FBC: Firebreak - Locations
The world of FBC: Firebreak is the Oldest House, the reality-warping headquarters of the Federal Bureau of Control from the Control universe. Its shifting floors, sealed offices, and breached containment sectors form the arenas where squads of Field Agents fight the containment crisis, with each ope...
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of 11 entries
· updated 2026-09-15
| Name | Type | Description | Region | Points Of Interest |
|---|---|---|---|---|
| The Oldest House | Headquarters / Living Structure | The central setting and a vast, reality-warping skyscraper that serves as the FBC's headquarters. | New York City (spatially displaced) | Self-reorganizing shifting floors Sealed FBC office sectors Breached containment wings |
| Executive Sector | Admin / Control Floor | The administrative heart of the Bureau, where the Oldest House's command structure and executive offices sit. | The Oldest House | Bureau command offices Security and control rooms Central assembly spaces |
| Containment Sector | Breach Zone | The locked-down wings built to hold paranatural objects and entities, now breached and spilling threats into the wider building. | The Oldest House | Containment cells and vaults Object-of-Power storage Breach points and hostile spawn zones |
| Maintenance & Service Sector | Infrastructure / Utility | The service corridors, utility floors, and machinery spaces that keep the Oldest House running beneath its grander offices. | The Oldest House | Utility and machine rooms Narrow service corridors Alternate traversal routes |
| Research Sector | Laboratory / Research Wing | The Bureau's scientific wing, where Altered Items are tested, paranatural phenomena are catalogued and the FBC's rituals are formalised into procedure. | The Oldest House | Central Research and its containment displays The Ritual Division and the Bureau's rites Hypnosis and Synchronicity laboratories Altered Item test chambers |
| Investigations Sector | Sealed Wing / AWE Division | The wing where the Bureau investigated Altered World Events, sealed off after the investigation into Ordinary and the AWE that followed its survivors into the House. | The Oldest House | AWE case files and the Ordinary investigation Sealed containment chambers Emergency-lit service corridors The sector's dimensional research equipment |
| Black Rock Quarry | Extradimensional Site | A quarry that exists in a pocket dimension accessible from the Oldest House's maintenance levels, where the Bureau mines Black Rock, the only material that can line a room against paranatural intrusion. | Reached from the Maintenance Sector | The cable-car rig over the quarry floor Black Rock extraction and processing The pocket dimension's open sky The quarry's link back to the Maintenance Sector |
| The Ashtray Maze | Shifting Construct / Anomaly | A corridor structure that rearranges itself as it is walked, built by Ahti the janitor and passable only with his cassette playing. | The Oldest House | Corridors that rearrange behind the player Ahti's cassette as the key to passage Rooms that fold into one another The anomaly's hidden destination |
| Oceanview Motel & Casino | Dimensional Nexus | A motel and casino that sits outside the Oldest House proper and is reached by opening a door with the right key, used by the Bureau as a waypoint between thresholds. | Reached through a House threshold | The lobby and its looping corridors Locked doors leading to different locations Keys as threshold controls The motel's connection to the House's doors |
| Dead Letters | Anomalous Office | The Executive Sector's mail room, where correspondence the Bureau could never deliver has piled up for decades, including letters addressed to people and places that do not exist. | The Oldest House | Decades of undeliverable correspondence Self-running mail sorting machinery Hiss-held office corridors leading in The anomalous postmarks and addresses |
| The Foundation | Subterranean Structure | The bedrock level beneath the House, a cavernous astral structure of monoliths, ritual chambers and the Nail that anchors the building to its location and keeps it from drifting between realities. | Beneath the Oldest House | The Nail, the anchor of the Oldest House Monoliths etched with pre-Bureau symbols Astral caverns and ritual chambers The House's oldest surviving architecture |
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