Metaphor: ReFantazio - Locations
The regions of the United Kingdom of Euchronia in Metaphor: ReFantazio, from the crowded royal capital of Grand Trad to the dragon-guarded Virga Island, the elegant Altabury Heights, and the otherworldly dream-world of Akademeia, all connected by the party's airship, the Gauntlet Runner.
of 10 entries
· updated 2026-09-15
| Name | Type | Description | Region | Points Of Interest |
|---|---|---|---|---|
| United Kingdom of Euchronia | World / Continent | A vast fantasy kingdom once ruled by King Hythlodaeus V, home to many tribes with distinct traits. | The setting of the game | Grand Trad capital Altabury Heights Virga Island |
| Grand Trad | Capital Hub | The royal capital and the party's principal hub city. | Central Euchronia | Regalith Grand Cathedral City markets and inns Royal palace |
| Regalith Grand Cathedral | Main Dungeon | The sprawling cathedral at the heart of Grand Trad and one of the game's earliest and most important dungeons. | Grand Trad | Grand entrance hall Sanctuary depths Cursed reliquary |
| Martira | Town / Dungeon | A town and dungeon complex gripped by a monstrous threat that the party must quell. | Northern Euchronia | Guild and inn The troubled cathedral Underground labyrinth |
| Brilehaven | Port City | A bustling maritime city and major harbor trading hub. | Coastal Euchronia | Port and docks Merchant districts Behind-the-scenes conspirators |
| Altabury Heights | Royal City | The elegant elevated royal city that serves as a seat of power and a late-game hub. | Western Euchronia | Noble estates Skybound districts National assembly halls |
| Virga Island | Island / Sacred Land | The isolated homeland of the Mustari tribe and the domain of a slumbering dragon god. | Southern Euchronia | The dragon god's sanctum Mustari tribal villages Shrine of Eht Roka |
| Eht Roka | Floating Ruins / Endgame Dungeon | An enormous floating castle and the climactic dungeon of the story, hovering high above Virga Island. | Sky above Virga Island | Elevated ramparts Central sanctum Final boss chamber |
| Akademeia (Dream World) | Spiritual Hub | A surreal shared dream-world that appears between sleeps, overseen by the mentor More. | The protagonist's dreams | The Archetype awakening hall More's sanctuary Reflections of the campaign |
| The Gauntlet Runner | Airship / Home Base | The party's airship and mobile home, piloted by Neuras. | Travels across Euchronia | Navigation deck Crew quarters Cargo and storage |
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