Mortal Kombat: Legacy Kollection - Characters

The fighters of Mortal Kombat's classic arcade era, spanning the original 1992 tournament roster, the Outworld invasion cast added in Mortal Kombat II, and the cyborg, Edenian and Shokan fighters of the Mortal Kombat 3 and Ultimate Mortal Kombat 3 revisions collected in the Legacy Kollection. Each e...
of 30 entries · updated 2026-09-15
Name Description Role Faction Abilities Source
Scorpion The undead ninja spectre of the Shirai Ryu clan, murdered by the Lin Kuei and returned from the Netherrealm to hunt the man he believed responsible: Sub-Zero. Hidden Fighter / Series Icon Shirai Ryu Clan (Netherrealm) Spear (the harpoon pull that opens combos) Teleport Punch Hellfire-flavoured attacks and aerial kicks Playable in the original Mortal Kombat and every collected arcade revision; hidden-fight condition in some versions.
Sub-Zero The blue-clad cryomancer assassin of the Lin Kuei. Grandmaster / Rival Lin Kuei Clan Ice Blast (projectile freeze) Slide Ground Freeze (later revisions) Ice Clone and ice-armed strikes Playable in every collected arcade revision; the masked assassin is the series' second-most iconic fighter after Scorpion.
Reptile A green-skinned Zaterran survivor who hides in the shadows of the first tournament, revealed only to players who satisfy a secret match condition before facing him. Hidden Fighter / Assassin Outworld (servant of Shang Tsung) Acid Spit Force Ball (slow and fast projectiles) Invisibility Slides and rapid dash combos Hidden opponent in the original Mortal Kombat; playable in the later collected revisions.
Liu Kang The Shaolin monk who wins the first Mortal Kombat tournament for Earthrealm and returns to lead the defence against Shao Kahn's invasion. Shaolin Champion Earthrealm / Shaolin Order of Light Fireball (Flying Dragon Kick combo finisher) Flying Kick Bicycle Kick Dragon-flame attacks in the later revisions Playable in every collected arcade revision and protagonist of the era's story.
Kung Lao Liu Kang's fellow Shaolin and the descendant of the Great Kung Lao, who fights with a bladed hat he throws like a discus and dives through the air with. Shaolin Warrior Earthrealm / Shaolin Order of Light Hat Throw (razor-edged hat projectile) Spin (whirlwind kick that bypasses projectiles) Dive Kick Teleport Introduced as a playable fighter in Mortal Kombat II.
Johnny Cage A movie martial artist who enters the tournament to prove his on-screen stunts are real, Johnny Cage is the wisecracking ego of the original roster. Hollywood Action Star Independent / Earthrealm Shadow Kick Ball Breaker (low blow) Shadow Uppercut Green energy projectiles in the later revisions Playable in the original Mortal Kombat and the collected sequels.
Sonya Blade A no-nonsense Special Forces officer who tracks the Black Dragon arms dealer Kano into the first tournament and becomes one of Earthrealm's most dependable defenders. Special Forces Lieutenant United States Special Forces Ring of Energy (pink energy rings) Leg Grab Kiss of Death Square Wave Punch and military combo strings Playable in the original Mortal Kombat; fights on in the collected sequels.
Jax Briggs Sonya's superior officer and partner, who enters the Outworld tournament to rescue her. Special Forces Major United States Special Forces Ground Pound (shockwave slam) Gotcha Grab Backbreaker Bionic-armed throws and dashes Introduced as a playable fighter in Mortal Kombat II.
Kano The mercenary arms dealer whose metal plate covers the eye he lost to Sonya Blade, Kano is the franchise's recurring opportunist villain who sells his services to whoever pays. Black Dragon Leader Black Dragon Criminal Syndicate Cannonball (rolling charge) Knife Throw Eye Laser Headbutt and brawling throws Playable in the original Mortal Kombat and the collected sequels.
