Escape from Tarkov - Traders
The ten traders of Escape from Tarkov. Each one sells a distinct slice of the market, buys specific categories of loot, and opens better stock as the player spends money and completes their tasks, so trader loyalty levels are a progression system in their own right. The flea market sits alongside th...
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of 10 entries
· updated 2026-09-15
| Name | Type | Description | Role | Stats | Source |
|---|---|---|---|---|---|
| Prapor | Trader | A former military supply officer who runs the game's basic weapons shop and the first trader most players use. | Weapons, ammunition and grenades | Speciality: Russian weapons, ammo, grenades Currency: Roubles Unlock: Available from the start | Unlocked from the beginning of the game |
| Therapist | Trader | The medic who supplies healing items, surgical kits, food, water and medical barter goods, and who buys medical loot at good prices. | Medical supplies, food and water | Speciality: Medical items, food and water Currency: Roubles Unlock: Available from the start | Unlocked from the beginning of the game |
| Fence | Trader | The scavengers' broker, who resells whatever other players sold to him in a randomised, changing inventory. | Scavenger economy and odds and ends | Speciality: Random resale stock and scavenger reputation Currency: Roubles Unlock: Available from the start | Unlocked from the beginning of the game |
| Skier | Trader | A smuggler who sells cheap weapons, rigs and barter goods and pays decent money for a specific list of loot. | Budget gear and contraband | Speciality: Cheap weapons, rigs and barter items Currency: Roubles Unlock: Unlocked early through a short quest chain | Unlocked by completing his introduction task |
| Peacekeeper | Trader | A UN-linked dealer who trades in dollars and stocks the Western side of the arsenal: M4A1 and HK pattern rifles, 5.56mm ammunition, USEC gear and Western optics. | NATO weapons and Western gear | Speciality: Western weapons, ammunition and optics Currency: US dollars Unlock: Unlocked through an early Skier-adjacent task chain | Unlocked by completing his introductory task |
| Mechanic | Trader | A gunsmith and electronics expert who sells weapon mods, sights, lasers, suppressors, keycards and the technical barter items that feed hideout upgrades. | Weapon mods, keys and electronics | Speciality: Weapon mods, keys and electronics Currency: Roubles Unlock: Unlocked through his introductory task | Unlocked by completing his introductory task |
| Ragman | Trader | The clothing and carry-gear trader, stocking chest rigs, plate carriers, backpacks, helmets and clothing items, and buying cloth and hideout-relevant loot. | Clothing, rigs and backpacks | Speciality: Rigs, backpacks, helmets and clothing Currency: Roubles Unlock: Unlocked through his introductory task | Unlocked by completing his introductory task |
| Jaeger | Trader | A hunter who lives outside the cities and sells survival equipment, hunting weapons, food barter goods and hideout materials. | Hunting, survival and hideout goods | Speciality: Hunting gear, survival items and hideout materials Currency: Roubles Unlock: Unlocked through a multi-part task chain | Unlocked by completing the multi-part introduction chain |
| Ref | Trader | The competitive-circuit trader who handles rewards tied to the game's arena and seasonal modes, including unique weapons, cosmetics and progression items that are not sold anywhere else. | Competitive and event rewards | Speciality: Competitive rewards and unique items Currency: Mixed Unlock: Available with the competitive modes | Tied to the arena and event systems |
| Lightkeeper | Trader | The mysterious figure at the top of the Lighthouse, unlocked only after a long late-game task chain that involves dealing with the rogues who hold the compound. | Endgame gear and map secrets | Speciality: Endgame weapons, armour and intel Currency: Mixed Unlock: Late-game task chain on the Lighthouse | Unlocked through the late-game Lighthouse settlement chain |
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