MARVEL Cosmic Invasion - Systems

The systems that structure a run in Marvel Cosmic Invasion: the two-hero tag team that defines combat, the Cosmic Cube collection loop and its stage challenges, the Cosmic Matrix unlock board those Cubes feed, and the co-op and post-launch character systems layered on top. Nothing here is a roguelit...
of 6 entries · updated 2026-09-15
Name Type Description Source
Two-Hero Tag Team Core Combat System Every run is built around a pair of heroes rather than a single fighter. Core system, active from the first campaign stage
Cosmic Cubes Collectible Currency Each stage hides one Cosmic Cube, and the cubes are the currency spent in the Cosmic Matrix. One hidden cube per campaign stage
Stage Challenges Optional Objectives Every campaign stage carries three optional challenges, such as hitting a set number of enemies with a specific move or avoiding a stage hazard. Three challenges per stage, 45 in total
Cosmic Matrix Unlock Board The Cosmic Matrix is the menu where Cosmic Cubes are spent. Accessible from the main menu
Co-op Play Multiplayer Mode The campaign supports drop-in co-op online and locally, letting a squad split the tag-team pairs across a scrolling stage. Campaign co-op, online and local
Post-Launch Character Packs DLC Structure New heroes arrive as paid character packs rather than a season pass of stages. Cyclops & The Thing pack, May 18, 2026
No matching entries
Try a different search term.