Mortal Kombat: Legacy Kollection - Locations
The stages of the classic Mortal Kombat arcade games, from the island tournament grounds and the ruined temples of the original Mortal Kombat through the Outworld arenas introduced in Mortal Kombat II and the city, subway and rooftop battlegrounds of the Mortal Kombat 3 and Ultimate revisions. Every...
We are updating the data
These pages are being expanded and corrected right now, so some entries may be
incomplete or out of date. Check back soon for the full dataset.
of 21 entries
· updated 2026-09-15
| Name | Type | Description | Region | Points Of Interest |
|---|---|---|---|---|
| The Pit | Bridge / Hazard Stage | The most famous arena of the series: a moonlit bridge above a pit of wooden spikes. | Earthrealm | Moonlit bridge above the spike pit Stage fatality: the uppercut off the edge Revisited as The Pit 3 in the later revisions |
| Goro's Lair | Boss Arena | The bone-strewn chamber beneath the tournament island where the four-armed champion Goro is fought. | Outworld (island holding) | Goro's sub-boss encounter Skeletal throne setting and bone-lined walls |
| The Courtyard | Open Arena | The stone courtyard of the tournament island where many of the original game's fights take place, with a crowd of monks and spectators watching from the walls behind the fighters. | Earthrealm | Tournament crowd in the background Arena for the original game's mid-tournament ladder |
| The Warrior Shrine | Sacred Arena | A shrine lined with statues of Mortal Kombat's past champions, marking the tournament's ceremonial history. | Earthrealm | Statues of historic tournament champions Used for the original game's late-tournament fights |
| Shang Tsung's Throne Room | Final Boss Arena | The chamber where the sorcerer Shang Tsung waits as the final opponent of the first tournament. | Outworld (island holding) | Shang Tsung's final boss encounter The tournament's ceremonial throne and braziers |
| The Dead Pool | Hazard Stage | An Outworld arena built over a vat of green acid, ringed by skeletal pillars. | Outworld | The acid vat and its stage fatality Skeletal pillar stands and green light |
| The Living Forest | Wilderness Stage | The franchise's most ominous arena, a forest of trees whose trunks open into screaming faces. | Outworld | Trees with screaming human faces Green-lit canopy and fog |
| The Kombat Tomb | Hazard Stage | A crypt of spikes and stone where losers are thrown into a bed of blades. | Outworld | Ceiling and floor spike hazards Stage fatality into the spike bed |
| The Armory | Fortress Stage | Shao Kahn's weapons hall, crowded with blades, shields and armour on display. | Outworld | Displayed weapons and armour racks Outworld fortress setting |
| Kahn's Arena | Final Boss Arena | The coliseum where Shao Kahn presides over his tournament, complete with crowds and the emperor's balcony. | Outworld | Shao Kahn's balcony and the coliseum crowd Final boss arena of Mortal Kombat II |
| The Street | Urban Stage | A destroyed city street with burning wreckage and collapsed buildings, the image that opened Mortal Kombat 3's account of Shao Kahn's invasion of Earthrealm. | Earthrealm | Burning wreckage and ruined buildings Stage fatality into the exposed spikes below the street |
| The Subway | Hazard Stage | A wrecked underground station lit by flickering lights, with trains still running through the tunnels. | Earthrealm | Oncoming train stage fatality Damaged platform and tunnel lighting |
| The Bank | Urban Stage | A vaulted bank interior with marble counters and a large vault door, one of the more enclosed arenas of the invasion-era games and a favourite for close-range, corner-pressure play. | Earthrealm | Vault interior and teller counters Enclosed arena layout |
| The Rooftop | Urban Stage | The top of a skyscraper overlooking a burning skyline, with helicopters crossing the background. | Earthrealm | Burning city skyline Stage transition carried off by a helicopter |
| The Bridge | Urban Stage | A suspension bridge over a river in a besieged city, another of the invasion games' new arenas, using depth and traffic in the background to sell the scale of the conflict. | Earthrealm | Suspension bridge and river backdrop Ruined city skyline |
| The Graveyard | Horror Stage | A misty cemetery of crooked headstones and dead trees, one of Mortal Kombat 3's most atmospheric arenas and a natural backdrop for the undead fighters of the era. | Earthrealm | Mist, crooked headstones and bare trees Fog lighting and silhouette staging |
| The Temple | Sacred Stage | A stone temple hall with columns and carved reliefs, carrying Outworld's architecture into the invasion-era games and hosting many of its mid-card fights. | Outworld | Carved Outworld reliefs and columns Torchlit interior |
| The Balcony | Fortress Stage | A high balcony overlooking a river of lava, the seat of Outworld's power and a hazard stage whose drop ends fights in the fire below. | Outworld | Lava river far below Stage fatality off the balcony |
| The Soul Chamber | Hazard Stage | A green-lit chamber housing a monstrous face set in stone, used by Shao Kahn's sorcery in the resurrection of Sindel. | Outworld | The giant stone face and its jaws Sindel's resurrection setting |
| The Pit 3 | Bridge / Hazard Stage | The later games' return to the series' original arena, restaged with new lighting and a longer drop below the bridge, complete with the traditional uppercut-off-the-edge stage fatality. | Earthrealm | Rebuilt spike pit arena Classic uppercut stage fatality |
| Noob's Dorfen | Secret Stage | A hidden stage reachable only through secret inputs, showing the shadow realm home of Noob Saibot. | Netherrealm | Secret stage unlocked by code input Shadow-realm visual design |
No matching entries
Try a different search term.