Fire Emblem: Three Houses - Classes
The class progression of Fire Emblem: Three Houses, from the free Commoner and Noble starting classes up through Beginner, Intermediate, Advanced, and Master tiers. Every class is entered through a certification exam at the Officers Academy, costs the matching seal (Beginner, Intermediate, Advanced...
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· updated 2026-09-15
Starting Classes
The two classes every unit begins in, free to enter and free to leave.
| Name | Description | Role | Weapon Proficiencies | Source |
|---|---|---|---|---|
| Commoner | The default class for characters born outside the nobility, with no seal required and no weapon restrictions beyond what the unit has trained. | Starting class | Any trained weapon or magic | Starting class, no seal required |
| Noble | The noble equivalent of Commoner, identical in practice and chosen automatically for characters of noble birth. | Starting class | Any trained weapon or magic | Starting class, no seal required |
Beginner Classes
The first tier, certified with a Beginner Seal at level 5.
| Name | Description | Role | Weapon Proficiencies | Source |
|---|---|---|---|---|
| Myrmidon | A light sword class built on speed and avoid, and the usual first step toward Swordmaster and Assassin. | Fast sword infantry | Sword (D+) | Beginner Seal, level 5, Sword D+ |
| Soldier | The lance counterpart to Myrmidon, balanced and reliable, and the entry point for the cavalry and pegasus lines. | Lance infantry | Lance (D+) | Beginner Seal, level 5, Lance D+ |
| Fighter | An axe class with solid strength growth, feeding into Brigand, Warrior, and War Master. Mastery grants Strength +2. | Axe infantry | Axe (D+) | Beginner Seal, level 5, Axe D+ |
| Monk | The first magic class, granting a small pool of both reason and faith spells, and the shared entry point for every mage path. | Beginner magic user | Reason (D+) Faith (D+) | Beginner Seal, level 5, Reason or Faith D+ |
Intermediate Classes
The second tier, certified with an Intermediate Seal at level 10.
| Name | Description | Role | Weapon Proficiencies | Source |
|---|---|---|---|---|
| Mercenary | A durable sword class with the Vantage mastery ability, which lets a unit strike first when attacked below half health. | Sword infantry | Sword (C) | Intermediate Seal, level 10, Sword C |
| Thief | A fast sword class with Locktouch for chests and doors, and the source of the Steal combat art. | Sword skirmisher | Sword (C) | Intermediate Seal, level 10, Sword C |
| Armored Knight | The heavy armour class, with high defence and the ability to hold chokepoints. | Armoured front line | Axe (C) Lance (D) | Intermediate Seal, level 10, Axe C, Heavy Armour D |
| Cavalier | The first mounted class, trading terrain penalties for movement and the ability to strike and withdraw. | Mounted lance | Lance (C) Riding (D) | Intermediate Seal, level 10, Lance C, Riding D |
| Brigand | An axe class with high strength and the Death Blow mastery ability, which adds damage when initiating combat, the reason it is a common detour for physical units. | Axe bruiser | Axe (C) | Intermediate Seal, level 10, Axe C |
| Archer | The bow class, granting Bowrange +1 and access to Curved Shot, and the standard route into Sniper and Bow Knight. | Bow infantry | Bow (C) | Intermediate Seal, level 10, Bow C |
| Brawler | A fist-fighting class that attacks twice with gauntlets and gains extra follow-up pressure, feeding Grappler and War Master. | Gauntlet infantry | Brawling (C) | Intermediate Seal, level 10, Brawling C |
| Mage | The standard black magic class, with Fire, Thunder and Blizzard plus the Fiendish Blow mastery ability for extra magic damage on initiation. | Reason magic | Reason (C) | Intermediate Seal, level 10, Reason C |
| Dark Mage | A dark magic class restricted to units with a dark seal, granting Miasma and the Poison Strike ability that chips enemies after combat. | Dark magic | Reason (C) | Intermediate Seal, level 10, Reason C, dark seal |
| Priest | The white magic class, with Heal, Physic and the Miracle mastery ability, and the standard route into Bishop and Holy Knight. | Faith magic | Faith (C) | Intermediate Seal, level 10, Faith C |
| Pegasus Knight | The first flying class, with high speed and resistance, weak to bows, and the required step toward Falcon Knight. | Flying lance | Lance (C) Flying (D) | Intermediate Seal, level 10, Lance C, Flying D, female units only |
Advanced Classes
The third tier, certified with an Advanced Seal at level 20.
