Esoteric Ebb - Factions
The powers of Norvik and the Esoteric Coast. The city is run by a theocratic party that claims Urth's legacy, taught by a civic religion built on the common gods, and policed by an Urthguard whose standard-issue blades turn up as loot. Underneath that order sit a resistance movement, a goblin sanctu...
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of 8 entries
· updated 2026-09-15
| Name | Type | Description | Region | Points Of Interest |
|---|---|---|---|---|
| Party of Norvik | Ruling Theocracy | The inheritors of Urth's will and the party that governs the city: a theocratic organisation founded to uphold the old ways, headed by magistrates and staffed by the administrators who run Norvik's five districts. | Norvik, the Esoteric Coast | The five district magistrates The Palace District administration The Norvik city bureaucracy |
| Numenism | State Religion | The ideology of the common gods, and the faith the Cleric serves as an ordained cleric. | Norvik and the Esoteric Coast | The common gods and Urth Norvik's temples and clergy The Cleric's own ordination |
| Norvikan Resistance | Resistance Movement | An organised opposition to the city's ruling order, tracked as a distinct questline with its own completion achievement. | Norvik | The Resistance questline United Men achievement |
| Urthguard | City Watch | The city's armed guard, named for Urth and equipped with standard-issue gear. | Norvik | Standard-issue Urthguard blades District patrols and checkpoints |
| The Arcanists | Arcane Military Order | The magic-using military establishment that mass-produced enchanted equipment: the Pavise shield was theirs, and every legionnaire carried one along with a hundred other magic items. | Norvik and the wider Coast | Mass-produced Pavise shields Legionary magic item kit |
| Goblin Tribe of Goblin Garden | Folkloric Community | The goblin community that has taken over an old dwarven fortress at the southernmost tip of Tolstad and turned it into a sanctuary and greenhouse. | Goblin Garden, Lower Tolstad | Lady Sageleaf's court The Goblin Garden greenhouse Snell's posting |
| Freestriders | Faction | A faction whose leaders the Cleric meets during the third day of the investigation. | Norvik and the Esoteric Coast | Freestrider leadership meeting |
| The Esoterics | Enemy Entities | The beings and warped places the game is named for: areas overtaken by esoteric magic, described as exceedingly rare along the Coast. | Esoteric zones along the Coast | Esoteric incursions The Esoterics journal tab Urth's role in their origin |
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