Gears of War: E-Day - Skills

Combat, movement, and capability systems of Gears of War: E-Day, including the redesigned traversal suite and the four-cooperative-class system of the Horde Siege multiplayer mode.
of 8 entries · updated 2026-09-15
Name Type Description Tree Cost Prerequisite
Slide Passive Movement Slide from a sprint to maintain momentum and move low to the ground, a core part of the rebuilt movement system that keeps the player mobile while preserving the game's signature weight. Movement / Traversal 0 None (base movement)
Vault and Jump Passive Movement Traversal abilities allow Marcus to jump across gaps, climb vehicles and structures, and scale obstacles, adding verticality to combat and map flow. Movement / Traversal 0 None (base movement)
Cover and Low-Ground Cover Core Combat Mechanic The signature cover system returns, now including low-ground cover options, with taking cover reassigned to the A button in a redesigned control scheme that frees up mobility. Movement / Combat 0 None (core mechanic)
Active Reload Core Mechanic The Active Reload system returns with a redesigned interface. Combat Core 0 None (core mechanic)
Assault Class Horde Siege Class A Horde Siege combat class bringing frontline offensive capability, suited to direct engagement with Locust waves in the twelve-player cooperative mode. Horde Siege 0 Selected in Horde Siege
Breacher Class Horde Siege Class A Horde Siege class focused on breaking through Locust formations and clearing defensive positions, each class possessing unique tactical abilities. Horde Siege 0 Selected in Horde Siege
Marksman Class Horde Siege Class A Horde Siege class tuned for ranged precision and eliminating high-value targets from distance. Horde Siege 0 Selected in Horde Siege
Medic Class Horde Siege Class A Horde Siege support class responsible for keeping squads alive, reviving teammates, and managing the defensive objective across the interconnected Kalona map. Horde Siege 0 Selected in Horde Siege
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