| Name | Description | Role | Weapon Proficiencies | Source |
|---|---|---|---|---|
| Hero | A veteran swordsman class with the Wrath mastery ability plus built-in Vantage, built for counterattack-heavy play. | Sword and axe infantry | Sword (B) Axe (C) | Advanced Seal, level 20, Sword B |
| Swordmaster | The pure sword class, with the highest sword damage ceiling and access to Astra, a five-hit combat art. | Sword specialist | Sword (A) | Advanced Seal, level 20, Sword A |
| Assassin | A sword class with Locktouch, Lethality, and improved movement through rough terrain, built around picking off key targets. | Sword infiltrator | Sword (B) Bow (D) | Advanced Seal, level 20, Sword B |
| Fortress Knight | The heaviest armour class, with defence high enough to shrug off most physical attacks and the movement to match, which is almost none. | Armoured wall | Axe (B) Heavy Armour (B) | Advanced Seal, level 20, Axe B, Heavy Armour B |
| Paladin | The advanced cavalry class, with high movement, Canto, and the Aegis mastery ability that halves ranged damage. | Mounted lance | Lance (B) Riding (B) | Advanced Seal, level 20, Lance B, Riding B |
| Wyvern Rider | The flying axe class, with strong strength and the mobility to reach any part of a map, and the required step toward Wyvern Lord. | Flying axe | Axe (B) Flying (C) | Advanced Seal, level 20, Axe B, Flying C |
| Warrior | The pure axe class, with the highest axe damage, Wrath, and access to Wrath Strike and Spike. | Axe specialist | Axe (A) | Advanced Seal, level 20, Axe A |
| Sniper | The dedicated archer class, with Bowrange +1, the Hunters Volley combat art, and the highest bow accuracy in the game. | Bow specialist | Bow (A) | Advanced Seal, level 20, Bow A |
| Grappler | The dedicated fist class, with Fierce Iron Fist and a bonus to unarmed damage, and the usual route into War Master. | Gauntlet specialist | Brawling (A) | Advanced Seal, level 20, Brawling A |
| Warlock | The dedicated black magic class, with extra spell uses and the Bowbreaker mastery ability, and the standard route into Gremory and Mortal Savant. | Reason specialist | Reason (A) | Advanced Seal, level 20, Reason A |
| Dark Bishop | The dark magic counterpart to Warlock, granting stronger dark spells and the Lifetaker ability, and restricted to units with a dark seal. | Dark magic specialist | Reason (A) | Advanced Seal, level 20, Reason A, dark seal |
| Bishop | The dedicated white magic class, doubling healing output and unlocking the strongest recovery spells, and the usual route into Holy Knight. | Faith specialist | Faith (A) | Advanced Seal, level 20, Faith A |
| Dancer | A single-unit special class awarded to the winner of the White Heron Cup, whose Dance action gives an ally a second turn. | Support specialist | Sword (D) Any trained weapon | White Heron Cup event, one unit per playthrough |
Master Classes
The fourth tier, certified with a Master Seal at level 30.
