Final Fantasy Tactics: The Ivalice Chronicles - Locations
The territories, cities, castles and battlefields of Ivalice, roughly in the order a player encounters them. The kingdom is a patchwork of noble provinces bound under one crown, and the War of the Lions turns its roads, plains and fortresses into battlefields.
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of 17 entries
· updated 2026-09-15
| Name | Type | Description | Region | Points Of Interest |
|---|---|---|---|---|
| Ivalice | Kingdom (Setting) | The unified kingdom in which the game is set, a patchwork of noble territories bound under one crown and torn apart by the War of the Lions. | Continental Ivalice | Gallione Fovoham Limberry Zeltennia Lesalia Lionel Riovanes |
| Orbonne Monastery | Monastery | A remote monastery that opens the game, where Princess Ovelia is kept before her kidnapping and where the Lucavi plot first surfaces. | Gallione | Ovelia's chambers Germonik Scriptures Opening prologue |
| Magick City of Gariland | City / Academy Town | A city built around the Gariland Royal Military Akademy, where Ramza and Delita train as cadets and the game's first battle against the Corpse Brigade unfolds in its streets. | Gallione | Gariland Royal Military Akademy Cadet barracks Chapter 1 opening battles |
| Eagrose Castle | Noble Seat / Hub | The ancestral home of House Beoulve and the place where Ramza and Alma grew up. | Gallione | House Beoulve Ramza's quarters Gallione highlands |
| Mandalia Plains | Plains | Open grasslands on the road out of Gariland, the site of an early battle against the Corpse Brigade and a common route for random encounters while leveling a new party. | Gallione | Early Corpse Brigade battle Training grounds |
| Merchant City of Dorter | City | A busy trade town and early battleground where Ramza fights the Corpse Brigade among its rooftops and streets, a showcase for the game's multi-level terrain and height advantage. | Gallione | Trade district Rooftop battle terrain |
| Fort Zeakden | Fortress | A fortress held by Corpse Brigade remnants where Ramza's half-sister Tietra is taken hostage and killed. | Fovoham | Tietra Heiral's death Gustav Margriff Chapter 1 climax |
| Zeklaus Desert | Desert | A barren desert battlefield used by the Corpse Brigade, and later a place to hunt for rare recruits and treasure on the road between territories. | Fovoham | Corpse Brigade camps Sandstorm encounters |
| Mount Germinas | Mountain Region | A rocky highland crossed during the campaign, home to a mining settlement and the rugged battlegrounds of Germinas Peak on the road between noble territories. | Gallione | Germinas Peak Mining town Highland battles |
| Zeltennia Castle | Castle | The seat of Duke Goltanna and the Order of the Southern Sky, and home ground of Cidolfus Orlandeau, the Thunder God. | Zeltennia | Duke Druksmald Goltanna Cidolfus Orlandeau Southern Sky headquarters |
| Lionel Castle | Castle / Stronghold | A coastal castle ruled by Cardinal Alphonse Delacroix, the Church's scheming prelate whose ambition and Lucavi ties drive much of the middle game across the Lionel coast. | Lionel | Cardinal Alphonse Delacroix Lionel coast Chapter 3 battles |
| Goug Machine City | Underground City / Workshop | A buried clockwork city of ancient machinery where Mustadio's father is hunted and the Church's plot around automaton weapons unfolds. | Lionel | Mustadio Bunansa Ancient machinery Workers' quarter |
| Lesalia Imperial Capital | Capital City | The royal capital and seat of the crown, where the succession crisis and the climax of the War of the Lions play out. | Lesalia | Royal Palace Lesalia Cathedral Succession crisis |
| Riovanes Castle | Castle | The site of the fall of House Beoulve's fortunes, a siege where Ramza is declared a heretic and branded a traitor to the Church, closing the middle act of the story. | Riovanes | Ramza branded a heretic Riovanes siege Chapter 3 climax |
| Mullonde Cathedral | Religious Capital | The seat of the Church of Glabados on the island of Mullonde, where the Church hierarchy and the Knights Templar gather and the Lucavi's plan reaches its climax in the final chapters. | Mullonde | Church of Glabados Knights Templar Final chapters |
| Midlight's Deep (Deep Dungeon) | Dungeon | The game's vast optional dungeon, a ten-floor labyrinth beneath Ivalice that holds the rarest weapons, treasure and the toughest encounters in the game, and is also where rare monsters are poached for high-end gear. | Ivalice (hidden) | Ten floors Rare weapons and treasure Optional endgame content |
| Nelveska Temple | Ancient Ruins | An ancient temple ruin tied to a legendary sword, reached through a late optional quest involving the zodiac stones. | Ivalice | Ancient ruins Optional quest battle Legendary sword |
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