Metroid Prime 4: Beyond - Weapons
The combat armaments and ordinance of Samus Aran's Power Suit in Metroid Prime 4: Beyond. Weapons are secured as upgrades across planet Viewros, from the foundational Power Beam and Missile Launcher to charged, psychic, and explosive firepower that gates progression and opens secret routes.
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of 8 entries
· updated 2026-09-15
| Name | Type | Description | Stats | Source |
|---|---|---|---|---|
| Power Beam | Beam Weapon | Samus's foundational arm cannon weapon and the baseline of her entire combat suite. | Range: Medium Fire Rate: Sustained Role: Base offensive weapon | Equipped at the start of the game. |
| Charge Beam | Beam Upgrade | An upgrade that lets the Power Beam be charged into a single, high-damage super shot. | Damage: High on charged shot Role: Heavy single-shot damage | Obtained early in the campaign on Viewros. |
| Missile Launcher | Missile System | A shoulder-mounted missile launcher housing a limited reserve of smart missiles that deal heavy damage and are required to break certain barricades and weakened armor plating. | Damage: High Ammo: Reserve from Missile Expansions Role: Heavy ordnance | Secured as a core upgrade within the opening regions of Viewros. |
| Super Missile | Missile Upgrade | A more powerful charge-up missile that costs multiple standard missiles to fire but deals devastating damage, making it essential against armored elites and bosses. | Damage: Very high Ammo: Consumes multiple missiles Role: Boss and elite killer | Found within the Great Mines region. |
| Morph Ball Bombs | Bomb | Explosive charges laid in Morph Ball form, used both as a combat area-of-effect tool and as a traversal mechanism for bomb-jumping to higher ledges and cracking weak floor tiles. | Effect: Area blast Role: Explosive / bomb-jump utility | Recovered as a standard Morph Ball upgrade across Viewros. |
| Power Bomb | Power Bomb | A massive, screen-spanning explosion that clears whole rooms of minor enemies, destroys fortified obstacles, and opens sealed doors. | Effect: Room-wide blast Role: Area-clear superweapon | Endgame pickup; expanded by Power Bomb Expansions. |
| Control Beam | Psychic Weapon | A psychic weapon tied to Samus's new mind powers that takes command of compatible alien machinery, turrets, and even hostile creatures, turning the environment and enemies into allies. | Effect: Possesses compatible targets Role: Environment manipulation / crowd control | Earned alongside the psychic ability progression on Viewros. |
| Psychic Bomb | Psychic Weapon | An upgraded bomb that Samus can guide after being laid, steering its detonation to trigger switches, solve puzzles, or strike distant targets. | Effect: Guidable explosion Role: Puzzle tool / deployable blast | Later psychic upgrade unlocked through progression on Viewros. |
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