Pathfinder: Wrath of the Righteous - Weapons

The weapon families that matter in Pathfinder: Wrath of the Righteous, with their tabletop damage dice, critical ranges and proficiency categories. Builds are decided by weapon family more than by any single item, because feats such as Weapon Focus, Improved Critical and the mythic critical feats lo...
of 15 entries · updated 2026-09-15
Name Type Description Stats Source
Longsword Martial One-Handed The default one-handed martial blade and the weapon most paladins and fighters start with, including several of the game's signature crusader swords. Damage: 1d8 Critical: 19-20/x2 Damage Type: Slashing Proficiency: Martial Starting equipment for martial classes, crusader loot and city merchants
Greatsword Martial Two-Handed The benchmark two-handed weapon, with steady 2d6 damage and a wide enough critical range to benefit from Improved Critical. Damage: 2d6 Critical: 19-20/x2 Damage Type: Slashing Proficiency: Martial Martial starting equipment, demon-forged loot and smiths
Falchion Martial Two-Handed A curved two-hander with a 2d4 base and an 18-20 threat range, making it the classic critical-fishing weapon. Damage: 2d4 Critical: 18-20/x2 Damage Type: Slashing Proficiency: Martial Rare loot and martial merchants
Scimitar Martial One-Handed A one-handed curved blade with a strong threat range, popular for dexterity builds and for magus and druid characters who want crits on spellstrike. Damage: 1d6 Critical: 18-20/x2 Damage Type: Slashing Proficiency: Martial Desert and Sarkorian loot, martial merchants
Rapier Martial One-Handed (Finesse) The finesse weapon of choice for rogues, swashbuckler-style builds and any dexterity character who still wants an 18-20 threat range. Damage: 1d6 Critical: 18-20/x2 Damage Type: Piercing Proficiency: Martial Kenabres and Drezen merchants, noble loot
Dagger Simple Light The universal backup weapon, light enough for two-weapon fighting and the only blade most casters can hold without penalty. Damage: 1d4 Critical: 19-20/x2 Damage Type: Piercing or slashing Proficiency: Simple Available from every merchant and starting kit
Greataxe Martial Two-Handed The high-variance two-hander: a 1d12 die and a x3 critical multiplier mean fewer but much larger spikes. Damage: 1d12 Critical: x3 Damage Type: Slashing Proficiency: Martial Barbarian and crusader loot, smiths in Drezen
Warhammer Martial One-Handed The blunt one-hander, with a x3 multiplier that rewards critical feats and a damage type that few enemies resist. Damage: 1d8 Critical: x3 Damage Type: Bludgeoning Proficiency: Martial Dwarven and crusader loot, Drezen smiths
Longbow Martial Ranged The ranged weapon the whole campaign is built to support: rangers, slayers and hunters can full-attack from behind the front line, and Manyshot plus Rapid Shot turn it into the most consistent damage output in the game. Damage: 1d8 Critical: x3 Damage Type: Piercing Proficiency: Martial Ranged starting kits, hunters and quartermasters
Heavy Crossbow Martial Ranged A crossbow with a 1d10 die and a 19-20 threat range that any simple-weapon character can use after a proficiency dip. Damage: 1d10 Critical: 19-20/x2 Damage Type: Piercing Proficiency: Simple General merchants and armory loot
Quarterstaff Simple Two-Handed The caster's melee stick, cheap and usable by every class, and the base item for many staves that carry spell-like powers. Damage: 1d6 Critical: x2 Damage Type: Bludgeoning Proficiency: Simple Starting equipment for casters, magic shops
Scythe Martial Two-Handed The x4 critical multiplier weapon, which makes every confirmed critical a potential one-shot on a boss. Damage: 2d4 Critical: x4 Damage Type: Piercing or slashing Proficiency: Martial Cultist and Sarkorian loot
Glaive Martial Two-Handed Reach A reach polearm that lets a front-liner threaten enemies before they close, which is how AoO-focused builds control a battlefield. Damage: 1d10 Critical: x3 Damage Type: Slashing Proficiency: Martial Special: Reach Sarkorian and crusader armories
Unarmed Strike Natural Attack Every character can punch, and monks turn it into a scaling weapon that eventually rivals enchanted steel. Damage: 1d3 (scales for monks) Critical: x2 Damage Type: Bludgeoning Proficiency: All characters Innate; improved by monk levels and unarmed feats
Finnean the Talking Weapon Unique Transformable Weapon A sentient weapon found early in the crusade that can reshape itself into almost any weapon family on request, so a single item can serve a whole party's proficiency needs until better enchanted gear appears. Damage: Matches the chosen weapon family Critical: Matches the chosen weapon family Special: Transforms between weapon types at will Proficiency: Matches the chosen form Found during the early crusade chapters
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