S.T.A.L.K.E.R. 2: Heart of Chornobyl - Locations
The regions of the Chornobyl Exclusion Zone in S.T.A.L.K.E.R. 2: Heart of Chornobyl, roughly in the order a new stalker meets them. The map is one continuous open world rather than a set of separate levels, so the Lesser Zone's villages give way to the Garbage's scrapyards, the industrial north arou...
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of 12 entries
· updated 2026-09-15
| Name | Type | Description | Region | Points Of Interest |
|---|---|---|---|---|
| The Lesser Zone | Starting Region | The opening region of the campaign and the closest thing the Zone has to a tutorial. | Southern Zone | Zalissya, the first settlement and trader hub Village ruins and farm buildings Low-tier anomaly fields and artifact spawns |
| The Cordon | Border Region | The militarised edge of the Zone, where the army's checkpoints and the first stalker outposts sit almost on top of each other. | Southern Zone | Sidorovich's bunker and trade post Military checkpoints on the perimeter The rail line into the interior |
| The Garbage | Scrapyard Region | A landscape of rusting vehicle graveyards, collapsed industrial buildings and junk heaps left by the cleanup crews. | Southern Zone | Vehicle graveyards and scrap heaps Bandit camps and roadblocks Abandoned industrial complexes |
| Wild Island | Industrial Region | An isolated industrial area cut off by water and terrain, dominated by a large abandoned facility and the kind of overgrown infrastructure that the Zone does best. | Central Zone | The island's main abandoned facility Overgrown industrial infrastructure Dense mutant territory |
| Rostok | Fortified Settlement | Duty's fortified town and one of the safest places in the Zone. | Central Zone | Duty headquarters Barkeep's bar and trader stock Technician and repair services |
| The Cement Factory | Industrial Ruin | A vast concrete plant surrounded by slag heaps and rail sidings, half swallowed by the Zone. | Central Zone | The main production halls and silos Rail sidings and loading yards Faction-held factory floors |
| The Burnt Forest | Wilderness Region | A dead forest of blackened trunks and ash where a fire, an anomaly or both stripped the land bare. | Northern Zone | Blackened forest and ash flats Sparse shelter network Crossing patrol routes |
| The Cooling Towers | Exclusion Infrastructure | The colossal concrete cooling towers of the never-completed plant units, standing over a flat and exposed landscape. | Northern Zone | The unfinished cooling towers Military positions around the plant approach Long-range anomaly clusters |
| Malachite | Settlement | A settlement built into and around a large industrial complex, used as a staging post for the push toward the centre of the Zone. | Northern Zone | The settlement's trader and technician Faction representatives and contract boards Industrial complex surroundings |
| Yaniv | Station Settlement | A railway settlement on the edge of the irradiated centre, built around the station that gives the region its name. | Northern Zone | Yaniv railway station Expedition staging and supply points Anomalous terrain on the approach to Pripyat |
| Pripyat | Abandoned City | The dead city, evacuated in 1986 and never repopulated. | Exclusion Zone core | The ferris wheel and amusement park The hospital and school buildings Residential blocks and the city centre |
| Chornobyl Nuclear Power Plant | Endgame Region | The centre of the Zone and the destination the whole campaign points at. | Exclusion Zone core | Reactor 4 and the sarcophagus The plant's military perimeter The Heart of Chornobyl |
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