Fire Emblem: Three Houses - Weapons
The weapon lines and named weapons of Fire Emblem: Three Houses. Generic weapons run in Iron, Steel, Silver, Killer, and Brave tiers with limited durability, and combat arts spend extra uses for guaranteed effects. Above them sit the Heroes' Relics, which only crest bearers can wield without losing...
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of 35 entries
· updated 2026-09-15
| Name | Type | Description | Stats | Source |
|---|---|---|---|---|
| Iron Sword | Sword (Iron tier) | The baseline sword, cheap to repair, accurate, and light enough for most units to double with. | Might: Low Durability: High Rank: E | Armory purchase, monastery marketplace, and enemy drops |
| Steel Sword | Sword (Steel tier) | The middle sword tier, trading some accuracy and durability for a clear damage increase. | Might: Medium Durability: Medium Rank: D | Armory purchase after the chapter progression unlocks the tier |
| Silver Sword | Sword (Silver tier) | The high-end generic sword, with the damage to threaten armoured units and the durability of a weapon meant for key turns rather than every turn. | Might: High Durability: Low Rank: B | Armory purchase, paralogue rewards, and chests |
| Killer Edge | Sword (Killer tier) | A sword built around critical hits rather than raw might, the standard choice for sword units running crit stacking with Wrath and Battalions. | Might: Medium Crit: High Rank: C | Armory purchase and enemy drops |
| Brave Sword | Sword (Brave tier) | Attacks twice in a single action, which makes it the strongest offensive sword in the game and the reason it is saved for bosses and enemy commanders. | Might: High Special: Strikes twice per attack Rank: A | Late-game armory, rare drops, and chests |
| Levin Sword | Sword (Magic) | A sword that calculates damage from the wielder's magic stat and attacks resistance instead of defence, which turns a mage into a melee threat. | Might: Medium (magic based) Range: 1 to 2 Rank: B | Armory purchase and monastery quest rewards |
| Iron Lance | Lance (Iron tier) | The baseline lance, the workhorse of every cavalier and pegasus unit in the early game, and the cheapest thing to repair. | Might: Low Durability: High Rank: E | Armory purchase and starting equipment |
| Silver Lance | Lance (Silver tier) | The high-end generic lance, with the reach and damage to break enemy cavalry lines and the weight to keep slower units from doubling. | Might: High Durability: Low Rank: B | Armory purchase, chests, and paralogue rewards |
| Brave Lance | Lance (Brave tier) | The lance equivalent of the Brave Sword, striking twice per action, and the standard finisher for mounted units with high strength. | Might: High Special: Strikes twice per attack Rank: A | Late-game armory and rare drops |
| Horseslayer | Lance (Anti-cavalry) | A lance with bonus damage against mounted units, the cheap answer to enemy cavaliers and paladins on open maps. | Might: Medium Special: Effective against cavalry Rank: D | Armory purchase |
| Iron Axe | Axe (Iron tier) | The baseline axe, heavy but accurate enough for axe-trained units, and the first weapon most fighters and brigands carry. | Might: Medium Durability: High Rank: E | Armory purchase and starting equipment |
| Silver Axe | Axe (Silver tier) | The high-end generic axe, with damage high enough to one-round most infantry and accuracy low enough that missing is a real risk. | Might: Very high Durability: Low Rank: B | Armory purchase, chests, and paralogue rewards |
| Brave Axe | Axe (Brave tier) | Strikes twice per action, the heaviest of the brave weapons, and the reason a War Master with an axe can delete most enemy commanders. | Might: Very high Special: Strikes twice per attack Rank: A | Late-game armory and rare drops |
| Hammer | Axe (Anti-armour) | An axe with bonus damage against armoured units, the standard counter to Fortress Knights and Great Knights. | Might: Medium Special: Effective against armour Rank: D | Armory purchase |
| Iron Bow | Bow (Iron tier) | The baseline bow, with range 2 and low weight, and the weapon archers keep until their rank opens the better tiers. | Might: Low Range: 2 Rank: E | Armory purchase and starting equipment |
| Killer Bow | Bow (Killer tier) | A critical-focused bow, used with archers who stack crit through battalions and the Wrath line. | Might: Medium Crit: High Rank: C | Armory purchase and enemy drops |
| Longbow | Bow (Long range) | A bow with range 3 that lets an archer hit from outside most enemy threat ranges, at the cost of accuracy and durability. | Might: Medium Range: 3 Rank: B | Armory purchase and chests |
