Mortal Kombat: Legacy Kollection - Skills
The special moves, fighting techniques and finishing moves of Mortal Kombat's classic arcade era as they appear in the Legacy Kollection. Every fighter carries a small, memorable move set built from projectiles, teleports, charges and command grabs, and the era's finishing move system ranges from th...
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of 41 entries
· updated 2026-09-15
| Name | Type | Description | Source |
|---|---|---|---|
| Spear (Get Over Here!) | Projectile Special | Scorpion hurls a rope-tipped spear across the screen and, on hit, reels the opponent in with the shouted command that became the franchise's catchphrase. | Scorpion, in every collected arcade revision. |
| Teleport Punch | Mobility Attack | The fighter vanishes and reappears behind or above the opponent with an aerial strike, punishing slow projectiles and zoning. | Scorpion, Smoke and several later fighters in the collected games. |
| Ice Blast (Freeze) | Projectile Special | Sub-Zero fires a ball of ice that freezes the opponent in place for a free hit, the single most valuable setup in the classic games because it turns any touch into a full combo or a throw. | Sub-Zero, in every collected arcade revision. |
| Slide | Rush Attack | A low, fast slide across the floor that goes under high projectiles and knocks the opponent down. | Sub-Zero and Reptile. |
| Ground Freeze | Area Special | Sub-Zero freezes the floor beneath him, leaving a patch of ice that traps the opponent's feet on contact and sets up a long, unblockable follow-up. | Sub-Zero in the Mortal Kombat 3 era revisions. |
| Acid Spit | Projectile Special | Reptile spits a glob of burning acid at high arc, a slow but hard-to-read projectile that covers the opponent's jump-in path. | Reptile in the Mortal Kombat II and later revisions. |
| Force Ball | Projectile Special | Reptile releases a slow-moving energy sphere and a faster projectile, pairing them so the second hits an opponent already caught by the first. | Reptile. |
| Invisibility | Utility Special | The fighter fades from view, forcing the opponent to read screen position and audio instead of the sprite. | Reptile and Smoke. |
| Fireball | Projectile Special | The Shaolin monk's straight-line projectile, the simplest and most reliable fireball in the game and the backbone of Liu Kang's zoning game. | Liu Kang. |
| Bicycle Kick | Rush Attack | Liu Kang launches across the screen in a blur of alternating kicks, an airborne rush that closes distance instantly and is famously hard to block when spaced correctly. | Liu Kang. |
| Hat Throw | Projectile Special | Kung Lao whips his bladed hat across the screen like a discus, a fast projectile that doubles as a mid-range poking tool and one of the era's most stylish special moves. | Kung Lao. |
| Spin (Whirlwind Kick) | Counter Special | A spinning kick that ignores projectiles, letting Kung Lao walk through fireballs and knock down an opponent who committed to a zoning pattern. | Kung Lao. |
| Shadow Kick | Rush Attack | Johnny Cage slides forward with a green-trailed kick that covers ground fast and punishes reaction-heavy opponents. | Johnny Cage. |
| Ball Breaker | Command Grab | A close-range low blow that leaves the opponent doubled over and open, the low-comedy move that defined Johnny Cage's personality in the original game. | Johnny Cage. |
| Ring of Energy | Projectile Special | Sonya fires two pink energy rings, a straight projectile that trades speed for coverage and pairs naturally with her rushdown kicks. | Sonya Blade. |
| Leg Grab | Command Grab | Sonya seizes the opponent's leg and hurls them over her shoulder, a punishing throw that beats blocking and resets the spacing at close range. | Sonya Blade. |
| Ground Pound | Area Special | Jax smashes the ground with his bionic arms, sending a shockwave that knocks a grounded opponent into the air for a follow-up juggle. | Jax Briggs. |
| Cannonball | Rush Attack | Kano curls into a rolling sphere and blasts across the screen, a fast reversal that punishes zoning and knocks the opponent down on contact. | Kano. |
| Lightning Bolt | Projectile Special | Raiden calls down a bolt of lightning, one of the fastest projectiles of the era and a natural complement to his teleport. | Raiden. |
| Torpedo | Rush Attack | Raiden launches himself horizontally in a screaming electric charge, an unblockable-looking rush that closes any distance in the game. | Raiden. |
| Flaming Skull | Projectile Special | Shang Tsung hurls burning skulls as projectiles, giving the sorcerer a ranged presence that matches any fighter's fireball. | Shang Tsung. |
