Fire Emblem: Three Houses - Locations

The places Fire Emblem: Three Houses is fought over, from the monastery the player returns to every month to the battlefields that define each route's war. The monastery is the campaign's hub and the place where teaching, shopping, and support conversations happen, while the wider continent of Fodla...
of 15 entries · updated 2026-09-15
Name Type Description Region Points Of Interest
Garreg Mach Monastery Hub The seat of the Church of Seiros and the home of the Officers Academy, and the location the player returns to during every exploration day. Fodlan, at the continent's centre The three house classrooms The cathedral and its statues of the four saints The marketplace and armory The greenhouse and fishing pond The training grounds and the Knights' Hall
Officers Academy Academy The school inside the monastery where Byleth teaches, and the institution that supplies the playable roster. Garreg Mach Monastery Byleth's classroom and the house board Certification exams at the academy office Faculty offices of Hanneman and Manuela The White Heron Cup contest hall
The Cathedral Religious Site The vast cathedral at the heart of the monastery, where Rhea presides and where the game's Choir Practice and counselling activities take place. Garreg Mach Monastery The four saint statues and their upgrade offerings Rhea's throne and audience chamber Choir practice and counselling activities
Holy Mausoleum Dungeon The tomb complex beneath the monastery where the Church keeps its most guarded relics, and the site of the first major battle against the Flame Emperor's forces. Beneath Garreg Mach The sealed tomb of Seiros The relic vault The first Flame Emperor confrontation
The Abyss Underground District The hidden settlement under the monastery, home to the Ashen Wolves and the setting of the Cindered Shadows side story added by the Expansion Pass. Beneath Garreg Mach The Ashen Wolves' classroom The Abyss marketplace The arena and the Way of the Wolf challenges The four-way sealed gate at the district's edge
Zanado, the Red Canyon Ancient Ruins The canyon where the Nabateans were massacred by Nemesis and the Ten Elites, and the place the Church calls the Red Canyon. Fodlan, south of Garreg Mach The ruins of the Nabatean city The site of Nemesis's massacre The path to the Holy Tomb
Remire Village Village The village where Byleth and Jeralt's mercenary company are staying when the game opens, and the site of a later atrocity that shows what the Agarthans are willing to do. Fodlan, near Garreg Mach The village square The mercenary camp The Remire tragedy battlefield
Gronder Field Battlefield The open plain where the three nations' armies collide after the timeskip, and the setting of one of the game's largest multi-army battles. Fodlan, between the three powers The central hill and ballista positions The mock battle of the academy year The three-army clash in the war phase
Conand Tower Fortress The tower where the Blue Lions route confronts the aftermath of the Duscur tragedy, and the site of the battle against the Western Church's allies. Holy Kingdom of Faerghus The tower keep The Western Church stronghold The Duscur evidence chamber
Tailtean Plains Battlefield A wind-scoured plain in the north that hosts one of the war's decisive battles on the Black Eagles and Church routes, and the place where the story's oldest loyalties finally break. Fodlan, northern Adrestia The open cavalry ground The ruined watchtowers The route's late-game confrontation
Fort Merceus Fortress The Empire's most heavily fortified position, an impregnable fortress that the story resolves with the Agarthans' javelins of light rather than a conventional siege. Adrestian Empire The outer walls and siege towers The inner keep The javelin of light strike
Enbarr Capital City The Imperial capital, an old and wealthy city of palaces and canals, and the final battleground of most routes against Edelgard. Adrestian Empire The Imperial palace The city streets and canal district The final battle against the Emperor
Fhirdiad Capital City The Kingdom's capital, a cold northern city of stone halls, and the seat Dimitri is meant to inherit. Holy Kingdom of Faerghus The royal castle The cathedral square The Kingdom succession battle
Derdriu Capital City The Alliance's port capital, a wealthy trade city on the water, and the setting of the Alliance's internal struggles and its last defence. Leicester Alliance The harbour district The Riegan estate The Alliance council chamber
Shambhala Hidden Stronghold The underground city of the Agarthans, a technological civilisation of metal and light hidden below the continent, and the source of the javelins of light and the Crest experiments. Beneath Fodlan The Agarthan city core The javelin of light launch facility Thales's command chamber
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