Final Fantasy Resonance - Visions
The Visions of Final Fantasy Resonance, the crystallised memories of legendary Final Fantasy characters that stand in for job classes. Each playable hero equips one Vision at a time, and the Vision sets the character's combat role, elemental coverage, Resonance finisher and the ability list that can...
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of 23 entries
· updated 2026-09-15
| Name | Type | Description | Role | Element | Abilities | Source |
|---|---|---|---|---|---|---|
| Tronn | Vision | One of the two Brave Exvius original Visions handed to the party in the opening chapter, and the offensive half of that starting pair. | Breaker | Black Mage | Black magic spell line Stagger Power passives | Chapter 1, the first Vision pair alongside Leah |
| Leah | Vision | The White Mage half of the opening Vision pair and the reason the party can heal at all before Fina joins. | Medic | Light / Healing | Cure Libra Healing Wind (Resonance finisher) | Chapter 1, unlocked with Tronn |
| Warrior of Light | Vision | The original Final Fantasy hero and one of four Sentinel Visions in the game, which makes him the defensive backbone of teams that do not want to spend Rain's slot on tanking. | Sentinel | Light | Party cover and damage mitigation Light-element shield techniques | Recovered from a Sanctum or awarded by a side quest during the campaign |
| Firion | Vision | The Final Fantasy II protagonist, slotted into Resonance as one of the five Breaker Visions that carry Stagger Power +30% passives. | Breaker | Physical | Stagger Power +30% passives Multi-weapon physical attacks | Recovered from a Sanctum or awarded by a side quest during the campaign |
| Onion Knight | Vision | The Final Fantasy III hero, and one of the earliest unlocks after the opening pair: he is available from Chapter 2. | Breaker | Earth / Wind / Fire | Earth, Wind and Fire spells Job Change (Resonance finisher) | Chapter 2 |
| Cecil | Vision | The Final Fantasy IV paladin, and the only Sentinel Vision whose kit also covers healing. | Sentinel | Light / Dark | Light and Dark attacks Healing magic Sentinel cover | Recovered from a Sanctum or awarded by a side quest during the campaign |
| Bartz | Vision | The Final Fantasy V wanderer, built in Resonance as a Breaker with the Stagger Power passives shared by Aileen, Clive, Firion and Tronn. | Breaker | Physical | Stagger Power +30% passives Inheritable physical techniques | Recovered from a Sanctum or awarded by a side quest during the campaign |
| Terra | Vision | The Final Fantasy VI half-Esper and one of the demo's headline Visions, used in the pre-release build to show off how a magic-focused Vision changes a hero's turn economy. | — | Magic | High-tier elemental magic Inheritable spell line | Recovered from a Sanctum or awarded by a side quest during the campaign |
| Cloud | Vision | The Final Fantasy VII mercenary and the Vision most launch builds put on Lasswell, precisely because the two halves fit: Lasswell breaks the enemy and Cloud cashes the break in with heavy single-target damage. | Commando | Physical | Heavy single-target sword damage Break-window burst attacks | Recovered from a Sanctum or awarded by a side quest during the campaign |
| Squall | Vision | The Final Fantasy VIII SeeD, ranked in the A tier of launch Vision lists as a straightforward damage Commando. | Commando | Physical | Trigger-based combo attacks Burst physical damage | Recovered from a Sanctum or awarded by a side quest during the campaign |
| Zidane | Vision | The Final Fantasy IX thief, one of the Visions whose kit leans on speed and steal-style utility rather than raw numbers. | — | Physical | Fast multi-hit attacks Steal-style utility skills | Recovered from a Sanctum or awarded by a side quest during the campaign |
| Tidus | Vision | The Final Fantasy X blitzball star, and one of the Visions built around water-aspected damage and speed. | — | Water | Water-aspected attacks Speed-based turn order manipulation | Recovered from a Sanctum or awarded by a side quest during the campaign |
| Shantotto | Vision | The Final Fantasy XI Tarutaru black mage, included among the Visions whose passives are worth inheriting even when she is not the equipped Vision. | — | Magic | Elemental black magic Inheritable magic passives | Recovered from a Sanctum or awarded by a side quest during the campaign |
| Vaan | Vision | The Final Fantasy XII street thief, another Vision whose value shows up in the passive inheritance list rather than in the equipped slot. | — | Physical | Versatile physical attacks Inheritable physical passives | Recovered from a Sanctum or awarded by a side quest during the campaign |
| Lightning | Vision | The Final Fantasy XIII protagonist, and the Vision that ties Resonance's role system back to its source: Commando, Medic, Sentinel, Saboteur and Synergist are the paradigm roles she was built around in XIII. | — | Lightning | Lightning-aspected attacks Role-switching combat style | Recovered from a Sanctum or awarded by a side quest during the campaign |
| Y'shtola | Vision | The Final Fantasy XIV Scion, and one of the most versatile Visions at launch: she combines elemental magic with strong Stagger damage, so she can break and damage in the same rotation. | Breaker | Magic | Elemental magic with high Stagger damage Hybrid break and damage rotation | Recovered from a Sanctum or awarded by a side quest during the campaign |
| Noctis | Vision | The Final Fantasy XV prince, included in the launch roster as one of the later-game Visions. | — | Physical | Warp-strike attacks Phantom weapon summons | Recovered from a Sanctum or awarded by a side quest during the campaign |
| Clive | Vision | The Final Fantasy XVI protagonist and the newest mainline representative on the roster, slotted into the Breaker group that carries Stagger Power +30%. | Breaker | Fire | Eikon fire attacks Stagger Power +30% passives | Recovered from a Sanctum or awarded by a side quest during the campaign |
| Wilhelm | Vision | A Brave Exvius original and one of the four Sentinel Visions, filling the tank slot for players who want Rain free to deal damage. | Sentinel | Physical | Ally cover Physical damage mitigation | Recovered from a Sanctum or awarded by a side quest during the campaign |
| Aileen | Vision | A Brave Exvius original who doubles as the game's blacksmith: the same Aileen takes the Adamantite the party collects and crafts character-specific weapons from it. | Breaker | Physical | Stagger Power +30% passives Adamantite weapon crafting (story role) | Recovered from a Sanctum or awarded by a side quest during the campaign |
| Charlotte | Vision | A Brave Exvius original and the magic-tank half of the Sentinel group: where Warrior of Light and Wilhelm soak physical attacks, Charlotte is the answer to spell-heavy bosses. | Sentinel | Magic defence | Magic damage mitigation Ally cover against spells | Recovered from a Sanctum or awarded by a side quest during the campaign |
| Victoria | Vision | A Brave Exvius original Commando with an unusually wide three-element spread of Ice, Wind and Dark. | Commando | Ice / Wind / Dark | Ice, Wind and Dark attacks Commando burst damage | Side quest reward: deliver the potions to the villager |
| Ayaka | Vision | A Brave Exvius original and one of only two Medic Visions in the game alongside Leah, which makes her the late-game upgrade path for the healer slot. | Medic | Healing | High-tier white magic Party healing and status recovery | Late-game Vision, listed last in the unlock order |
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