Final Fantasy Tactics: The Ivalice Chronicles - Classes
The job system of Final Fantasy Tactics: The Ivalice Chronicles. Units change freely between more than thirty jobs, each with its own ability set, stat growth and equipment, and skills learned in one job carry over as secondary, reaction, support or movement abilities. Generic jobs unlock by meeting...
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of 26 entries
· updated 2026-09-15
| Name | Type | Description | Role | Weapon Proficiencies | Source |
|---|---|---|---|---|---|
| Squire | Base Job | The entry-level soldier job every unit starts with, offering low-cost physical techniques and basic support. | Balanced melee / support | Swords Knight Swords (Ramza) Shields Armor | Starting job for all units |
| Chemist | Base Job | The only job with the Item command, letting a unit use potions, ethers, antidotes and Phoenix Downs on allies at range. | Item healer / support | Knives Guns (limited) Cloth | Starting job for all units |
| Knight | Advanced Job | A heavily armoured warrior whose Rend command destroys an enemy's weapon, armour, shield, helm and stats, softening bosses and stripping dangerous foes before the party commits. | Frontline physical / gear destruction | Swords Knight Swords Shields Heavy Armor | Unlocked from a mastered Squire |
| Archer | Advanced Job | A long-range attacker who charges shots for higher damage and picks off spellcasters and healers from across the battlefield, safe from melee retaliation. | Ranged physical | Bows Crossbows Light Armor | Unlocked from a mastered Squire |
| White Mage | Advanced Job | The primary healer, wielding restorative and protective White Magic such as Cure, Raise and Protect to keep a party standing through long battles. | Healing / defensive magic | Staves Rods Cloth | Unlocked from a mastered Chemist |
| Black Mage | Advanced Job | The main damage caster, raining elemental Black Magic and status spells on grouped enemies. | Offensive magic | Rods Staves Knives Cloth | Unlocked from a mastered Chemist |
| Monk | Advanced Job | A bare-handed fighter with high HP and the Punch Art command, mixing heavy strikes, ranged shockwaves, self-healing and revival. | Martial artist / high HP | Fists (unarmed) Cloth Light Armor | Unlocked from a mastered Knight |
| Thief | Advanced Job | A fast job whose Steal command lifts gil, weapons, armour, accessories and even the heart of an enemy, feeding the party's gear economy and disabling foes. | Debuff / speed / resource theft | Knives Light Armor | Unlocked from a mastered Archer |
| Time Mage | Advanced Job | A support caster who bends turn order and terrain with Haste, Slow, Stop, Float and Reflect, culminating in powerful late-game spells such as Meteor. | Speed and space control | Staves Rods Cloth | Unlocked from a mastered Black Mage |
| Mystic (Oracle) | Advanced Job | Also called the Oracle, a caster whose Mystic Arts inflict Poison, Blind, Silence, Sleep and Petrify, controlling enemies rather than simply damaging them. | Status ailment magic | Staves Poles Cloth | Unlocked from a mastered White Mage |
| Summoner | Advanced Job | Calls summoned beasts such as Shiva, Ifrit, Ramuh and Titan to strike large areas, and support summons such as Golem and Carbuncle to shield the party. | Area magic | Staves Rods Cloth | Unlocked from a mastered Time Mage |
| Geomancer | Advanced Job | A durable hybrid whose Geomancy draws its power from the tile it stands on, dealing reliable, cheap damage and status effects keyed to the battlefield's terrain. | Hybrid melee / terrain magic | Swords Axes Shields Heavy Armor | Unlocked from mastered Monk and Thief |
| Dragoon (Lancer) | Advanced Job | A spear-wielding jumper who leaps out of harm's way and crashes down on an enemy for heavy damage, and later learns multi-hit jumps that can cross the map. | Aerial burst damage | Spears Heavy Armor | Unlocked from mastered Knight and Monk |
| Orator (Mediator) | Advanced Job | A talker whose Speechcraft can recruit enemy units, raise or lower an ally's Brave and Faith, and control the battlefield socially rather than through damage. | Recruitment / speechcraft | Guns Books Cloth | Unlocked from mastered White Mage and Mystic |
| Ninja | Advanced Job | The fastest physical job, able to equip two weapons for a double attack and to throw shuriken and blades at range. | Dual-wield melee / throwing | Ninja Blades Knives Light Armor | Unlocked from mastered Archer, Thief and Geomancer |
| Samurai | Advanced Job | A katana-wielding warrior whose Draw Out command releases the spirit of a blade as a spell-like effect, blending strong melee with free area magic. | Melee / Iaido magic | Katanas Heavy Armor | Unlocked from mastered Knight and Monk |
| Bard | Advanced Job | A support job whose songs raise the party's Brave and Faith, regenerate HP and MP over time, and subtly tilt the battlefield in the party's favour. | Party buff support | Instruments Harps Cloth | Unlocked from mastered Summoner and Orator |
| Dancer | Advanced Job | The Bard's offensive mirror, whose dances inflict damage and status effects on enemies across the field, and can chain into powerful late-game performances. | Enemy debuff support | Cloths Bags Light Armor | Unlocked from mastered Geomancer and Dragoon |
| Arithmetician (Calculator) | Advanced Job | Casts any learned Black, White, Time or Mystic spell on every unit matching an arithmetic property such as level, EXP, Charge Time or prime numbers, ignoring Charge Time entirely. | Free-cast crowd magic | Books Poles Cloth | Unlocked from mastered Monk, White Mage and Black Mage |
| Mime | Advanced Job | Cannot equip gear but duplicates the last action performed by another unit, letting a skilled player copy the party's strongest move twice in a row. | Ability duplication | None (cannot equip weapons or armour) | Unlocked by mastering every other generic job on one unit |
| Dark Knight | Special Job (War of the Lions) | A heavy warrior added in War of the Lions whose Dark Sword command drains HP and MP from enemies through cursed Fell Swords and spreads damage across a wide area. | Draining melee damage | Knight Swords Fell Swords Swords Shields Heavy Armor | Unlocked on a unit with Knight and Black Mage mastered, Monk mastered, and 20+ kills |
| Onion Knight | Special Job (War of the Lions) | Weak at low level but become a top-tier job once the unit reaches higher levels, gaining broad weapon and armour access plus powerful job-exclusive skills. | Late-game all-rounder | All weapon types (at high level) Heavy Armor | Unlocked after reaching the required job levels; scales with unit level |
| Holy Knight | Unique Job | Agrias Oaks' signature job, wielding a Knight Sword to unleash the Holy Sword command, a set of powerful holy-aligned strikes that can Stop and devastate groups of enemies. | Holy sword damage | Knight Swords Shields Heavy Armor | Unique to Agrias Oaks |
| Sword Saint | Unique Job | Cidolfus Orlandeau's job and the strongest physical job in the game, granting the full Holy Sword command set, mastery of Knight Swords and the ability to equip Two Swords. | Elite holy sword damage | Knight Swords Fell Swords Shields Heavy Armor | Unique to Cidolfus Orlandeau |
| Divine Knight | Unique Job | Meliadoul Tengille's job, whose Divine Sword command deals damage based on the target's remaining HP, making it the game's premier boss-killer. | Anti-boss burst damage | Knight Swords Shields Heavy Armor | Unique to Meliadoul Tengille |
| Machinist (Engineer) | Unique Job | Mustadio Bunansa's job, using guns and the Snipe command to cripple enemies with Arm and Leg shots and to destroy undead outright with Seal Evil. | Ranged status / undead counter | Guns Light Armor | Unique to Mustadio Bunansa |
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