Gears of War: E-Day - Weapons
The arsenal of Gears of War: E-Day, spanning the series' iconic COG firearms and the newly introduced weapons of the Emergence Day campaign. Combat centers on the Chainsaw Lancer in its earliest form, alongside new additions such as the Gutpuncher grenade launcher and the Incinerator shotgun, while...
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of 16 entries
· updated 2026-09-15
| Name | Type | Description | Stats | Source |
|---|---|---|---|---|
| Chainsaw Lancer Assault Rifle | Assault Rifle / Chainsaw | The Lancer appears in an origin-story role in E-Day, depicting the earliest development of the iconic chainsaw-equipped assault rifle during the Locust invasion. | Role: Signature assault rifle / chainsaw melee Origin: Early-development prototype during Emergence Day Fire Type: Fully automatic | Introduced as an origin story during the E-Day campaign |
| Gutpuncher | Grenade Launcher | A new grenade-launcher style weapon introduced in E-Day. | Role: Explosive / anti-emergence-hole Fire Type: Single-shot explosive rounds | New weapon introduced in the E-Day campaign |
| Incinerator | Shotgun | A new shotgun introduced in E-Day, delivering a devastating close-range loadout. | Role: Close-range damage Fire Type: Pump / heavy shell | New weapon introduced in the E-Day campaign |
| Gnasher Shotgun | Shotgun (Pump-action) | The classic COG pump-action shotgun and a series staple for close-quarters combat and Gnasher-shotgun play in multiplayer. | Role: Close-range finisher Fire Type: Pump-action | Standard COG-issued weapon |
| Hammerburst | Assault Rifle | A three-round-burst assault rifle favored for its accuracy at medium range and its fire-rate discipline, a long-standing COG and Locust staple returning across the series. | Role: Medium-range precision Fire Type: Three-round burst | Standard COG-issued weapon |
| Longshot Sniper Rifle | Sniper Rifle | The bolt-action sniper rifle of the COG arsenal, prized for one-shot headshots and long-range overwatch against Locust at range, with a distinct sound and kick. | Role: Long-range precision Fire Type: Bolt-action single shot | Standard COG-issued weapon (power weapon drop) |
| Snub Pistol | Sidearm | The standard-issue semi-automatic sidearm of the COG, valuable as a backup and for its rapid follow-up shots when the primary magazine runs dry. | Role: Backup sidearm Fire Type: Semi-automatic | Standard COG-issued sidearm |
| Boomshot Grenade Launcher | Explosive Launcher | The Locust brute's explosive grenade launcher, firing arcing explosive shells that detonate on impact or proximity. | Role: Explosive / crowd control Fire Type: Arcing explosive shell | Dropped by Boomer enemies / power weapon |
| Torque Bow | Crossbow / Explosive | A heavy explosive crossbow that fires a charged bolt which detonates on a follow-up trigger pull. | Role: Charged explosive / elite damage Fire Type: Charge-trigger explosive bolt | Power weapon pick-up |
| Retro Lancer | Assault Rifle / Bayonet | The older, heavier pre-Lancer evolution of the COG's assault rifle, built around the brutal cavalry-style bayonet rather than a chainsaw. | Role: Aggressive bayonet-rush assault rifle Fire Type: Full-auto (heavy recoil) Signature: Cavalry bayonet melee charge | Period-appropriate COG weapon across the E-Day campaign |
| Boltok Pistol | Revolver | The heavy-caliber six-shot revolver carried by officers and Locust leaders alike. | Role: High-damage sidearm Fire Type: Semi-automatic revolver Rounds: Six-shot cylinder | Standard COG officer sidearm / Locust leader drop |
| Frag Grenade | Lethal Throwable | The standard-issue fragmentation grenade of the COG arsenal. | Role: Explosive / area denial Fuse: Cookable before throw Radius: Medium lethal blast | Carried as the standard COG lethal grenade |
| Smoke & Incendiary Grenades | Tactical Throwables | The auxiliary throwable kit of the E-Day campaign: smoke grenades that mask movement and suppress enemy sight lines, and incendiary devices that lay down burning area denial against swarming Locust and exposed positions. | Role: Utility / area control Smoke: Sight-line denial and reposition cover Incendiary: Burning ground denial | Extended lethal/tactical loadout across the campaign |
| Scorcher Flamethrower | Heavy Flamethrower | A pressurized heavy flamethrower that bathes bunkers, corridors, and packed Locust formations in sustained flame. | Role: Sustained close-range burning Fire Type: Continuous flame stream Weakness: Short effective range | Heavy weapon drop (power weapon) |
| Mulcher Heavy Machine Gun | Heavy Machine Gun | A belt-fed rotary heavy machine gun capable of scything through entire squads of Locust with relentless full-auto fire. | Role: Molten-suppression heavy weapon Fire Type: Full-auto rotary Weakness: Stationary and slow to handle | Heavy weapon drop in set-piece defenses |
| Mortar (Arced Artillery) | Heavy Artillery | A heavy indirect-fire mortar that lobs explosive shells in a high arc onto distant fixed positions, capable of destroying fortified nests and breaking up Locust concentrations from beyond line of sight. | Role: Indirect heavy bombardment Fire Type: Arced explosive shells Weakness: Slow setup and vulnerable while firing | Support weapon in major engagements |
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