Elden Ring: Nightreign - Locations
Limveld, the fractured battlefield of Elden Ring: Nightreign. A realm stitched together from fragments and echoes of the Lands Between, Limveld is the persistent open-world setting of every run, reshaped night to night as the closing circle drags parties across its ruins toward the Nightlord's arena...
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of 15 entries
· updated 2026-09-15
| Name | Type | Description | Region | Points Of Interest |
|---|---|---|---|---|
| Limveld | Hub World / Overworld | The overarching battlefield of every Nightreign run, Limveld fuses iconic vistas from Limgrave and other Lands Between regions into a single, ever-shifting map. | Nightreign Realm | Closing-circle field zones Shrine and loot-seed markers Camped knight encampments Elite and mini-boss arenas |
| The Black Bastion | Central Stronghold | A looming keep at the center of Limveld, the Black Bastion anchors the map and frequently hosts the run's most consequential mid-campaign objectives and boss arenas. | Limveld Core | Central courtyard boss grounds Tower ascent paths Cramped interior combat halls |
| The Autumn Fields | Open Grassland | Rolling, rust-colored grasslands along Limveld's western edge, dotted with broken fences, ruins, and scattered enemy camps. | Limveld West | Ruin-dotted encampments Field elite encounters Torrent traversal routes |
| Limveld Catacombs | Underground Dungeon | A network of candlelit crypts and buried passageways beneath Limveld, echoing the catacombs of the Lands Between. | Limveld Depths | Buried treasure chests Undead & trap gauntlets Ashes of War and rare-item drops |
| The Nightlord's Arena | Final Boss Arena | The desolate, blackened plateau where the Nightlord manifests at the close of the third night. | Limveld End | Recurring finale arena Third-night boss grounds Sun-consumed sky |
| Stormveil Castle | Central Castle / Fortress | The great keep at the centre of the Limveld map, echoing the Godrick-controlled Stormveil Castle of the Lands Between. | Limveld Core | Central castle stronghold anchoring the map Wall-top and courtyard combat gauntlets High-value loot and elite-encounter grounds |
| Agheel Lake | Open Lake / Wetlands | The wide, shallow lake near the map's heart, famous in the base game for the roaming fire-breathing dragon Agheel. | Limveld Central | Dragon-class elite encounter ground Open, exposed crossing zone Underwater and ruin-dotted loot caches |
| Weeping Peninsula | Southern Region | The isolated rain-swept peninsula south of the central castle, mirroring Limgrave's southern frontier. | Limveld South | Rain-drenched southern frontier Coastal ruins and shrine placements Castle Morne and peninsula keeps |
| Stormhill | Highland Region | The windswept, hilly approach north of the central keep, leading up toward Stormveil. | Limveld North | Steep ascent routes to Stormveil Armoured elite patrols High-ground shrine and loot placements |
| Mistwood | Forested Region | A dense, fog-banked woodland on the map's eastern fringe where visibility collapses and ambush is constant. | Limveld East | Dense fog and obscured visibility Ambush-heavy close-quarters combat Ruined grove loot and elite spawns |
| Dragon-Burnt Ruins | Ruins / Dungeon | A scarred, half-collapsed ruin complex charred by dragonfire, carried over from Limgrave's familiar geography. | Limveld West | Dragon-scorched ruin complex Cellar and basement loot rooms Early-run minor-boss or shrine placement |
| Divine Tower of Limveld | Beacon Landmark | A towering, needle-like structure rising above the landscape, recognisable from the Lands Between's Divine Tower of Limgrave. | Limveld Heights | Vertical landmark and orientation point Tower-interior ascent gauntlets High-reward summit placements |
| Fort Haight | Outpost Fortress | A modest walled fortress perched on the eastern heights, recalling the Stormveil-held Fort Haight of Limgrave. | Limveld East | Wall-top and perimeter skirmishes Elevated outpost overlooking the eastern route Rotating objective and elite grounds |
| The Church of Elleh | Starting Landmark | The familiar wayside chapel, a quiet landmark from the base game's opening region. | Limveld Central | Recognisable starting landmark Early-run gathering and prep point Occasional shrine and early-loot placement |
| Castle Morne | Coastal Fortress | The brooding coastal fortress of the Weeping Peninsula, echoing Castle Morne from the Lands Between. | Limveld South (Weeping Peninsula) | Coastal cliffside fortress High-consequence southern objective Reached late in the run across Weeping Peninsula |
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