Serious Sam: Shatterverse - Enemies

The enemy roster of Serious Sam: Shatterverse is drawn from Mental's classic army and tuned for horde combat in enclosed arenas. Gnaars, Kleers, Kamikazes, Harpies and Arachnoids make up the bulk of the trash waves, Sirian Werebulls and Beheaded variants add pressure between them, and Lava Golems an...
of 9 entries · updated 2026-09-15
Name Type Description Stats Source
Gnaar Trash Enemy The one-eyed, mouth-on-legs creature that has been the series' most common enemy since the first game. Threat: Low individually, high in packs Behaviour: Swarm and melee Standard enemy across all Shatterverse arenas
Kleer Trash Enemy The leaping skeleton that throws its own bones. Threat: Medium - fast, erratic approach Behaviour: Leaps and ranged bone throws Standard enemy across Shatterverse arenas, including the Planet Kleer levels
Kamikaze Suicide Enemy The screaming bomb-carrier that runs at the nearest player and detonates. Threat: High - area explosion Behaviour: Charges and self-destructs Standard enemy across Shatterverse arenas
Scythian Witch-Harpy Flying Enemy The winged harpy that harasses from above with ranged attacks. Threat: Medium - airborne harassment Behaviour: Flies and fires from range Aerial waves across Shatterverse arenas
Adult Arachnoid Ranged Enemy The adult form of the series' spider-like Arachnoid, a ranged enemy that fires energy projectiles and tries to keep distance. Threat: Medium - ranged crossfire Behaviour: Keeps distance and fires energy shots Ranged waves across Shatterverse arenas
Sirian Werebull Charger The armoured bull that lowers its head and charges in a straight line. Threat: High - committed high-damage charge Behaviour: Straight-line charge Heavy waves in mid and late arenas
Beheaded Rocketeer Ranged Enemy A headless soldier that fires rockets from a shoulder launcher. Threat: Medium to high - explosive projectiles Behaviour: Holds position and fires rockets Ranged waves across Shatterverse arenas
Beheaded Bomber Ranged Enemy The grenade-throwing variant of the Beheaded soldier. Threat: Medium - arcing explosives Behaviour: Lobs grenades from range Ranged waves across Shatterverse arenas
Elites Elite Enemy Elites are the tougher, higher-health variants that anchor later arenas and accompany lieutenants. Threat: Very high - high health and damage Behaviour: Anchors waves alongside lieutenants Later arenas and boss encounters
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