Raiden The eternal Thunder God and guardian of Earthrealm, who is forbidden to interfere directly but contests the tournament by mortal proxies and by entering it himself. Thunder God / Protector of Earthrealm Elder Gods Lightning Bolt Teleport Torpedo (flying electric charge) Shocker and electric grabs Playable in every collected arcade revision.
Shang Tsung The soul-stealing sorcerer who hosts the first Mortal Kombat tournament on Outworld's behalf and serves as its final opponent. Sorcerer / Tournament Host (First Game Final Boss) Outworld Flaming Skull fireballs Soul Steal and morphing into other fighters Cobra snake transformation (later revisions) Soul-based energy attacks Final boss of the original Mortal Kombat; playable and fought in the collected sequels.
Goro The four-armed Shokan prince who has held the Mortal Kombat championship for nine generations before the original tournament. Sub-Boss / Tournament Champion Outworld / Shokan Fireball Shokan charge and ground slam Four-armed command grabs Towering damage output and health Sub-boss encounter in the original Mortal Kombat; playable in some later revisions.
Kitana The 10,000-year-old Edenian princess raised as Shao Kahn's personal assassin, who turns on her emperor after learning her true heritage. Edenian Princess / Assassin Edenia (opposing Outworld) Fan Throw and Fan Lift Square Wave Punch Fan Swipe Aerial fan combos Introduced as a playable fighter in Mortal Kombat II.
Mileena Kitana's monstrous clone, grown from Edenian and Tarkatan blood by Shang Tsung to replace her sister. Clone Assassin Outworld (Shao Kahn's creation) Sai Throw Teleport Kick Rolling attack (her signature ground roll) Tarkatan bite Introduced as a playable fighter in Mortal Kombat II.
Jade Kitana's closest friend and bodyguard, revealed in Mortal Kombat II to players who win a pair of Flawless Victories before a secret encounter. Hidden Fighter / Edenian Assassin Edenia (serving Kitana) Razor-Rang (boomerang projectile) Staff Overhead and pole sweeps Shadow Kick Dashing combos Hidden opponent in Mortal Kombat II; playable in Ultimate Mortal Kombat 3.
Baraka The blade-armed leader of the nomadic Tarkatan race, whose retractable forearm blades make him a living weapon. Tarkatan General Outworld / Tarkatan Hordes Blade Spark (energy blade projectile) Blade Chop and blade swipes Blade Spin Bladed command throws Introduced as a playable fighter in Mortal Kombat II.
Kintaro The tiger-striped Shokan general who serves as Mortal Kombat II's sub-boss, replacing Goro as Shao Kahn's enforcer. Sub-Boss Outworld / Shokan Quadruple fireball projectiles Command grabs and ground slams Shokan charge Enormous health and knockback Sub-boss encounter in Mortal Kombat II.
Shao Kahn The Emperor of Outworld and the architect of the invasion of Earthrealm, who breaks the tournament's rules after losing and attempts to claim the realm outright. Final Boss / Emperor of Outworld Outworld Shoulder Charge Hammer Throw and Wrath Hammer strikes Taunt (which drains the opponent) Devastating uppercuts and boss-tier health Final boss of Mortal Kombat II and Mortal Kombat 3.
Nightwolf A Matoka shaman who sees the invasion coming and joins the defence of Earthrealm as a spiritual warrior, historian and keeper of the tribe's magic. Shaman / Historian Matoka Tribe (Earthrealm) Spirit Charge (shoulder rush) Lightning Arrow from his bow Reflector shield Spirit-animal magic and tomahawk strikes Introduced as a playable fighter in Mortal Kombat 3.
Cyrax A Lin Kuei warrior converted into a cyborg as part of the clan's automation programme, sent to hunt Sub-Zero but eventually turning on his old clan. Lin Kuei Cyborg Assassin Lin Kuei Clan Energy Net Fragment Bombs Teleport Spin (aerial buzzsaw dive) Cyborg grappling and slams Introduced as a playable fighter in Mortal Kombat 3.
