Escape from Tarkov - Items

The item economy of Escape from Tarkov, grouped by the categories players actually trade in. Almost everything found in a raid has a use: ammunition and armour decide fights, medical items keep a character alive, hideout materials feed base construction, keys open the best rooms, and the high-value...
of 13 entries · updated 2026-09-15
Name Type Description Stats Source
Ammunition Consumable / Loot Cartridges are the single most important purchase in the game. Main Calibres: 9x18mm, 9x19mm, 5.45x39mm, 7.62x39mm, 5.56x45mm, 7.62x51mm, 7.62x54mmR, 9x39mm, 4.6x30mm, 5.7x28mm, 12 gauge Trade Route: Traders, flea market and loot crates Note: Penetration and damage values matter more than the weapon firing them Ammunition boxes, loot crates, trader stock and player corpses
Body Armour and Plates Protective Gear Armour is classed by protection level and by which body zones it covers, and heavier carriers trade mobility for survivability. Classes: Level 1 through Level 6 protection Coverage: Thorax, stomach, arms and side plates depending on model Notable Models: Zhuk-6a, Korund, Gzhel, Slick and Zabralo-style heavy carriers Traders at higher loyalty, Ragman stock, boss bodies and rare loot spawns
Helmets and Face Shields Protective Gear Helmets come in three practical flavours: light helmets that stop pistol rounds and fragmentation, mid-tier combat helmets with mounts for night vision and headsets, and the heavy assault helmets with armoured visors that can absorb rifle fire. Types: Light, combat and heavy assault helmets Notable Models: Altyn, Rys-T, FAST MT, Airframe and industrial welding masks Note: Visor armour usually covers the head but restricts peripheral vision Ragman and high-loyalty traders, boss bodies and rare crates
Secure Containers Utility / Progression A secure container holds a few item slots that survive death, so quest items, keys and small valuables can be carried without any risk of losing them. Tiers: Alpha, Beta, Epsilon, Gamma and Kappa Trade Route: Earned through task chains; some tiers ship with editions Note: Items placed inside are kept on death, but not items that were picked up mid-raid in some restricted categories Task rewards, edition bonuses and the endgame collection quest
Keys, Keycards and Locked Rooms Utility / Loot The best loot rooms in the game are locked. Types: Physical keys, mechanical key sets and electronic keycards Notable Keys: Dormitory marked room key, TerraGroup Labs access keycards, extract keys and boss-area keys Trade Route: Flea market, traders, scavenger and boss loot Jackets, drawers, scavenger pockets and boss loot
Medical Supplies Consumable Healing in Tarkov is a hierarchy: bandages and splints for specific injuries, first aid kits that restore hit points, hemostatic applicators and tourniquets for heavy bleeds, and surgical kits that restore a blacked-out limb. Categories: First aid kits, splints, hemostatics, tourniquets and surgical kits Notable Items: Salewa, IFAK, Grizzly, Surv12, CALOK-B and aluminium splints Trade Route: Therapist stock, health resort loot and medical crates Therapist, medical loot on Shoreline and every raid's medical spawns
Stimulators (Stims) Consumable Injectors apply timed buffs or instant effects and are the standard tool for surviving a fight or crossing a map. Notable Items: Propital, eTG-change, SJ6 TGLabs, Meldonin, Zagustin, Adrenaline Effects: Healing over time, stamina, strength, recoil control and pain suppression Trade Route: Therapist and flea market; crafted in the hideout medstation Loot spawns, trader stock and hideout medical station crafting
Food and Water Consumable Hunger and hydration drain over a long raid and eventually drain health, so food and drink are real raid supplies rather than flavour. Notable Items: Tushonka canned meat, crackers, water bottles, juice and energy drinks Effects: Restores hunger, hydration and sometimes adds buffs Trade Route: Therapist, Jaeger and the flea market Kitchen spawns, fridges and trader stock
Hideout Building Materials Barter / Crafting Hideout modules are constructed from scavenged junk: screws, nuts, bolts, wires, power cords, hoses, pipes, batteries, fuel, circuit boards and computer parts. Notable Items: Screws, bolts, wires, power cords, metal fuel tanks, car batteries, printed circuit boards and CPUs Use: Hideout construction and upgrade requirements Trade Route: Traders, flea market and barter trades Toolboxes, warehouses, technical crates and industrial loot spawns
Backpacks and Chest Rigs Carry Gear Storage capacity decides how much a raid is worth. Categories: Chest rigs, plate carriers and raid backpacks Notable Items: Blackjack, Tri-Zip, large raid backpacks and MK3-style rigs Trade Route: Ragman stock and trader loyalty levels Ragman, trader stock and loot from corpses
High-Value Loot Loot / Currency A short list of items is worth more than most weapons: medical scanners, graphics cards, physical bitcoins, advanced electronics and intelligence documents. Notable Items: LEDX skin transilluminator, graphics card, physical bitcoin, military cable, Virtex processor, AESA and intelligence folders Use: Sale, barter trades and quest turn-ins Trade Route: Flea market and trader barters Rare loot spawns, safes, tech stores and boss bodies
Grenades and Explosives Consumable / Weapon Fragmentation grenades are the standard tool for forcing a player out of cover, with the classic F-1 and RGD-5 on the Russian side and the M67 for NATO loadouts. Notable Items: F-1, RGD-5, RGN, RGO, M67, Zarya stun grenades and flashbangs Use: Room clearing, area denial and breaking camped positions Trade Route: Prapor, Peacekeeper, flea market and loot crates Traders, ammunition crates, scavengers and grenade boxes
Dogtags Loot / Collectible Every player character carries a dogtag that can be taken from the body, recording the killed player's name and level. Use: Quest turn-ins and barter trades Note: Value scales with the killed player's level Trade Route: Traders and player barter Retrieved from fallen player PMCs
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