Final Fantasy Resonance - Locations

The world of Lapis as the campaign crosses it, roughly in the order the party reaches each region. Resonance keeps the continent structure of Final Fantasy Brave Exvius, so the opening chapters stay in the Grandshelt isles before the story widens to Olderion, Zoldaad, Mysidia and the outlying nation...
of 14 entries · updated 2026-09-15
Name Type Description Region Points Of Interest
Grandshelt Kingdom / Starting Region The kingdom Rain and Lasswell serve, and the region the campaign opens in. Lapis, northeastern continent Royal Capital of Grandshelt Town of Felicitas The crystal shrine
Royal Capital of Grandshelt Capital City / Hub The campaign's first proper hub, and the place where the party's equipment loop starts. Grandshelt Weapon and armour shops Dodanuki (katana) purchase Castle district
Village of Kol Village / Early Area The first outlying settlement the party reaches in Chapter 1, and one of the areas the 99 Tablet Shards are scattered through. Grandshelt Tablet Shard caches Chapter 1 field encounters
Grandport Port Town The harbour town that connects the Grandshelt isles to the rest of Lapis, and the point where the campaign stops being a single-kingdom story. Grandshelt Harbour district Sea route to the outer continents
Lanzelt Region / Ruins A region of the Grandshelt landmass whose ruins are one of the early story destinations. Grandshelt isles Lanzelt Ruins Lanzelt highlands
Kolobos Isle Island Region The third landmass of the Grandshelt group, alongside the main isles and Lanzelt. Grandshelt isles Kolobos Sanctum Island side quests
Olderion Water Nation The water nation, home of the Water Priestess and one of the campaign's major story stops. Lapis Water Priestess shrine Esper encounter southeast of Olderion on the world map
Zoldaad Empire Empire / Antagonist Nation The industrial empire and the main political antagonist of its own chapter in Brave Exvius, carried into Resonance as one of the campaign's mid-game powers. Lapis Imperial capital Military installations
Mysidia Magic Region The magic-aligned region of Lapis, and the natural home for the game's caster gear and spell vendors. Lapis Magic shops Region Sanctum
Dirnado Region One of the outer regions the world map opens after the starting continent, visited as the campaign widens. Lapis Dirnado Sanctum Regional side quests
Gronoa Region A late-game region on the Lapis world map, reached once the campaign's airship-scale travel opens up. Lapis Gronoa Sanctum Late-game field encounters
Pharm Region / Settlement A settlement founded by people who crossed into Lapis from another world, and one of the places where Resonance's story gestures at the wider Brave Exvius mythology. Lapis Pharm settlement Story scenes tied to the Veritas' origin
Gaberada Town A mid-campaign town that matters for character content rather than shopping: Lasswell's personal side quest unlocks on reaching Gaberada in Chapter 7, along with several of the game's later sub quests. Lapis Lasswell's side quest Chapter 7 sub quest board
Mozul Station Waypoint A rail waypoint on the world map that the walkthrough route passes on the way east, useful mainly as a landmark for the game's hidden equipment. Lapis Fire Sprite Earrings (world map east of the station) Rail route landmark
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