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Serious Sam: Shatterverse
Serious Sam: Shatterverse is a co-op roguelite first-person shooter developed by Behaviour Interactive and published by Devolver Digital, released on August 31, 2026 for PlayStation 5, Xbox Series X|S and PC at $19.99. It is a spin-off of Croteam's long-running run-and-gun series rather than a numbered sequel, built in Unreal Engine 5 and designed around 1 to 5 player co-op with crossplay. Mental has fractured reality into the Shatterverse, and each run sends a squad of different Sam Stone variants through hand-crafted arenas across shifting universes to reach Mental's lieutenants and the Shard of Mental. Between attempts, Catalyst Orbs buy permanent unlocks in the hub armory, while boons, run modifiers and Multiverse Anomalies reshape each attempt so the same arena plays differently from run to run.
Key Systems
- Five Sams, Five Kits - The roster is five versions of Sam Stone pulled from different timelines: Alien Sam (Enots Mas), Retro Sam, Cartoon Sam, Broken Sam and Orphan Sam. Each has its own movement quirks and a named ultimate, so squad composition is a real decision rather than a cosmetic one.
- Run Structure - A run strings together hand-crafted arenas across the Shatterverse, with Multiverse Anomalies and modifiers altering the route and encounters. Lieutenants anchor the acts, and the Shard of Mental waits at the end once the squad has cleared the full nine-arena ladder.
- Boons - Boons stack inside a run and are the main source of power spikes, ranging from damage and fire-rate boosts to rule-bending effects such as ricocheting rounds. Because they are drawn per run, reading the offered set rather than forcing a favourite build is the core roguelite skill.
- Run Modifiers - Modifiers change the rules of an attempt for better or worse, and the game lets players take on extra risk for extra reward. Choosing which modifiers to accept, and which synergies they break, is where most failed runs are decided.
- Multiverse Anomalies - Arenas are not static. Anomalies alter enemy behaviour, hazards and arena rules mid-run, so a layout that was safe in a previous attempt can turn hostile the next time it appears.
- Catalyst Orbs and the Armory - Catalyst Orbs are the permanent currency, spent in the hub armory to unlock weapons, Sam variants and trinkets that then appear in future runs. Meta progress is deliberately flat compared with node-heavy roguelites, so most of the power still comes from in-run boons.
- Weapon Ranks, Affixes and Overheat - Guns carry ranks and affixes bought with Catalyst Orbs, and sustained-fire weapons such as the minigun and lasergun build heat that forces trigger discipline. The arsenal is the classic Serious Sam set, from the pistol and shotgun to the SBC Cannon.
- Difficulty Ladder - Difficulties unlock in sequence: Serious, then Mental, then Shattered. Each tier raises enemy density and pressure, and the higher tiers are where run modifiers and co-op role coverage start to matter more than raw aim.
- Execute Healing - Staggered or weakened enemies can be finished with a melee execute, which is also the game's in-run healing valve. Knowing when to step into the horde for an execute, and when not to, separates clean runs from short ones.
System Requirements
Minimum
| Os | Windows 10 / 11 64-bit |
|---|---|
| Processor | Intel Core i5-8400 / AMD Ryzen 5 2600 |
| Memory | 16 GB RAM |
| Graphics | NVIDIA GeForce RTX 2060 |
| Directx | Version 12 |
| Storage | 10 GB available space |
Recommended
| Os | Windows 10 / 11 64-bit |
|---|---|
| Processor | Intel Core i7-11800H / AMD Ryzen 5 5600X |
| Memory | 16 GB RAM |
| Graphics | NVIDIA GeForce RTX 2080 / AMD Radeon RX 7600 |
| Directx | Version 12 |
| Storage | 10 GB available space |
Controls
Keyboard Hotkeys
| Action | Key |
|---|---|
| Move | WASD |
| Look | Mouse |
| Fire | Left Mouse |
| Aim | Right Mouse |
| Jump / Double Jump | Space |
| Dash | Left Shift |
| Melee Execute | F |
| Swap Weapon | Number Keys |
Gamepad Buttons
| Action | Button |
|---|---|
| Fire | RT (Xbox) / R2 (PS) |
| Aim | LT (Xbox) / L2 (PS) |
| Jump / Double Jump | A (Xbox) / Cross (PS) |
| Dash | B (Xbox) / Circle (PS) |
| Swap Weapon | D-pad |
Reception
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Data updated 2026-09-15.