Daemon X Machina: Titanic Scion - Factions
The named forces of Daemon X Machina: Titanic Scion. The post-war world is split between the Axiom, the authority that rules it, and the Reclaimers, the rebel force the player's Outer joins. Against both stand the Outers, mutated humans with special abilities, while the Immortals and the group calle...
We are updating the data
These pages are being expanded and corrected right now, so some entries may be
incomplete or out of date. Check back soon for the full dataset.
of 5 entries
· updated 2026-09-15
| Name | Type | Description | Region | Points Of Interest |
|---|---|---|---|---|
| Reclaimers | Rebel Faction | The Reclaimers are the rebel force at the centre of the campaign and the group the player's Outer joins. | The post-war world, operating out of the Garden | The Garden, the campaign's opening location Nerve, rescued in Chapter 2 Reclaimer pilots and mission handlers |
| The Axiom | Ruling Authority | The Axiom is the power the Reclaimers are fighting, presented as the authority that governs the world left behind by the Great War. | World-wide | Axiom-held territory around the Garden Axiom security forces |
| Outers | Mutated Humans | The Outers are mutated humans with special abilities, and early reviews of the game introduce them as the force the Reclaimers fight against. | Scattered across the world's regions | Outer encounters across the regions Outer abilities in combat |
| Immortals | Elite Enemy Group | The Immortals are the campaign's elite adversaries and the source of its boss fights. | Overworld and chapter boss encounters | Colossus Immortals in the open regions Chapter-ending boss encounters |
| Neun | Mysterious Group | Neun is a group whose role the campaign keeps deliberately unclear, to the point that community coverage of the story treats who they are as an open question. | Unknown | Neun character reveal material Story threads left unresolved by the main campaign |
No matching entries
Try a different search term.