| Name | Description | Role | Weapon Proficiencies | Source |
|---|---|---|---|---|
| Wyvern Lord | The top flying physical class, combining wyvern movement with axe or lance damage and the Alert Stance ability line. | Flying axe and lance | Axe (A) Lance (C) Flying (A) | Master Seal, level 30, Axe A, Flying A |
| Falcon Knight | The top pegasus class, fast and resistant, with the highest avoid among fliers and the Avo +10 style abilities to match. | Flying lance | Lance (A) Flying (A) | Master Seal, level 30, Lance A, Flying A |
| Great Knight | A mounted armour class that keeps Fortress Knight defence while adding cavalry movement and Canto. | Mounted armour | Axe (B) Lance (B) Heavy Armour (B) Riding (B) | Master Seal, level 30, Axe or Lance B, Heavy Armour B, Riding B |
| Bow Knight | A cavalry archer with Bowrange +2 and Canto, the longest reach in the game, built for hit-and-run chip damage. | Mounted archer | Bow (A) Riding (A) | Master Seal, level 30, Bow A, Riding A |
| Dark Knight | A mounted dark and black magic class with Canto, letting a mage cast and retreat in the same turn. | Mounted mage | Reason (B) Lance (C) Riding (B) | Master Seal, level 30, Reason B, Riding B |
| Holy Knight | A mounted faith class that mixes healing with lances and Canto, the mobile support option for late-game maps. | Mounted healer | Faith (B) Lance (C) Riding (B) | Master Seal, level 30, Faith B, Riding B |
| War Master | The top brawling class, with Critical +20, Quick Riposte and access to both the strongest axes and the strongest gauntlets. | Axe and gauntlet | Axe (A) Brawling (A) | Master Seal, level 30, Axe A, Brawling A, male units only |
| Gremory | The top magic class, doubling both black and white magic uses and granting the highest magic ceiling in the game. | Magic specialist | Reason (A) Faith (A) | Master Seal, level 30, Reason A and Faith A, female units only |
| Mortal Savant | A hybrid class that keeps sword damage while adding magic, with Black Tomefaire and Swordfaire for units who want both. | Sword and magic hybrid | Sword (B) Reason (B) | Master Seal, level 30, Sword B, Reason B |
Unique Classes
Story and personal classes that only specific characters can enter.
| Name | Description | Role | Weapon Proficiencies | Source |
|---|---|---|---|---|
| Lord | The personal class of the three house leaders in the academy half, granting Charm and access to the leader's signature weapon. | House leader class | Sword (D) Lance (D) Axe (D) Bow (D) | Story class for Edelgard, Dimitri and Claude |
| Emperor | Edelgard's post-timeskip class, an armoured axe and authority unit built around Aymr and the Raging Storm combat art. | Edelgard's unique class | Axe (A) Authority (S) | Edelgard only, after the timeskip |
| Great Lord | Dimitri's post-timeskip class, with lance and authority bonuses and the Atrocity combat art for Areadbhar. | Dimitri's unique class | Lance (A) Authority (S) | Dimitri only, after the timeskip |
| Barbarossa | Claude's post-timeskip flying class, built on bows and authority with Failnaught and the Fallen Star combat art. | Claude's unique class | Bow (A) Flying (A) Authority (S) | Claude only, after the timeskip |
| Enlightened One | Byleth's personal class, mixing swords, gauntlets and magic with the Crest of Flames and the Sword of the Creator's Ruptured Heaven. | Byleth's unique class | Sword (A) Brawling (B) Faith (B) | Byleth only, unlocked in the story |
| Death Knight | Jeritza's armoured scythe class, the identity he uses as the Flame Emperor's enforcer on several maps. | Jeritza's unique class | Lance (A) Riding (B) | Jeritza only, after recruitment |
Expansion Pass Classes
The five classes added with the Cindered Shadows wave of the Expansion Pass.
| Name | Description | Role | Weapon Proficiencies | Source |
|---|---|---|---|---|
| Trickster | A DLC class mixing swords with white magic and Locktouch, with the Foul Play combat art that swaps places with an ally. | Sword and faith hybrid | Sword (B) Faith (C) | Expansion Pass, Cindered Shadows |
| War Monk | A DLC class for male units that pairs gauntlets with faith magic and the Brawl Avo +20 style brawling passives. | Gauntlet and faith | Brawling (B) Faith (C) | Expansion Pass, Cindered Shadows, male units only |
| War Cleric | The female equivalent of War Monk, mixing brawling with white magic. | Gauntlet and faith | Brawling (B) Faith (C) | Expansion Pass, Cindered Shadows, female units only |
| Dark Flier | A DLC flying class for female units that adds reason magic to pegasus mobility, with Canto and the Darting Blow ability. | Flying mage | Reason (B) Flying (C) | Expansion Pass, Cindered Shadows, female units only |
| Valkyrie | A DLC mounted magic class with the highest magic range of any cavalry class and Canto for repositioning after casting. | Mounted caster | Reason (B) Riding (C) | Expansion Pass, Cindered Shadows |
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