Esoteric Ebb - Factions

The powers of Norvik and the Esoteric Coast. The city is run by a theocratic party that claims Urth's legacy, taught by a civic religion built on the common gods, and policed by an Urthguard whose standard-issue blades turn up as loot. Underneath that order sit a resistance movement, a goblin sanctu...
of 8 entries · updated 2026-09-15
Name Type Description Region Points Of Interest
Party of Norvik Ruling Theocracy The inheritors of Urth's will and the party that governs the city: a theocratic organisation founded to uphold the old ways, headed by magistrates and staffed by the administrators who run Norvik's five districts. Norvik, the Esoteric Coast The five district magistrates The Palace District administration The Norvik city bureaucracy
Numenism State Religion The ideology of the common gods, and the faith the Cleric serves as an ordained cleric. Norvik and the Esoteric Coast The common gods and Urth Norvik's temples and clergy The Cleric's own ordination
Norvikan Resistance Resistance Movement An organised opposition to the city's ruling order, tracked as a distinct questline with its own completion achievement. Norvik The Resistance questline United Men achievement
Urthguard City Watch The city's armed guard, named for Urth and equipped with standard-issue gear. Norvik Standard-issue Urthguard blades District patrols and checkpoints
The Arcanists Arcane Military Order The magic-using military establishment that mass-produced enchanted equipment: the Pavise shield was theirs, and every legionnaire carried one along with a hundred other magic items. Norvik and the wider Coast Mass-produced Pavise shields Legionary magic item kit
Goblin Tribe of Goblin Garden Folkloric Community The goblin community that has taken over an old dwarven fortress at the southernmost tip of Tolstad and turned it into a sanctuary and greenhouse. Goblin Garden, Lower Tolstad Lady Sageleaf's court The Goblin Garden greenhouse Snell's posting
Freestriders Faction A faction whose leaders the Cleric meets during the third day of the investigation. Norvik and the Esoteric Coast Freestrider leadership meeting
The Esoterics Enemy Entities The beings and warped places the game is named for: areas overtaken by esoteric magic, described as exceedingly rare along the Coast. Esoteric zones along the Coast Esoteric incursions The Esoterics journal tab Urth's role in their origin
No matching entries
Try a different search term.