Escape from Tarkov - Factions

The armed groups of Escape from Tarkov. The war in Norvinsk is fought between two rival contractor companies, a local population that has been left to survive on scavenging, and the elite or fanatical groups that grew out of the collapse: the roving hunter squads, the shielded guards of the map boss...
of 11 entries · updated 2026-09-15
Name Type Description Region Points Of Interest
USEC (United Security) Playable PMC Faction A Western private military company hired by TerraGroup to protect its assets in the Norvinsk region. Norvinsk region Player faction alongside BEAR NATO-pattern weapon and gear pools USEC camps and TerraGroup sites on the raid maps Hostile USEC rogues operating on the Lighthouse
BEAR (Battle Encounter Assault Regiment) Playable PMC Faction A Russian private military company sent into the region by the government to investigate and counter TerraGroup's activities. Norvinsk region Player faction alongside USEC Russian weapon and gear pools BEAR compounds and checkpoints on the raid maps Story role as the government's deniable force
Scavengers Local Population The residents who stayed in the quarantined zone and now survive by looting the dead. Tarkov city and the surrounding region AI population on every map Free scavenger runs with random gear Fence runs the scavenger economy and their reputation system Scav karma changes how they react to a player
Scav Raiders Elite AI Faction Militarised scavengers with training, armour and coordinated tactics, used by the game as the guard force of the best loot areas. Reserve, the Lab and late-raid areas Guard the Lab and the Reserve underground Equipped with military-grade weapons and armour Aggressive tactical AI behaviour Common source of high-tier loot on late maps
Rogues (ex-USEC Mercenaries) Hostile Paramilitary Former USEC operators who refused to leave and now hold the fortified compound at the Lighthouse. Lighthouse, Cape Dalniy Fortified compound on the Lighthouse The Goons: Knight, Big Pipe and Bird Eye Zryachiy as the compound's guard commander Task chain that opens the Lightkeeper as a trader
Cultists Hostile Cult A cult that appears only at night, dressed in dark robes and moving without sound. Night raids across several maps The Cultist Priest as their leader Poisoned weapons and silent movement Cultist circles and ritual sites Night-raid spawns on multiple maps
TerraGroup Corporate Entity The multinational corporation whose secret work in the Norvinsk region triggered the conflict in the first place. Norvinsk region, Latvian and Tarkov facilities The Lab, its underground research facility TerraGroup offices and warehouses across the maps Keycard access and classified documents as quest items Corporate history explored through the main story tasks
Bloodhounds Elite Guard Faction The heavily armoured guards that answer to Kaban on the Streets of Tarkov. Streets of Tarkov Kaban, the boss they serve Heavy armour plating and high-end weapon loadouts Escort patrols around the boss compound Guarded high-tier loot rooms on the Streets of Tarkov
The Goons Roving Elite Trio A three-man team of elite AI operators that roams a rotating set of maps instead of holding a fixed base: Knight, Big Pipe and Bird Eye. Customs, Woods and Shoreline Knight, the squad leader Big Pipe, the heavy weapons member Bird Eye, the long-range marksman Rotating spawns across Customs, Woods and Shoreline
Map Bosses and Their Guards Boss Faction Network Each raid map is owned by a named boss and a personal guard detail, and their presence is what makes the loot hotspots of that map a genuine risk. Every raid map Reshala and his guards on Customs Killa on Interchange and Tagilla on Factory Glukhar and his guards on Reserve Shturman on Woods and Sanitar on Shoreline Kaban with the Bloodhounds and Kollontay on the Streets of Tarkov Zryachiy and the Rogues on the Lighthouse
BTR-82A Armoured Patrol Armoured Vehicle Patrol An AI-driven eight-wheeled armoured personnel carrier that patrols a fixed route on the Streets of Tarkov, introduced alongside the map itself. Streets of Tarkov 30 mm cannon and machine-gun fire on a fixed patrol route Paid rides between map points Rideable by players who flag it down Fights that start in the open end in seconds
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