Pathfinder: Wrath of the Righteous - Mythic Paths

The ten mythic paths of Pathfinder: Wrath of the Righteous. The Knight-Commander picks a path as mythic ranks are earned, and that choice rewrites the campaign: it grants a separate power suite, changes how companions and NPCs react, opens path-only quests and determines the finale. Six paths are of...
of 10 entries · updated 2026-09-15
Name Type Description Role Abilities Source
Angel Mythic Path The straightforward righteous path, channelling celestial fire and a halo of divine light. Holy Caster / Party Protector Angelic mythic spellbook that can merge with cleric or oracle casting Halo aura that buffs and protects the party Sword of Heaven and heavenly attacks Angel-only reinforcements and celestial allies Offered at mythic rank 1 for characters with a good or lawful leaning
Demon Mythic Path The path of taking the Abyss into yourself: demonic rage, aspects that reshape the body and a mythic spellbook that merges with bloodrager casting. Rage Bruiser / Personal Power Demonic rage with escalating aspects Mythic spellbook that can merge with bloodrager casting Demonic charge and claw attacks Path-exclusive intimidation and domination options Offered at mythic rank 1 for characters willing to embrace the Abyss
Azata Mythic Path The free-spirited chaotic good path, built around songs, superpowers and the dragon companion Aivu. Chaotic Support / Summoner Azata songs that buff the whole party Superpowers chosen as mythic feats Aivu, a scaling dragon companion Chaotic good path quests and ending Offered at mythic rank 1 for chaotic good characters
Aeon Mythic Path The path of cosmic law, judging mortals and demons by the same code and rewriting events that break it. Lawful Enforcer / Time Control Aeon gazes that enforce and punish Edicts and judgments against lawbreakers Time-manipulation abilities Path-exclusive trials and ending Offered at mythic rank 1 for lawful neutral characters
Trickster Mythic Path The path that treats the rules of reality as a suggestion, from absurd critical ranges to dialogue options that simply skip problems. Chaotic Utility / Rule Breaker Trickster tricks that bend combat and skill rules Expanded critical threat ranges and metamagic tricks Perception and persuasion options that bypass encounters Path-exclusive prank quests and ending Offered at mythic rank 1 for chaotic characters
Lich Mythic Path The path of trading life for command over the dead, building a phylactery, raising skeleton armies and turning the crusade into a kingdom of undeath. Undead Commander / Necromancer Lich mythic spellbook that merges with arcane casting Phylactery and undead immunities Skeletal champions and undead armies Path-exclusive companion and ending branches Offered at mythic rank 1 for characters who accept the ritual
Swarm That Walks Mythic Path The most extreme path, where the Commander becomes a hive of devouring insects and consumes everything, including allies. Solo Devourer / Endgame Secret Swarm form with devouring attacks Consuming enemies to grow the swarm Loss of companion support as the path progresses Path-exclusive dark ending Unlocked late in the campaign through a hidden sequence
Legend Mythic Path The path of refusing mythic ascension entirely and staying mortal, in exchange for raw levels beyond the normal cap. Mortal Peak / Rejection of Mythic Power Level cap raised to 40 No mythic ranks, replaced by extra class levels Full two-class progression Path-exclusive mortal ending Offered later in the campaign as an alternative to ascending
Gold Dragon Mythic Path A late path that turns the Commander into a gold dragon, with a dragon form, breath weapon and a spell list that can merge with an arcane caster's. Dragon Shapeshifter / Redeemer Gold dragon form and breath weapon Mythic spellbook that merges with arcane casting Redemption dialogue and path quests Draconic defenses and flight Unlocked in the later acts through a path-exclusive questline
Devil Mythic Path A late lawful evil path reached by turning an Aeon or Azata trajectory toward Hell, built on contracts, devil summoning and cold legalism. Infernal Contract Maker Infernal contracts and hellish debuffs Devil summons and hellfire Path-exclusive lawful evil quests Infernal ending branch Unlocked late in the campaign from an Aeon or Azata run
No matching entries
Try a different search term.