Final Fantasy Resonance - Locations
The world of Lapis as the campaign crosses it, roughly in the order the party reaches each region. Resonance keeps the continent structure of Final Fantasy Brave Exvius, so the opening chapters stay in the Grandshelt isles before the story widens to Olderion, Zoldaad, Mysidia and the outlying nation...
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of 14 entries
· updated 2026-09-15
| Name | Type | Description | Region | Points Of Interest |
|---|---|---|---|---|
| Grandshelt | Kingdom / Starting Region | The kingdom Rain and Lasswell serve, and the region the campaign opens in. | Lapis, northeastern continent | Royal Capital of Grandshelt Town of Felicitas The crystal shrine |
| Royal Capital of Grandshelt | Capital City / Hub | The campaign's first proper hub, and the place where the party's equipment loop starts. | Grandshelt | Weapon and armour shops Dodanuki (katana) purchase Castle district |
| Village of Kol | Village / Early Area | The first outlying settlement the party reaches in Chapter 1, and one of the areas the 99 Tablet Shards are scattered through. | Grandshelt | Tablet Shard caches Chapter 1 field encounters |
| Grandport | Port Town | The harbour town that connects the Grandshelt isles to the rest of Lapis, and the point where the campaign stops being a single-kingdom story. | Grandshelt | Harbour district Sea route to the outer continents |
| Lanzelt | Region / Ruins | A region of the Grandshelt landmass whose ruins are one of the early story destinations. | Grandshelt isles | Lanzelt Ruins Lanzelt highlands |
| Kolobos Isle | Island Region | The third landmass of the Grandshelt group, alongside the main isles and Lanzelt. | Grandshelt isles | Kolobos Sanctum Island side quests |
| Olderion | Water Nation | The water nation, home of the Water Priestess and one of the campaign's major story stops. | Lapis | Water Priestess shrine Esper encounter southeast of Olderion on the world map |
| Zoldaad Empire | Empire / Antagonist Nation | The industrial empire and the main political antagonist of its own chapter in Brave Exvius, carried into Resonance as one of the campaign's mid-game powers. | Lapis | Imperial capital Military installations |
| Mysidia | Magic Region | The magic-aligned region of Lapis, and the natural home for the game's caster gear and spell vendors. | Lapis | Magic shops Region Sanctum |
| Dirnado | Region | One of the outer regions the world map opens after the starting continent, visited as the campaign widens. | Lapis | Dirnado Sanctum Regional side quests |
| Gronoa | Region | A late-game region on the Lapis world map, reached once the campaign's airship-scale travel opens up. | Lapis | Gronoa Sanctum Late-game field encounters |
| Pharm | Region / Settlement | A settlement founded by people who crossed into Lapis from another world, and one of the places where Resonance's story gestures at the wider Brave Exvius mythology. | Lapis | Pharm settlement Story scenes tied to the Veritas' origin |
| Gaberada | Town | A mid-campaign town that matters for character content rather than shopping: Lasswell's personal side quest unlocks on reaching Gaberada in Chapter 7, along with several of the game's later sub quests. | Lapis | Lasswell's side quest Chapter 7 sub quest board |
| Mozul Station | Waypoint | A rail waypoint on the world map that the walkthrough route passes on the way east, useful mainly as a landmark for the game's hidden equipment. | Lapis | Fire Sprite Earrings (world map east of the station) Rail route landmark |
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