Metroid Prime 4: Beyond - Skills
The movement, visor, and psychic abilities Samus unlocks across planet Viewros in Metroid Prime 4: Beyond. These upgrades open routes, reveal hidden data and weaknesses, and form the core of the game's exploration and puzzle loop.
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of 9 entries
· updated 2026-09-15
| Name | Type | Description | Tree | Cost | Prerequisite |
|---|---|---|---|---|---|
| Morph Ball | Movement Ability | The iconic transformation that compresses Samus into a spheroid, letting her roll through narrow ducts, trigger ball-shaped switches, and deploy bombs. | Movement | 0 | Standard early upgrade |
| Boost Ball | Movement Ability | A supercharged burst that lets the Morph Ball rocket forward, briefly accelerate up slopes, and smash through otherwise impassable barriers, opening one-way shortcuts and spin-launch pads for bomb jumps. | Movement | 0 | Later Morph Ball upgrade |
| Combat Visor | Visor | Samus's default tactical visor, overlaying enemy health, targeting reticule, and combat readouts for engaging Space Pirates and corrupted creatures. | Visor | 0 | Equipped from the start |
| Scan Visor | Visor | A researcher's overlay that reveals scan targets, lore entries, enemy weaknesses, and interactive panels across the environment. | Visor | 0 | Standard visor |
| Psychic Visor | Psychic Ability | The first psychic ability granted right after the prologue, letting Samus perceive psychic energy and interact with hidden psychic panes and nodes that are invisible to the standard visors. | Psychic | 0 | Granted after the prologue |
| Psychic Glove | Psychic Ability | Extends Samus's psychic reach to manipulate objects from a distance, from grabbing and moving environmental lever blocks to re-energizing bomb slots and positioning machinery for puzzle solutions. | Psychic | 0 | Early Viewros exploration |
| Psychic Lasso | Psychic Ability | A psychic grappling tool that lets Samus reel in obstacles, pull distant objects and enemies, and swing or haul herself across gaps, functioning as a versatile grapple hook for both traversal and puzzle-solving. | Psychic | 0 | Cleared psychic-lasso puzzle |
| Psychic Boots | Psychic Ability | Powered boots that grant enhanced climbing and leaping leverage, letting Samus scale psychic-latch surfaces and reach high ledges that normal jumps cannot clear, expanding the exploration envelope in later zones. | Psychic | 0 | Later psychic upgrade |
| Power Suit and Vi-O-La | Equipment / Suit Upgrade | Samus's enhanced combat suit, upgraded over the journey. | Suit | 0 | Story progression |
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