| Morph / Shapeshift | Utility Special | Shang Tsung transforms into any other fighter on the roster and copies their move set, making him a living match-up test and the most unusual mechanic of the original games. | Shang Tsung. |
| Fan Throw and Fan Lift | Projectile Special | Kitana throws her steel fans as bladed projectiles and, from below, flings an updraft of fan blades that lifts the opponent into the air helpless for a follow-up. | Kitana. |
| Sai Throw and Teleport Kick | Projectile Special | Mileena hurls her sais at two heights and vanishes into a devastating diving kick, combining zoning with a punishing aerial approach. | Mileena. |
| Blade Spark | Projectile Special | Baraka fires a sparking energy blade from his arm, one of the fastest small projectiles of the era and a core part of his rushdown pressure. | Baraka. |
| Shoulder Charge and Wrath Hammer | Rush Attack | Shao Kahn bowls through the opponent with a shoulder charge and hammers them with his war hammer, boss-tier attacks that hit for enormous damage with little wind-up. | Shao Kahn. |
| Energy Net | Utility Special | Cyrax fires a net that pins the opponent in place briefly, handing the cyborg a free opening for his bombs or a full combo. | Cyrax. |
| Missiles and Flamethrower | Projectile Special | Sektor launches a pair of homing missiles and a sweeping curtain of flame, giving the cyborg enforcer one of the era's heaviest zoning kits. | Sektor. |
| Banshee Scream | Projectile Special | Sindel unleashes a piercing scream that travels as a projectile and, in the air, becomes a devastating aerial shriek that controls the whole screen. | Sindel. |
| Gun Shots and Baton Sweep | Projectile Special | Stryker fires his service pistol and sweeps with a police baton, the everyman answer to a roster of supernatural fighters, backed up by grenade and taser attacks. | Stryker. |
| Buzz Saw | Projectile Special | Kabal throws a spinning blade that rolls along the ground, a low projectile that forces opponents to block low or eat a knockdown. | Kabal. |
| Teleport Stomp | Mobility Attack | Sheeva vanishes and drops from above onto the opponent, a heavyweight falling attack that ignores ground zoning and shakes the stage on landing. | Sheeva. |
| Aqua Ball and Mind Control | Projectile Special | Rain hurls a pressurised sphere of water and, with a second special, bends the opponent's mind so they stand still, the first mind-control effect in the series. | Rain in the Ultimate revision. |
| Telekinetic Slam | Command Special | Ermac lifts the opponent off the ground with telekinesis and drives them into the floor, a full-screen grab that ignores blocking. | Ermac in the Ultimate revision. |
| Smoke Cloud and Harpoon | Projectile Special | Smoke blankets the stage in directed smoke and, in cyborg form, fires a harpoon that reels an opponent in for a punish, combining the era's two signature utility moves. | Smoke. |
| Fatalities | Finishing Move | The move that defined Mortal Kombat: after winning the final round with the right spacing and input, the victor executes a gruesome finisher on the dazed opponent. | Every playable fighter, in every collected arcade revision. |
| Stage Fatalities | Finishing Move | Certain arenas extend the finishing system with environmental kills, from the spikes of The Pit to the acid of the Dead Pool and the trains of The Subway, tying the stage design directly into the combat rules. | The Pit, Dead Pool, Kombat Tomb, The Subway and The Balcony stages. |
| Friendships and Babalities | Finishing Move | The later arcade revisions answered criticism of the violence by adding joke finishers: instead of killing the opponent, the winner performs a harmless Friendship or reduces them to a crying baby. | The Mortal Kombat 3 era revisions. |
| Animalities | Finishing Move | A hidden higher tier of finisher in which the victor transforms into a spirit animal and destroys the opponent as that beast, unlocked only for specific fighters under specific conditions. | The Ultimate and later revisions. |
| Brutalities | Finishing Move | A finisher performed during the match itself rather than after it, erupting from a completed combo string and, in the arcade versions, exploding the opponent in a fountain of bonus content. | The Ultimate and later revisions. |
| Kombat Kodes and Secret Triggers | Hidden Mechanic | A code system entered on the versus screen that alters a match: disabling blocking, changing the stage, switching to a mirror match or one-button mode. | The Mortal Kombat 3 era revisions. |
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