Daemon X Machina: Titanic Scion Wiki

Browse and search Daemon X Machina: Titanic Scion data including the firearm and melee weapon classes with their named weapons, Arsenal armour sets, special helms and heavy Arsenals, the open-world and weapon mastery systems, and the Reclaimers, Axiom, Outers, Immortals and Neun factions from Marvelous First Studio.

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Daemon X Machina: Titanic Scion

Daemon X Machina: Titanic Scion is a 2025 mecha action game developed by Marvelous First Studio and published by Marvelous, the sequel to the 2019 title Daemon X Machina. It is set hundreds of years after the original, in the aftermath of the Great War, and follows Nova, a customizable pilot who joins the Reclaimers, a rebel force resisting the Axiom's rule while fighting mutated humans known as Outers. The campaign runs 25 chapters and replaces the first game's mission-only structure with open-world regions that can be crossed and fast-travelled between story missions, while the Arsenal mech is assembled from interchangeable head, body, arm and leg parts. Combat is built on a physical versus laser damage split, weapon mastery per weapon class, and melee and ranged loadouts that can be mixed across the Arsenal's arms. The game released worldwide on September 5, 2025 for PlayStation 5, Xbox Series X|S, Nintendo Switch 2 and Windows, and supports online co-op.

Developer
Marvelous First Studio
Publisher
Marvelous (XSEED Games in North America)
Release Date
September 5, 2025 (PlayStation 5, Xbox Series X|S, Nintendo Switch 2, Windows)
Platforms
PlayStation 5 Xbox Series X|S Nintendo Switch 2 Windows (Steam)
Genres
Action Mecha Open World Third-Person Shooter
Modes
Single-player Online co-op
Producers
Kenichiro Tsukuda (creator and producer)

Key Systems

  • Open-World Regions - Titanic Scion drops the first game's mission-only structure for an open world split into several regions, with fast travel points between them. Story missions still anchor the campaign, but traversal, overworld encounters and optional fights happen out in the regions rather than in a menu.
  • Part-Based Arsenal Customization - The Arsenal is assembled from head, body, arm and leg parts, and armour sets such as Auxo, Warscythe, Dragonslayer and Explorer are worn as matched loadouts. Parts and weapons are independent decisions, so a build is a combination of frame, armour set and arm-mounted weapons rather than a single mech pick.
  • Weapon Mastery - Weapon Mastery is the progression layer that sits on top of the armory, and the game's weapon guides treat it as the reason a build commits to a weapon class instead of spreading across every gun in the list.
  • Physical versus Laser Damage - Weapons deal either physical or laser damage, and the game's weapon-type coverage is organised around that divide. The split is the main reason two otherwise similar guns are not interchangeable against the same target.
  • Weapon Classes - Firearms cover assault rifles, blitz weapons, cannons, railguns and missiles, while the melee side covers blades and the lance weapons grouped under the special class. Each arm can carry a different weapon, so loadouts mix ranged and melee rather than picking one discipline.
  • Twenty-Five Chapter Campaign - The story runs 25 chapters, opening with Escape from the Garden and Rescuing Nerve, and each chapter is built from a set of missions with boss encounters at the chapter ends.
  • Online Co-op - The campaign supports online play with other players, including taking on story content together rather than limiting multiplayer to a separate mode.

System Requirements

Minimum

Os Windows 10 (64-bit)
Graphics NVIDIA GeForce GTX 1050

Recommended

Memory 32 GB RAM
Graphics NVIDIA GeForce GTX 1060 / AMD Radeon RX 580

Reception

Metacritic
70/100 (critic average at launch)
Opencritic
69/100
Press
Review coverage split on the shift to an open-world structure: Wikipedia's summary records mixed or average reviews for the Nintendo Switch 2 version and generally favorable reviews for the PlayStation 5 version, and several reviews described a game full of ideas that do not always commit to one.

Downloadable Content 1

Name Released Type Content
Avatar Customization Packs 2025 (post-launch) Paid Numbered cosmetic packs that add appearance options for the player's Outer. At least five packs were released, sold separately from the base game.

Data updated 2026-09-15.