Fire Emblem: Three Houses - Classes

The class progression of Fire Emblem: Three Houses, from the free Commoner and Noble starting classes up through Beginner, Intermediate, Advanced, and Master tiers. Every class is entered through a certification exam at the Officers Academy, costs the matching seal (Beginner, Intermediate, Advanced...
of 50 entries · updated 2026-09-15

Starting Classes

The two classes every unit begins in, free to enter and free to leave.

Name Description Role Weapon Proficiencies Source
Commoner The default class for characters born outside the nobility, with no seal required and no weapon restrictions beyond what the unit has trained. Starting class Any trained weapon or magic Starting class, no seal required
Noble The noble equivalent of Commoner, identical in practice and chosen automatically for characters of noble birth. Starting class Any trained weapon or magic Starting class, no seal required

Beginner Classes

The first tier, certified with a Beginner Seal at level 5.

Name Description Role Weapon Proficiencies Source
Myrmidon A light sword class built on speed and avoid, and the usual first step toward Swordmaster and Assassin. Fast sword infantry Sword (D+) Beginner Seal, level 5, Sword D+
Soldier The lance counterpart to Myrmidon, balanced and reliable, and the entry point for the cavalry and pegasus lines. Lance infantry Lance (D+) Beginner Seal, level 5, Lance D+
Fighter An axe class with solid strength growth, feeding into Brigand, Warrior, and War Master. Mastery grants Strength +2. Axe infantry Axe (D+) Beginner Seal, level 5, Axe D+
Monk The first magic class, granting a small pool of both reason and faith spells, and the shared entry point for every mage path. Beginner magic user Reason (D+) Faith (D+) Beginner Seal, level 5, Reason or Faith D+

Intermediate Classes

The second tier, certified with an Intermediate Seal at level 10.

Name Description Role Weapon Proficiencies Source
Mercenary A durable sword class with the Vantage mastery ability, which lets a unit strike first when attacked below half health. Sword infantry Sword (C) Intermediate Seal, level 10, Sword C
Thief A fast sword class with Locktouch for chests and doors, and the source of the Steal combat art. Sword skirmisher Sword (C) Intermediate Seal, level 10, Sword C
Armored Knight The heavy armour class, with high defence and the ability to hold chokepoints. Armoured front line Axe (C) Lance (D) Intermediate Seal, level 10, Axe C, Heavy Armour D
Cavalier The first mounted class, trading terrain penalties for movement and the ability to strike and withdraw. Mounted lance Lance (C) Riding (D) Intermediate Seal, level 10, Lance C, Riding D
Brigand An axe class with high strength and the Death Blow mastery ability, which adds damage when initiating combat, the reason it is a common detour for physical units. Axe bruiser Axe (C) Intermediate Seal, level 10, Axe C
Archer The bow class, granting Bowrange +1 and access to Curved Shot, and the standard route into Sniper and Bow Knight. Bow infantry Bow (C) Intermediate Seal, level 10, Bow C
Brawler A fist-fighting class that attacks twice with gauntlets and gains extra follow-up pressure, feeding Grappler and War Master. Gauntlet infantry Brawling (C) Intermediate Seal, level 10, Brawling C
Mage The standard black magic class, with Fire, Thunder and Blizzard plus the Fiendish Blow mastery ability for extra magic damage on initiation. Reason magic Reason (C) Intermediate Seal, level 10, Reason C
Dark Mage A dark magic class restricted to units with a dark seal, granting Miasma and the Poison Strike ability that chips enemies after combat. Dark magic Reason (C) Intermediate Seal, level 10, Reason C, dark seal
Priest The white magic class, with Heal, Physic and the Miracle mastery ability, and the standard route into Bishop and Holy Knight. Faith magic Faith (C) Intermediate Seal, level 10, Faith C
Pegasus Knight The first flying class, with high speed and resistance, weak to bows, and the required step toward Falcon Knight. Flying lance Lance (C) Flying (D) Intermediate Seal, level 10, Lance C, Flying D, female units only

Advanced Classes

The third tier, certified with an Advanced Seal at level 20.

Name Description Role Weapon Proficiencies Source
Hero A veteran swordsman class with the Wrath mastery ability plus built-in Vantage, built for counterattack-heavy play. Sword and axe infantry Sword (B) Axe (C) Advanced Seal, level 20, Sword B
Swordmaster The pure sword class, with the highest sword damage ceiling and access to Astra, a five-hit combat art. Sword specialist Sword (A) Advanced Seal, level 20, Sword A
Assassin A sword class with Locktouch, Lethality, and improved movement through rough terrain, built around picking off key targets. Sword infiltrator Sword (B) Bow (D) Advanced Seal, level 20, Sword B
Fortress Knight The heaviest armour class, with defence high enough to shrug off most physical attacks and the movement to match, which is almost none. Armoured wall Axe (B) Heavy Armour (B) Advanced Seal, level 20, Axe B, Heavy Armour B
Paladin The advanced cavalry class, with high movement, Canto, and the Aegis mastery ability that halves ranged damage. Mounted lance Lance (B) Riding (B) Advanced Seal, level 20, Lance B, Riding B
Wyvern Rider The flying axe class, with strong strength and the mobility to reach any part of a map, and the required step toward Wyvern Lord. Flying axe Axe (B) Flying (C) Advanced Seal, level 20, Axe B, Flying C
Warrior The pure axe class, with the highest axe damage, Wrath, and access to Wrath Strike and Spike. Axe specialist Axe (A) Advanced Seal, level 20, Axe A
Sniper The dedicated archer class, with Bowrange +1, the Hunters Volley combat art, and the highest bow accuracy in the game. Bow specialist Bow (A) Advanced Seal, level 20, Bow A
Grappler The dedicated fist class, with Fierce Iron Fist and a bonus to unarmed damage, and the usual route into War Master. Gauntlet specialist Brawling (A) Advanced Seal, level 20, Brawling A
Warlock The dedicated black magic class, with extra spell uses and the Bowbreaker mastery ability, and the standard route into Gremory and Mortal Savant. Reason specialist Reason (A) Advanced Seal, level 20, Reason A
Dark Bishop The dark magic counterpart to Warlock, granting stronger dark spells and the Lifetaker ability, and restricted to units with a dark seal. Dark magic specialist Reason (A) Advanced Seal, level 20, Reason A, dark seal
Bishop The dedicated white magic class, doubling healing output and unlocking the strongest recovery spells, and the usual route into Holy Knight. Faith specialist Faith (A) Advanced Seal, level 20, Faith A
Dancer A single-unit special class awarded to the winner of the White Heron Cup, whose Dance action gives an ally a second turn. Support specialist Sword (D) Any trained weapon White Heron Cup event, one unit per playthrough

