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Final Fantasy Resonance
Final Fantasy Resonance is a turn-based role-playing game co-developed by Square Enix and Lancarse and published by Square Enix, released on October 22, 2026 for Nintendo Switch, Nintendo Switch 2, PlayStation 5, Xbox Series X|S and PC. It is the first Final Fantasy built in the HD-2D style and adapts the first story arc of the mobile title Final Fantasy Brave Exvius, following the knight Rain, his childhood friend and deputy commander Lasswell, and the mysterious Fina as they cross the world of Lapis to stop the Veritas from shattering its crystals. Combat keeps the Brave Exvius cast but rebuilds the rules: the party is limited to four of eight heroes, each hero equips a Vision crystallised from a legendary Final Fantasy character, and every Vision carries one of six combat roles that decide whether the team breaks, burns, protects, heals, buffs or debuffs. Fights resolve around a Stagger gauge and a shared Resonance finisher, and progression runs through Mastery Ranks, transferable Vision abilities, nine Espers and crafted Adamantite gear. The game was directed by Hiroto Furuya and produced by Keisuke Nakashima, and it shipped to strong reviews, with Metacritic scores in the mid eighties and a 97 percent positive Steam user rating at launch.
Key Systems
- Vision System - 26 collectible Visions are crystallised memories of legendary Final Fantasy heroes, equipped one per party member; the Vision decides the character's combat role, elemental coverage and the skill list that can be taught and transferred.
- Six Combat Roles - Commando, Breaker, Sentinel, Medic, Saboteur and Synergist replace traditional job classes, so team building is about covering damage, stagger, protection, healing, buffs and debuffs rather than raw levels.
- Stagger and Resonance - damaging a broken enemy fills the Stagger gauge for bonus damage, while chained actions build a shared Resonance meter that pays out as a Vision-specific finisher.
- Mastery Ranks and Ability Transfer - each Vision climbs a Mastery Rank ladder that unlocks passives and lets its abilities be inherited by other Visions, which is how hybrid builds are assembled.
- Nine Espers - Espers are summoned as magicite-style allies independent of the Vision system, unlocked through story bosses and key items rather than found in chests.
- Chapter-Based World Map - the campaign runs across the continent-spanning world of Lapis in numbered chapters, with the weapon and armour shops restocking each chapter and an airship, the Invincible, opening up intercontinental travel.
- Sanctums and Tablet Shards - Visions are recovered from Sanctums scattered across the world map, and the 99 hidden Tablet Shards feed the collectible and achievement track.
- Crafting with Adamantite - Aileen turns Adamantite into one character-specific weapon at a time, and the Ancient equipment line is upgraded from chest-found relics instead of bought.
System Requirements
Minimum
| Os | Windows 11 (64-bit) |
|---|---|
| Processor | AMD Ryzen 3 2300X / Intel Core i3-8100 |
| Memory | 8 GB RAM |
| Graphics | AMD Radeon RX 6400 / Intel Arc A580 / NVIDIA GeForce GTX 1650 |
| Directx | DirectX 12 |
| Storage | 15 GB available space (1080p at 30 FPS on the Low preset) |
Recommended
| Os | Windows 11 (64-bit) |
|---|---|
| Memory | 8 GB RAM |
| Graphics | AMD Radeon RX 5500 XT or better |
| Directx | DirectX 12 |
| Storage | 15 GB available space |
Controls
Keyboard Hotkeys
| Action | Key |
|---|---|
| Move | WASD |
| Confirm / Interact | F |
| Cancel / Back | C |
Gamepad Buttons
| Action | Button |
|---|---|
| Move | Left stick |
| Confirm / Interact | A / Cross |
| Cancel / Back | B / Circle |
Reception
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Data updated 2026-09-15.