Esoteric Ebb - Locations
The places of Esoteric Ebb, starting with Norvik itself and working down through its five districts into the tunnels and fortresses beneath them. The campaign is set almost entirely inside the city, and the district you are standing in decides which magistrate's law applies, which Chime gets the use...
We are updating the data
These pages are being expanded and corrected right now, so some entries may be
incomplete or out of date. Check back soon for the full dataset.
of 14 entries
· updated 2026-09-15
| Name | Type | Description | Region | Points Of Interest |
|---|---|---|---|---|
| Norvik | City | The great city where the whole game takes place, and the empire the gods are said to have built when they still walked among mortals. | The Esoteric Coast | The five districts The magistrates The Party of Norvik administration |
| Tolstad | Central District | The central district of Norvik and an island fortress on the River Torna, named after and founded by Tol, Urth's brother. | Norvik | The Lichhouse mortuary The Tea Shop crime scene The Drunk Sphinx tavern Visken's Lair Pillar's Crossing (Lower Tolstad) |
| The Palace District | District | One of the five districts of Norvik and the home of the city's aristocrats, which puts the titled families and the party's upper ranks in the same few streets. | Norvik | Aristocratic estates Party of Norvik leadership |
| Housing District | District | One of Norvik's five official districts, listed in the in-game Geography journal alongside Tolstad, The Palace, North Wall and Dvârgby. | Norvik | Residential wards District magistrate |
| North Wall | District | One of the five districts of Norvik, named for the city wall on its northern edge. | Norvik | The northern wall District magistrate |
| Dvârgby | District | The dwarven-named district of Norvik, one of the city's five official divisions and a reminder that much of the city's stonework, including the Goblin Garden fortress, was built by dwarves. | Norvik | Dwarven-built architecture District magistrate |
| Pillar's Crossing (Lower Tolstad) | Sub-district | The lower level of Tolstad, reached through the Pillar's Crossing and connected to Visken's Lair and Goblin Garden. | Norvik, beneath Tolstad | Pillar's Crossing Routes to Goblin Garden Visken's Lair |
| Goblin Garden | Sanctuary | An old dwarven fortress at the southernmost tip of Tolstad, now used as a goblin sanctuary and greenhouse. | Lower Tolstad, Norvik | Lady Sageleaf's court The greenhouse Goblin scribes and guards |
| The Lichhouse | Mortuary | The mortuary where the Cleric wakes at the start of the game, in the area the achievements call the Lower Lair. | Lower Lair, Norvik | The mortuary slab where the Cleric wakes Mortuary Voting Card Exit into the Lower Lair |
| Visken's Lair | Lair | Visken's base next to the Lichhouse, and the first place a new Cleric is pointed at. | Lower Lair, Norvik | Visken Opening quest chain Simple Hammer on the floor outside |
| The City Below the City | Undercity | The buried layer under Norvik, entered on the first day and built around an altar that anchors its opening scene. | Beneath Norvik | The altar Meek's stash Passages into the Lower Lair |
| Undercoast Path | Underground Route | A hidden path along the underside of the coast, reached through a concealed entrance rather than the city streets. | Beneath the Esoteric Coast | The concealed entrance Coastal tunnel encounters |
| River Torna | River | The second longest documented river along the Coast, and the water that splits the band of Askanii in half. | The Esoteric Coast | Tolstad's island fortress The Askanii band |
| Illym Forest | Forest | A forest holding the largest collection of Brachen, the Askanii tree known as Ironwood for its impervious nature. | The Esoteric Coast | The Brachen (Ironwood) groves Askanii territory |
No matching entries
Try a different search term.