S.T.A.L.K.E.R. 2: Heart of Chornobyl - Factions

The factions of S.T.A.L.K.E.R. 2: Heart of Chornobyl. The Zone is contested by organised groups with incompatible plans for it: the Ward wants it sealed and controlled, Spark wants it opened, Noontide wants to live in it, and the old Duty and Freedom rivalry continues over whether the Zone should be...
of 9 entries · updated 2026-09-15
Name Type Description Region Points Of Interest
The Ward Scientific-Military Faction The Ward is the organised, militarised answer to the Zone: a well-equipped force with scientific backing that wants the Exclusion Zone sealed, catalogued and brought under control. Lesser Zone and the southern approaches to the centre Colonel Korshunov, the Ward's commander Ward checkpoints and patrol routes Ward research and containment operations
Spark Insurgent Faction Spark is the Ward's opposite: a loose insurgent movement that believes the Zone belongs to the people living in it and that the truth about what happened here should not be buried by an institute or an army. Zone-wide, strongest in the southern and central regions Scar, the leader of Spark Spark safehouses and courier networks Defectors from the Ward and from Monolith
Noontide Ex-Monolith Community Noontide is made up of former Monolith soldiers who were freed from the Monolith's control and are trying to build an ordinary life in the Zone they were once used to police. The northern and central Zone Strider, the leader of Noontide Former Monolith soldiers adjusting to free life Noontide's guarded settlements
Duty Paramilitary Stalker Faction Duty is the Zone's oldest hardline faction: ex-military stalkers who believe the Zone is a wound that has to be burned out before it spreads. Rostok and the industrial north Rostok, Duty's fortified base Barkeep, the trader at Rostok Duty mutant-clearing patrols
Freedom Anarchist Stalker Faction Freedom holds that the Zone is not a disease but a new environment, and that studying and living in it is more honest than trying to destroy it. The northern Zone Freedom patrols and watch posts Freedom's rivalry with Duty Zone ecology research conducted by Freedom members
Loners Independent Stalkers The Loners are not one organisation but the great mass of independent stalkers: artifact hunters, guides, couriers, traders and people who came to the Zone for money, curiosity or because they had nowhere else to go. Every region of the Zone Zalissya and the other neutral settlements Sidorovich, the trader in the Cordon Independent artifact hunters and guides
Bandits Criminal Faction The Bandits are the Zone's organised crime: deserters, smugglers and extortionists who control roadblocks and shake down anyone moving through their territory. The Garbage, the Cordon and the southern roads Bandit roadblocks and toll checkpoints Bandit camps in the Garbage Smuggling routes toward the Cordon
Mercenaries Corporate Paramilitary The Mercenaries are professionals on someone else's payroll, deployed to recover documents, devices and people that their employers want out of the Zone. Contested and classified sites across the Zone Mercenary squads guarding restricted sites Classified research caches Unidentified corporate employers
Monolith Fanatic Cult Monolith is the Zone's fanatical core: soldiers whose minds were taken by the Monolith and who now fight as one body for something they cannot explain. The centre of the Zone and the approach to the Power Plant Faust, the Monolith preacher Monolith positions around the centre of the Zone Former Monolith soldiers now in Noontide
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