Nioh - Locations
Nioh's campaign is a tour of Sengoku Japan organised into regions, each with its own mission set, shrines, kodama and twilight re-runs. The regions below follow the order the campaign moves through them, with the three DLC areas listed at the end. Every region is a discrete mission hub rather than a...
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of 12 entries
· updated 2026-09-15
| Name | Type | Description | Region | Points Of Interest |
|---|---|---|---|---|
| Tower of London | Prologue Area | The game's opening, set in a rain-soaked Tower of London prison where William is held and where Edward Kelley's theft of the spirit stones sets everything in motion. | England | Prison cells and interrogation rooms Derrick the Executioner's arena Kelley's escape route |
| Kyushu | Starting Region | William's landing point in Japan and the campaign's first region, covering the island's ports, caves and coastal villages. | Southern Japan | The Isle of Demons and its wrecked ship Coastal villages and caves Hino-enma's cavern Nue's hunting grounds Muneshige's duel site |
| Chugoku | Region | The western region, built around mines, castles and the sea. | Western Honshu | The silver mine and its tunnels Spider Nest Castle The coastal pier and Umi-bozu's arena White Tiger's territory Village missions along the trade roads |
| Kinki | Region | The imperial heartland around Kyoto and its surrounding mountains, and the region where the campaign's political plot starts to take shape. | Central Japan | Kyoto's streets and temples Mountain shrines and passes Yuki-onna's snowbound arena Ogress's battleground Saika Magoichi's duel ground |
| Tokai | Region | The eastern road region, running through Iga country and the coastal provinces toward the campaign's midpoint. | Eastern coastal Japan | Iga ninja country Honda Tadakatsu's duel ground Yasuke's battleground Fortified roads and checkpoints |
| Sekigahara | Battlefield Region | The plain where the campaign's historical war converges, rendered as a set of large battlefield missions rather than one continuous fight. | Mino Province | The fog-covered battlefield Tokugawa and Western army positions Shima Sakon's duel ground War camp missions |
| Omi | Late Region | The late-campaign region around Lake Biwa and Sawayama, where the spirit-stone plot and the war plot finally merge. | Around Lake Biwa | Sawayama Castle Lake Biwa shoreline Nobunaga's stronghold Yamata-no-Orochi's arena |
| The Sealed Area | Final Dungeon | The base game's closing dungeon, a spirit-stone installation sealed away and reopened by the events of the finale. | Beneath the campaign's endgame | Sealed spirit-stone chambers The approach to Hundred Eyes Post-game Abyss access |
| Tohoku (Oshu) | DLC Region | The Dragon of the North expansion's region, a northern territory of snow, mountain forts and Date clan strongholds. | Northern Japan | Date clan fortresses Snowbound mountain passes Date Shigezane's stronghold Maria's duel ground |
| Osaka Castle | DLC Region | The setting for both remaining DLC chapters, first as the winter siege of Defiant Honor and then as the summer siege of Bloodshed's End. | Settsu Province | The winter siege lines Castle courtyards and keep Sanada Yukimura's duel ground The burning interior of the summer siege |
| Iwami Silver Mine | Dungeon | The mine complex that anchors one of Chugoku's main missions, a network of timbered shafts and ore carts where the Giant Centipede burrows through the walls. | Chugoku | Timbered mine shafts Ore carts and rail lines The centipede's burrow |
| Mount Hiei | Temple Complex | The mountain temple complex north-east of Kyoto, used for the campaign's shrine and monastery missions. | Kinki | Main temple halls Mountain stairways Monastery courtyards Shrine approach |
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