Esoteric Ebb - Weapons

The equippable weapons of Esoteric Ebb. Nothing here is a damage stat: weapons occupy the Cleric's weapon slot and work as ability modifiers, shifting Strength, Dexterity, Constitution, Intelligence, Wisdom and Charisma so that a build can pass the skill checks its dialogue options demand. Several a...
of 11 entries · updated 2026-09-15
Name Type Description Stats Source
Staff of Strings Weapon A staff strung like an instrument. While equipped it raises both Constitution and Intelligence by 2, making it the strongest single-item Intelligence bump in the weapon slot and a natural pick for builds that lean on Chime checks about lore and history. Slot: Weapon Constitution: +2 Intelligence: +2 Weapon-slot loot found during the campaign
Tol's Sword Weapon A sword tied to Tol, the brother of Urth and the founder of the Tolstad district. Slot: Weapon Strength: +4 Obtained by drawing from the Deck of Many Things
Unluck Blade Weapon A blade that trades a little Constitution for Dexterity and gives advantage on checks against Lawful creatures, an unusual special effect that matters when the Cleric is dealing with the city's magistrates and their enforcers. Slot: Weapon Dexterity: +3 Constitution: -1 Special Effect: Advantage against Lawful creatures Weapon-slot loot found during the campaign
Caretaker Weapon A modest weapon that spreads its bonus across four abilities, +1 each to Strength, Constitution, Wisdom and Charisma, and carries advantage against Chaotic creatures. Slot: Weapon Strength: +1 Constitution: +1 Wisdom: +1 Charisma: +1 Special Effect: Advantage against Chaotic creatures Weapon-slot loot found during the campaign
Simple Hammer Weapon A plain working hammer that grants +1 Constitution and gives advantage on hammer-related checks, which makes it a cheap way to pass the physical, hands-on options that a Strength or Constitution build is expected to take. Slot: Weapon Constitution: +1 Special Effect: Advantage on hammer-related checks Found on the floor outside Visken's Lair
Broken Sword Weapon Described in game as a slightly broken standard issue Urthguard blade. Slot: Weapon Strength: +1 Wisdom: -1 Urthguard standard-issue gear found during the campaign
Kattegatt Weapon A three-way weapon giving +1 each to Strength, Dexterity and Wisdom, one of the few items that supports both the physical and the perceptive sides of a Cleric without a penalty. Slot: Weapon Strength: +1 Dexterity: +1 Wisdom: +1 Weapon-slot loot found during the campaign
Wooden Spoon Weapon A joke weapon that is flagged as rare in game. Slot: Weapon Constitution: +1 Wisdom: +1 Special Effect: Advantage in cooking-related situations Rarity: Rare Weapon-slot loot found during the campaign
Light Crossbow Weapon A ranged weapon-slot item that adds +1 Dexterity and +1 Wisdom, a combination that fits the Cleric's investigative role better than it fits a damage build. Slot: Weapon Dexterity: +1 Wisdom: +1 Weapon-slot loot found during the campaign
Mace of Terror Weapon An intimidating mace whose in-game description is simply a puzzled A mace? It is one of the few weapons with a penalty, taking 2 Strength, but it adds +2 Constitution and +1 Wisdom. Slot: Weapon Strength: -2 Constitution: +2 Wisdom: +1 Weapon-slot loot found during the campaign
Adamantine Warhammer Weapon A warhammer that, unusually for its class, boosts the social and nimble side of the Cleric: +1 Dexterity and +1 Charisma. Slot: Weapon Dexterity: +1 Charisma: +1 Weapon-slot loot found during the campaign
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