Marvel's Spider-Man 2 - Weapons
Gadgets, ability suites, and equipment represent the Spider-Men's tactical arsenal in combat and traversal. Gadgets provide shared utility, while specialized ability sets harness Peter's mechanical arms and symbiote powers, and Miles' bio-electric venom energy.
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of 12 entries
· updated 2026-07-25
| Name | Type | Description | Stats | Source |
|---|---|---|---|---|
| Web Shooters | Gadget | The signature gadget for both Spider-Men. | Unlock: Available at start Ammo: 12 (Regenerates) Main Upgrade: Double Shot (Fires two webs at once) | Default equipment |
| Web Grabber | Gadget | Fires a web projectile that pulls in multiple nearby enemies and loose environmental objects to a central point, clustering them for area attacks. | Unlock: Story Progression (Early) Ammo: 3 Main Upgrade: Bombard (Pulls in throwable objects for extra damage) | Craftable gadget upgrade |
| Upshot | Gadget | Deploys a localized shockwave that launches multiple target enemies into the air, opening them up for aerial follow-ups and combos. | Unlock: Available at start Ammo: 4 Main Upgrade: High Frequency (Increases launch height and float time) | Default equipment |
| Concussion Burst | Gadget | Fires a sonic-concussive charge that emits a powerful shockwave on impact, knocking enemies back. | Unlock: Story Progression Ammo: 3 Main Upgrade: Sonic Frequency (Stuns and disrupts Symbiotes) | Craftable gadget upgrade |
| Ricochet Web | Gadget | Fires a high-velocity web projectile that bounces off targets to web up multiple adjacent enemies in rapid succession. | Unlock: Story Progression Ammo: 3 Main Upgrade: Split Shot (Increases maximum ricochet targets to 5) | Craftable gadget upgrade |
| Spider-Arms (Peter) | Ability Set | Peter's four mechanical appendages deployed from his Advanced Suit. | Damage: High Utility: Shield-breaking and multi-target stagger | Story Progression — Advanced Suit tech |
| Symbiote Powers (Peter) | Ability Set | Aggressive, black-tendril attacks granted by the alien symbiote bonding with Peter. | Damage: Very High Utility: Crowd-gathering and heavy area damage | Story Progression — bonded during main campaign |
| Anti-Venom Powers (Peter) | Ability Set | A purified, white-tendril variant of Peter's symbiote abilities. | Damage: Very High Healing: Passive focus-based healing | Story Progression — unlocked late game |
| Venom Bio-Electricity (Miles) | Ability Set | Miles' classic bio-electric yellow venom powers. | Damage: High Effect: Venom Stun (damage over time + status) | Default abilities, upgraded through skill tree |
| Evolved Venom Powers (Miles) | Ability Set | Miles' new blue-colored bio-electricity powers. | Damage: Very High Effect: Magnetic vortex and chaining lightning | Story Progression — acquired during character growth |
| Web Wings | Traversal Gear | Underarm web wings integrated into both Spider-Men's suits, enabling them to glide through the air and utilize wind tunnels to cross the city at extreme speeds. | Speed: High Duration: Continuous gliding Maneuverability: High | Story unlock — early campaign missions |
| Web Line | Stealth Traversal | Allows the Spider-Men to fire a horizontal web line between walls or poles to create custom elevated tightropes for stealth perching and wall takedowns. | Stealth: Extreme Setup Limit: Multiple custom lines | Story unlock — acquired in 'Bad Guys on the Block' |
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