Sektor The first of the Lin Kuei's cyborg assassins and the most fanatically loyal to the clan's grandmaster, Sektor is a relentless hunter of Sub-Zero who remains a cyborg in later stories. Lin Kuei Cyborg Enforcer Lin Kuei Clan Double Missiles Flamethrower Teleport Uppercut Cyborg armour and heavy strikes Introduced as a playable fighter in Mortal Kombat 3.
Sindel Kitana's mother, the murdered queen of Edenia, resurrected by Shao Kahn and coerced into serving as his wife and the enforcer of his invasion. Edenian Queen / Enforcer Edenia (colonised by Outworld) Banshee Scream (and aerial scream projectile) Levitation flight Fireball attacks Hair-whip and energy strikes Introduced as a playable fighter in Mortal Kombat 3.
Stryker An ordinary riot-control cop who ends up fighting the invasion with nothing but his service gear, Kurtis Stryker represents the human everyman of the roster. Riot Control Officer New York Police Department Gun Shots Baton Throw and sweep Grenades and flashbangs Taser and explosive gadget attacks Introduced as a playable fighter in Mortal Kombat 3.
Kabal A former Black Dragon hitman left horrifically burned and dependent on a respirator and artificial lung, who survives as a superhumanly fast enforcer. Black Dragon Enforcer Black Dragon Criminal Syndicate Buzz Saw (projected ground blade) Speed Dash Nomad Dash and spinning blade combos Hook swords and respirator-assisted attacks Introduced as a playable fighter in Mortal Kombat 3.
Sheeva The Shokan warrior who serves as Sindel's bodyguard and a general of Shao Kahn's forces, playing both enforcer and eventual rebel. Shokan Bodyguard Outworld / Shokan Teleport Stomp (and Death From Above ground slam) Fireball Four-armed command grabs Heavy Shokan strikes and throws Introduced as a playable fighter in Mortal Kombat 3.
Smoke Sub-Zero's friend and clan brother, revealed in Mortal Kombat II to players who fight in a secret encounter and later converted into a cyborg by the Lin Kuei. Hidden Fighter / Lin Kuei Ally Lin Kuei Clan Smoke Cloud projectile and invisibility Harpoon (cyborg form) Teleport Punch Area-detonation bombs Hidden opponent in Mortal Kombat II; playable in Ultimate Mortal Kombat 3.
Noob Saibot The mysterious shadow fighter introduced as a hidden character, later revealed to be the original Sub-Zero, Bi-Han, resurrected as a wraith in service to the Netherrealm. Hidden Fighter / Shadow Wraith Brotherhood of Shadow (the Netherrealm) Shadow Clone (a dark double that carries opponents) Teleport Slam Darkness projectiles in later revisions Shadow-gripping throws Hidden opponent in Mortal Kombat II; playable in Ultimate Mortal Kombat 3 and later revisions.
Rain An Edenian prince and the illegitimate son of the realm's protector gods, who sides with Outworld in the invasion. Hidden Fighter / Edenian Prince Edenia (Outworld-aligned) Aqua Ball (pressurised water sphere) Mind Control (Mind Warp) Lightning and water-enhanced kicks Teleport dash combos Hidden fighter in Ultimate Mortal Kombat 3.
Ermac A living amalgam of thousands of warrior souls bound by Shao Kahn's sorcery, Ermac was first rumoured in the arcade era through an error message before being added as a hidden fighter. Hidden Fighter / Soul Construct Outworld Telekinetic Throw and Telekinetic Slam Green soul energy projectiles Hovering and flight Choking telekinetic command grabs Hidden fighter in Ultimate Mortal Kombat 3.
Motaro The four-legged Centaur general who serves as Mortal Kombat 3's sub-boss, a half-man, half-horse warrior with a metal tail and raw physical dominance. Sub-Boss Outworld / Centaurian Tail Sweep and tail-based throws Energy blasts from his palms Teleport Charge attacks that resist projectiles Sub-boss encounter in Mortal Kombat 3.
No matching entries
Try a different search term.

More Mortal Kombat: Legacy Kollection data