| Iron Gauntlets | Gauntlets (Iron tier) | The baseline brawling weapon, which always strikes twice and enables the follow-up pressure that brawling classes are built around. | Might: Low Special: Strikes twice, enables brawling combat arts Rank: E | Armory purchase and starting equipment |
| Silver Gauntlets | Gauntlets (Silver tier) | The high-end generic gauntlets, the default weapon of Grapplers and War Masters once their rank is high enough. | Might: High Special: Strikes twice Rank: B | Armory purchase and paralogue rewards |
| Sword of the Creator | Heroes' Relic (Sword) | The relic sword carried by Byleth and later by Nemesis, its blade extending into a whip for range 2 attacks. | Might: High Range: 1 to 2 Combat Art: Ruptured Heaven Crest: Flames | Byleth's personal weapon, recovered in the story |
| Areadbhar | Heroes' Relic (Lance) | Dimitri's relic lance, a Blaiddyd heirloom whose Atrocity combat art adds effective damage against dragons and monsters. | Might: High Combat Art: Atrocity Crest: Blaiddyd | Dimitri's paralogue and the Blue Lions route |
| Aymr | Heroes' Relic (Axe) | Edelgard's relic axe, a Hresvelg weapon whose Raging Storm combat art grants an extra action after a kill, which is the core of her late-game offence. | Might: Very high Combat Art: Raging Storm Crest: Flames | Edelgard's personal weapon after the timeskip |
| Failnaught | Heroes' Relic (Bow) | Claude's relic bow, whose Fallen Star combat art adds range and cancels counterattacks, making it the safest player-phase bow in the game. | Might: High Range: 2 to 3 with the combat art Combat Art: Fallen Star Crest: Riegan | Claude's personal weapon after the timeskip |
| Luin | Heroes' Relic (Lance) | The Gautier relic lance, whose Burning Quake combat art adds magic damage to the hit. | Might: High Combat Art: Burning Quake Crest: Gautier | Gautier paralogue and Blue Lions route rewards |
| Crusher | Heroes' Relic (Axe) | The Dominic relic axe, carried by Annette and used for its Dust combat art, which trades accuracy for a wide damage burst. | Might: Very high Combat Art: Dust Crest: Dominic | Dominic paralogue rewards |
| Freikugel | Heroes' Relic (Axe) | The Goneril relic axe, intended for Hilda, whose Apocalyptic Flame combat art adds fire damage and a debuff to the target. | Might: Very high Combat Art: Apocalyptic Flame Crest: Goneril | Goneril paralogue rewards |
| Thyrsus | Heroes' Relic (Staff) | The Gloucester relic staff, which extends the range of the holder's magic and grants a chance to halve incoming damage. | Special: Magic range +1, damage reduction chance Crest: Gloucester | Gloucester paralogue rewards |
| Fetters of Dromi | Heroes' Relic (Accessory) | Yuri's relic ring from the Cindered Shadows side story, granting movement and the Foul Play support effect that swaps the holder with an ally. | Special: Movement +1, Foul Play Crest: Aubin | Cindered Shadows DLC rewards |
| Vajra-Mushti | Heroes' Relic (Gauntlets) | Balthus's relic gauntlets from the Cindered Shadows side story, with the Eviscerate combat art that adds effective damage against monsters. | Might: High Special: Strikes twice Combat Art: Eviscerate Crest: Chevalier | Cindered Shadows DLC rewards |
| Scythe of Sariel | Heroes' Relic (Scythe) | The Death Knight's scythe, a relic tied to the Crest of Lamine, and the weapon Jeritza carries once recruited. | Might: High Range: 1 to 2 Crest: Lamine | Dropped by the Death Knight or carried by Jeritza |
| Sword of Begalta | Sacred Weapon (Sword) | A Church sacred sword that restores health to its wielder every turn and adds effective damage against monsters. | Might: High Special: Heals the wielder, effective against monsters Crest: Riegan | Church of Seiros paralogue and chest rewards |
| Spear of Assal | Sacred Weapon (Lance) | A sacred lance that heals its wielder, tied to the Crest of Cichol, and one of the safest weapons a pegasus unit can carry. | Might: High Special: Heals the wielder Crest: Cichol | Church paralogue rewards |
| Axe of Ukonvasara | Sacred Weapon (Axe) | A sacred axe with the highest might of the Church weapons and the same restorative property as the other sacred arms. | Might: Very high Special: Heals the wielder Crest: Cichol | Church paralogue rewards |
| Tathlum Bow | Sacred Weapon (Bow) | An extremely long-ranged sacred bow with a healing effect, used for pulling single targets from outside their threat range. | Might: High Range: 2 to 3 Special: Heals the wielder Crest: Riegan | Church paralogue rewards |
| Caduceus Staff | Sacred Weapon (Staff) | A healing staff that extends the holder's magic range and restores health each turn, the sacred counterpart to Thyrsus. | Special: Magic range +1, heals the wielder Crest: Cethleann | Church paralogue rewards |
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