FBC: Firebreak - Weapons

The Bureau arsenal available to Field Agents in FBC: Firebreak, from standard-issue firearms to struggle-crafted gadgets and the paranatural weaponry recovered inside the Oldest House. Loadouts pair a primary weapon with situational tools, letting each three-person squad cover close-range, suppressi...
of 6 entries · updated 2026-09-15
Name Type Description Stats Source
Bureau Assault Rifle Assault Rifle The dependable standard-issue rifle of FBC Field Agents, a versatile primary that balances rate of fire, accuracy, and controllable recoil. Class: Primary Role: Balanced mid-range DPS Ammo: Standard rounds Standard Bureau armory drop and mission pickup
Bureau Shotgun Shotgun A hard-hitting close-quarters primary built for breaching and clearing tight Oldest House corridors. Class: Primary Role: Close-range burst damage Ammo: Shells Found in combat caches and cleared room pickups
Bureau Submachine Gun Submachine Gun A fast-cycling, lightweight primary optimized for sustained suppression in tight quarters. Class: Primary Role: High-rate suppression Ammo: Light rounds Bureau requisition and floor pickups
Bureau Sidearm Pistol The dependable back-up sidearm carried by Field Agents, a compact semi-automatic pistol effective at short range when the primary runs dry. Class: Secondary Role: Back-up sidearm Ammo: Pistol rounds Default kit of every Field Agent
Paranatural Weapons Altered Ordnance The unstable, reality-warped firearms and artifacts recovered from within the Oldest House. Class: Primary (rare) Role: Exotic high-power damage Quirk: Binds paranatural effects Recovered inside the Oldest House from high-value caches and cleared sectors
Bureau Gadgets Support Tool The throwable and utility devices agents bring into the field, from explosive ordnance and area-denial charges to healing and support tools that keep a squad alive. Class: Support Role: Area denial, burst, and squad support Slot: Gadget Loadout selection and in-mission pickups
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