sidearm that almost every stalker in the Zone owns. Caliber: 9x18mm Magazine: 8 rounds Fire Mode: Semi-automatic Role: Backup sidearm Default sidearm for most NPC loadouts; sold everywhere
UDP Compact Pistol A compact 9x19mm pistol with better sights and a cleaner trigger than the PTM. Caliber: 9x19mm Magazine: 15 rounds Fire Mode: Semi-automatic Role: Practical sidearm Ward and veteran stalker loadouts; trader stock
APSB Suppressed Pistol An integrally suppressed automatic pistol firing subsonic 9x18mm. Caliber: 9x18mm subsonic Magazine: 20 rounds Fire Mode: Single / Automatic Role: Stealth Rare stash loot in military and Mercenary areas
Rhino Revolver A heavy revolver chambered for a rifle-grade cartridge. Caliber: Heavy revolver cartridge Magazine: 6 rounds Fire Mode: Double action Role: Heavy sidearm Rare trader stock and high-tier stash loot
RPG-7 Rocket Launcher The Zone's anti-vehicle answer, repurposed against mutants, armoured stalkers and the occasional helicopter. Caliber: Rocket propelled grenade Capacity: 1 rocket Fire Mode: Single shot Role: Heavy ordnance Military caches and late-game trader stock
Gauss Rifle Unique Unique Energy Weapon An experimental electromagnetic rifle that fires a hypervelocity slug with no drop and enough penetration to pass through several targets. Caliber: Experimental slug Magazine: 10 rounds Fire Mode: Semi-automatic Role: Unique long-range Hidden in a late-game research area of the Zone
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