Pathfinder: Wrath of the Righteous - Classes

The base classes of Pathfinder: Wrath of the Righteous. The game ships the full Pathfinder First Edition roster of core, base and hybrid classes, each with archetype variants and prestige-class options, so a party can be built around nearly any fantasy archetype. Classes are listed alphabetically, w...
of 26 entries · updated 2026-09-15
Name Description Role Abilities Source
Alchemist A preparation-based caster who throws bombs with splash damage, drinks extracts that mimic spells, and mutates himself for bursts of physical power. Support Caster / Bombs and Mutagens Bombs with elemental and status variants Extracts that duplicate arcane spells Mutagen self-buffs Discoveries that reshape the bomb and mutagen toolkit Base class, available at character creation
Arcanist A hybrid of wizard and sorcerer that prepares a spell list but casts spontaneously from it, giving more flexibility than a wizard without the fixed spell selection of a sorcerer. Flexible Arcane Caster Prepared spellbook cast spontaneously Arcane exploits such as dimensional slide and potent magic Full arcane spell progression Hybrid class, available at character creation
Barbarian A high-hit-point melee class built on rage, fast movement and damage reduction. Frontline Damage Dealer Rage with rage powers Fast movement and uncanny dodge Damage reduction Rage powers and totem lines Core class, available at character creation
Bard A support caster whose performance buffs scale with level and whose skill list covers most of the game's dialogue and lore checks. Party Buffer / Skill Specialist Bardic performance and inspire courage Arcane spellcasting with a support focus Broad skill and knowledge coverage Versatile performance Core class, available at character creation
Bloodrager A barbarian crossed with a sorcerer: it rages like a barbarian while casting a small arcane spell list and manifesting a bloodline. Raging Hybrid Caster Rage plus a sorcerer bloodline Bloodline powers and bonus spells Spellcasting while raging Hybrid class, available at character creation
Cavalier A mounted martial class built on charge attacks, a mount that scales with level and orders that grant the party tactical bonuses. Mounted Melee / Party Tactician Mounted charge attacks Orders and challenge Teamwork feat sharing Animal companion mount Base class, available at character creation
Cleric The backbone divine caster, with domain powers, channel energy and the widest healing and support list in the game. Divine Caster / Healer Full divine spell progression Domains and domain powers Channel energy Spontaneous cure or inflict spells Core class, available at character creation
Druid A divine caster with wild shape, an animal companion and elemental summoning. Nature Caster / Shapeshifter Wild shape Animal companion Nature spell list with summons and control Nature bond Core class, available at character creation
Fighter The most straightforward martial class: full armor, full base attack bonus and a large pool of combat feats. Weapon Master / Frontline Bonus combat feats Weapon training and armor training Bravery and armor mastery Full martial weapon and armor proficiency Core class, available at character creation
Hunter A druid and ranger hybrid that shares teamwork feats and buff spells with its animal companion, turning the pet into the party's second front-liner. Pet-Focused Hybrid Animal companion with shared teamwork feats Druid and ranger spell list Animal focus Precise companion Hybrid class, available at character creation
Inquisitor A divine caster built for judgment, bane and solo pressure, with domain access and enough skills to cover dialogue. Divine Striker / Skill Hybrid Judgments Bane weapon enhancement Domain and inquisition powers Solo tactics and teamwork feats Base class, available at character creation
Kineticist A burn-based elemental class that fires shaped blasts without spell slots, at the cost of nonlethal damage that scales with how hard it pushes. Elemental Blaster Elemental kinetic blasts Burn resource management Infusions that reshape blasts Elemental defense and utility talents Occult Adventures class, available at character creation
Magus A hybrid that channels touch spells through weapon attacks, combining full melee progression with a partial arcane list. Spellstrike Melee Caster Spell combat and spellstrike Magus arcana Arcane pool weapon enhancement Partial arcane spellcasting Base class, available at character creation
Monk An unarmored martial artist with flurry of blows, scaling unarmed damage, ki powers and strong saving throws. Unarmed Striker / Flurry Flurry of blows Ki pool and ki powers Unarmed strike progression Evasion and improved saves Core class, available at character creation
Oracle A spontaneous divine caster who trades a cleric's prepared flexibility for a mystery, a curse and revelations. Spontaneous Divine Caster Spontaneous divine spellcasting Mystery and revelations Oracle curse with scaling benefits Mystery spells added to the list Base class, available at character creation
Paladin A lawful good martial class with smite evil, lay on hands, divine grace and an aura that buffs the party. Holy Tank / Party Support Smite evil Lay on hands and channel energy Divine grace and auras Divine bond weapon or mount Core class, available at character creation
Ranger A martial class with a combat style that locks in either archery or two-weapon fighting, plus favored enemy and an animal companion. Ranged or Dual-Wield Striker Combat style feats (archery or two-weapon) Favored enemy and favored terrain Animal companion Partial divine spellcasting Core class, available at character creation
Rogue A skill-heavy striker built on sneak attack, evasion and rogue talents. Sneak Attack / Skill Specialist Sneak attack Rogue talents and advanced talents Evasion and uncanny dodge Trapfinding and broad skill coverage Core class, available at character creation
Shaman A divine caster bonded to a spirit that grants hexes, spells and a familiar-like spirit animal. Divine Caster / Spirit Support Spirit and spirit magic Hexes Spirit animal Full divine spell progression Hybrid class, available at character creation
Shifter A druid-adjacent martial class that shifts into aspects and full animal forms and fights with claws and bites. Natural Attack Shapeshifter Shifter aspects Wild shape into animal forms Natural attack progression Shifter claws Added with The Last Sarkorians expansion
Skald A barbarian and bard hybrid whose raging song grants rage powers to the whole party. Raging Support / Melee Buffer Raging song shared with allies Rage powers granted to the party Bard spellcasting Skald's vigor and spell kenning Hybrid class, available at character creation
Slayer A ranger and rogue hybrid with studied target, sneak attack and slayer talents. Precision Striker Studied target Sneak attack Slayer talents Full base attack bonus Hybrid class, available at character creation
Sorcerer A spontaneous arcane caster with a bloodline that adds bonus spells, powers and sometimes claws or resistances. Spontaneous Arcane Blaster Spontaneous arcane spellcasting Bloodline powers and bonus spells Bloodline arcana Eschew materials style flexibility Core class, available at character creation
Warpriest A cleric and fighter hybrid that casts divine spells as a swift action and buffs its own weapon with sacred weapon damage. Divine Melee Hybrid Sacred weapon and sacred armor Fervor for swift-action casting Blessings Divine spellcasting with martial proficiency Hybrid class, available at character creation
Witch An arcane caster whose hexes are usable all day and whose familiar supplies a bonus spell list. Debuff Caster / Hex Support Hexes usable at will Familiar with a patron spell list Full arcane spell progression Major and grand hexes Base class, available at character creation
Wizard The prepared arcane caster, with a spellbook, an arcane school and a bonded object or familiar. Prepared Arcane Caster Prepared arcane spellbook Arcane school specialization Arcane bond Bonus metamagic feats Core class, available at character creation
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