Mortal Kombat: Legacy Kollection - Locations

The stages of the classic Mortal Kombat arcade games, from the island tournament grounds and the ruined temples of the original Mortal Kombat through the Outworld arenas introduced in Mortal Kombat II and the city, subway and rooftop battlegrounds of the Mortal Kombat 3 and Ultimate revisions. Every...
of 21 entries · updated 2026-09-15
Name Type Description Region Points Of Interest
The Pit Bridge / Hazard Stage The most famous arena of the series: a moonlit bridge above a pit of wooden spikes. Earthrealm Moonlit bridge above the spike pit Stage fatality: the uppercut off the edge Revisited as The Pit 3 in the later revisions
Goro's Lair Boss Arena The bone-strewn chamber beneath the tournament island where the four-armed champion Goro is fought. Outworld (island holding) Goro's sub-boss encounter Skeletal throne setting and bone-lined walls
The Courtyard Open Arena The stone courtyard of the tournament island where many of the original game's fights take place, with a crowd of monks and spectators watching from the walls behind the fighters. Earthrealm Tournament crowd in the background Arena for the original game's mid-tournament ladder
The Warrior Shrine Sacred Arena A shrine lined with statues of Mortal Kombat's past champions, marking the tournament's ceremonial history. Earthrealm Statues of historic tournament champions Used for the original game's late-tournament fights
Shang Tsung's Throne Room Final Boss Arena The chamber where the sorcerer Shang Tsung waits as the final opponent of the first tournament. Outworld (island holding) Shang Tsung's final boss encounter The tournament's ceremonial throne and braziers
The Dead Pool Hazard Stage An Outworld arena built over a vat of green acid, ringed by skeletal pillars. Outworld The acid vat and its stage fatality Skeletal pillar stands and green light
The Living Forest Wilderness Stage The franchise's most ominous arena, a forest of trees whose trunks open into screaming faces. Outworld Trees with screaming human faces Green-lit canopy and fog
The Kombat Tomb Hazard Stage A crypt of spikes and stone where losers are thrown into a bed of blades. Outworld Ceiling and floor spike hazards Stage fatality into the spike bed
The Armory Fortress Stage Shao Kahn's weapons hall, crowded with blades, shields and armour on display. Outworld Displayed weapons and armour racks Outworld fortress setting
Kahn's Arena Final Boss Arena The coliseum where Shao Kahn presides over his tournament, complete with crowds and the emperor's balcony. Outworld Shao Kahn's balcony and the coliseum crowd Final boss arena of Mortal Kombat II
The Street Urban Stage A destroyed city street with burning wreckage and collapsed buildings, the image that opened Mortal Kombat 3's account of Shao Kahn's invasion of Earthrealm. Earthrealm Burning wreckage and ruined buildings Stage fatality into the exposed spikes below the street
The Subway Hazard Stage A wrecked underground station lit by flickering lights, with trains still running through the tunnels. Earthrealm Oncoming train stage fatality Damaged platform and tunnel lighting
The Bank Urban Stage A vaulted bank interior with marble counters and a large vault door, one of the more enclosed arenas of the invasion-era games and a favourite for close-range, corner-pressure play. Earthrealm Vault interior and teller counters Enclosed arena layout
The Rooftop Urban Stage The top of a skyscraper overlooking a burning skyline, with helicopters crossing the background. Earthrealm Burning city skyline Stage transition carried off by a helicopter
The Bridge Urban Stage A suspension bridge over a river in a besieged city, another of the invasion games' new arenas, using depth and traffic in the background to sell the scale of the conflict. Earthrealm Suspension bridge and river backdrop Ruined city skyline
The Graveyard Horror Stage A misty cemetery of crooked headstones and dead trees, one of Mortal Kombat 3's most atmospheric arenas and a natural backdrop for the undead fighters of the era. Earthrealm Mist, crooked headstones and bare trees Fog lighting and silhouette staging
The Temple Sacred Stage A stone temple hall with columns and carved reliefs, carrying Outworld's architecture into the invasion-era games and hosting many of its mid-card fights. Outworld Carved Outworld reliefs and columns Torchlit interior
The Balcony Fortress Stage A high balcony overlooking a river of lava, the seat of Outworld's power and a hazard stage whose drop ends fights in the fire below. Outworld Lava river far below Stage fatality off the balcony
The Soul Chamber Hazard Stage A green-lit chamber housing a monstrous face set in stone, used by Shao Kahn's sorcery in the resurrection of Sindel. Outworld The giant stone face and its jaws Sindel's resurrection setting
The Pit 3 Bridge / Hazard Stage The later games' return to the series' original arena, restaged with new lighting and a longer drop below the bridge, complete with the traditional uppercut-off-the-edge stage fatality. Earthrealm Rebuilt spike pit arena Classic uppercut stage fatality
Noob's Dorfen Secret Stage A hidden stage reachable only through secret inputs, showing the shadow realm home of Noob Saibot. Netherrealm Secret stage unlocked by code input Shadow-realm visual design
No matching entries
Try a different search term.

More Mortal Kombat: Legacy Kollection data