Master Classes

The fourth tier, certified with a Master Seal at level 30.

Name Description Role Weapon Proficiencies Source
Wyvern Lord The top flying physical class, combining wyvern movement with axe or lance damage and the Alert Stance ability line. Flying axe and lance Axe (A) Lance (C) Flying (A) Master Seal, level 30, Axe A, Flying A
Falcon Knight The top pegasus class, fast and resistant, with the highest avoid among fliers and the Avo +10 style abilities to match. Flying lance Lance (A) Flying (A) Master Seal, level 30, Lance A, Flying A
Great Knight A mounted armour class that keeps Fortress Knight defence while adding cavalry movement and Canto. Mounted armour Axe (B) Lance (B) Heavy Armour (B) Riding (B) Master Seal, level 30, Axe or Lance B, Heavy Armour B, Riding B
Bow Knight A cavalry archer with Bowrange +2 and Canto, the longest reach in the game, built for hit-and-run chip damage. Mounted archer Bow (A) Riding (A) Master Seal, level 30, Bow A, Riding A
Dark Knight A mounted dark and black magic class with Canto, letting a mage cast and retreat in the same turn. Mounted mage Reason (B) Lance (C) Riding (B) Master Seal, level 30, Reason B, Riding B
Holy Knight A mounted faith class that mixes healing with lances and Canto, the mobile support option for late-game maps. Mounted healer Faith (B) Lance (C) Riding (B) Master Seal, level 30, Faith B, Riding B
War Master The top brawling class, with Critical +20, Quick Riposte and access to both the strongest axes and the strongest gauntlets. Axe and gauntlet Axe (A) Brawling (A) Master Seal, level 30, Axe A, Brawling A, male units only
Gremory The top magic class, doubling both black and white magic uses and granting the highest magic ceiling in the game. Magic specialist Reason (A) Faith (A) Master Seal, level 30, Reason A and Faith A, female units only
Mortal Savant A hybrid class that keeps sword damage while adding magic, with Black Tomefaire and Swordfaire for units who want both. Sword and magic hybrid Sword (B) Reason (B) Master Seal, level 30, Sword B, Reason B

Unique Classes

Story and personal classes that only specific characters can enter.

Name Description Role Weapon Proficiencies Source
Lord The personal class of the three house leaders in the academy half, granting Charm and access to the leader's signature weapon. House leader class Sword (D) Lance (D) Axe (D) Bow (D) Story class for Edelgard, Dimitri and Claude
Emperor Edelgard's post-timeskip class, an armoured axe and authority unit built around Aymr and the Raging Storm combat art. Edelgard's unique class Axe (A) Authority (S) Edelgard only, after the timeskip
Great Lord Dimitri's post-timeskip class, with lance and authority bonuses and the Atrocity combat art for Areadbhar. Dimitri's unique class Lance (A) Authority (S) Dimitri only, after the timeskip
Barbarossa Claude's post-timeskip flying class, built on bows and authority with Failnaught and the Fallen Star combat art. Claude's unique class Bow (A) Flying (A) Authority (S) Claude only, after the timeskip
Enlightened One Byleth's personal class, mixing swords, gauntlets and magic with the Crest of Flames and the Sword of the Creator's Ruptured Heaven. Byleth's unique class Sword (A) Brawling (B) Faith (B) Byleth only, unlocked in the story
Death Knight Jeritza's armoured scythe class, the identity he uses as the Flame Emperor's enforcer on several maps. Jeritza's unique class Lance (A) Riding (B) Jeritza only, after recruitment

Expansion Pass Classes

The five classes added with the Cindered Shadows wave of the Expansion Pass.

Name Description Role Weapon Proficiencies Source
Trickster A DLC class mixing swords with white magic and Locktouch, with the Foul Play combat art that swaps places with an ally. Sword and faith hybrid Sword (B) Faith (C) Expansion Pass, Cindered Shadows
War Monk A DLC class for male units that pairs gauntlets with faith magic and the Brawl Avo +20 style brawling passives. Gauntlet and faith Brawling (B) Faith (C) Expansion Pass, Cindered Shadows, male units only
War Cleric The female equivalent of War Monk, mixing brawling with white magic. Gauntlet and faith Brawling (B) Faith (C) Expansion Pass, Cindered Shadows, female units only
Dark Flier A DLC flying class for female units that adds reason magic to pegasus mobility, with Canto and the Darting Blow ability. Flying mage Reason (B) Flying (C) Expansion Pass, Cindered Shadows, female units only
Valkyrie A DLC mounted magic class with the highest magic range of any cavalry class and Canto for repositioning after casting. Mounted caster Reason (B) Riding (C) Expansion Pass, Cindered Shadows
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