Elden Ring: Nightreign - Bosses
The boss roster of Elden Ring: Nightreign. Each run culminates in a rotating set of elite and boss encounters across its three nights, headlined by the recurring Nightlord Heolstor who descends at the end of the third night, joined by new Nightreign threats, named Nightlords and Everdark hard-mode v...
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of 16 entries
· updated 2026-09-15
| Name | Type | Description | Role | Stats | Source |
|---|---|---|---|---|---|
| The Nightlord | Recurring Final Boss | The malformed sovereign who descends upon Limveld as the third night wanes and the sun is consumed. | Main Antagonist / Run-Ending | Aggression: High Phase Count: 3 Stagger: Requires coordinated party focus | Faces the party at the end of the third night of a run |
| Fell Omen | Mid-Run Boss | A horned, omen-born monstrosity squatting over an ancient altar, one of the first Nightreign-exclusive bosses revealed. | Elite Encounter | Aggression: High Phase Count: 2 Weakness: Stagger & heavy stance damage | Guards key Limveld gates and early-night objectives |
| Margit, the Fell Omen | Returning Boss | The iconic opening boss of Elden Ring returns as a run-level opponent within a Nightreign session. | Run Boss | Aggression: Medium-High Phase Count: 2 Signature: Sword staff + tail attack combinations | Can appear as a mid-night boss in Limveld's castle districts |
| Godrick the Grafted | Returning Boss | The grafting lord of Stormveil reappears in Nightreign as a demanding multi-phase boss. | Run Boss | Aggression: High Phase Count: 3 Signature: Second-phase dragon arm & storm AoE | Can appear as a late-night or boss-rotation encounter |
| Nightreign Dragon Boss | Mounted Dragon Encounter | A great dragon that sweeps out of the sky across Limveld's open field during run objectives, echoing the airborne draconic encounters of the Lands Between. | Open-World Boss | Aggression: High Phase Count: 2 Weakness: Head strikes while grounded | Roams Limveld's exposed plains as a dynamic field boss |
| Heolstor, the Nightlord | Recurring Final Boss / Nightlord | The recurring Nightlord who descends on the realm as the third night wanes and the sun is consumed, known across boss guides as Heolstor the Nightlord and billed in catalogues as 'The Shape of Night' / the Night Aspect. | Main Antagonist / Run-Ending | Aggression: High Phase Count: Multiple (element-imbued sword phases) Rotates Between Runs: 1 | Faces the party at the end of the third night of a run as the recurring Nightlord |
| Gladius, the Tricephalos | Field / World Boss | A massive three-headed field boss roaming Limveld as a dynamic world encounter. | Open-World Encounter | Aggression: High Phase Count: 2 Heads: 3 | Dynamic field boss across Limveld's open world |
| Ancient Dragon Adel (Gaping Jaw) | Night Boss / Dragon | An ancient dragon faced as an end-of-day Night boss with a gaping-jaw favored name among guides. | Elite Night Encounter | Aggression: High Phase Count: 2 Weakness: Head strikes while grounded | Can appear as the Night 1 or Night 2 end boss |
| Deathrite Bird | Night Boss / Undead | The spectral, ghostflame-wreathed deathbird returns as an end-of-day Night boss. | Elite Night Encounter | Aggression: Medium-High Phase Count: 2 Weakness: Holy damage & measured spacing | Can appear as the Night 1 or Night 2 end boss |
| Falling Star Beast | Night Boss / Cosmic Beast | The gravity-warped, star-iron beast returns as an end-of-day Night boss, charging with its crown of horns and hurling gravity orbs that drag the party in. | Elite Night Encounter | Aggression: High Phase Count: 2 Special: Gravity orb pulls & horn charges | Can appear as the Night 1 or Night 2 end boss |
| Draconic Sentinel + Leyndell Knight Cavalry | Night Boss Duo | A mounted Draconic Sentinel fought alongside a Leyndell Knight on a second steed, presenting a coordinated duo that pressures the party from two angles at once. | Coordinated Encounter | Aggression: High Phase Count: 2 Encounter Type: Duo with cavalry support | Can appear as an end-of-day Night boss |
| Tree Sentinel + Godrick Knight Cavalry | Night Boss Duo | A returning Tree Sentinel paired with a Godrick Knight on horseback, forming a mounted duo Night boss that mirrors the Draconic Sentinel encounter. | Coordinated Encounter | Aggression: High Phase Count: 2 Encounter Type: Duo with cavalry support | Can appear as an end-of-day Night boss |
| Centipede Demon | Field Boss | The giant, writhing centipede demon returns as a field boss, its coiled body lashing out with poison-tinged limb swipes across a confined grove arena. | Elite Field Encounter | Aggression: Medium-High Phase Count: 2 Hazard: Poison buildup | Dynamic field boss in Limveld strongholds |
| Demi-Human Queen and Swordsmen | Night Duo Encounter | A diminutive Demi-Human Queen flanked by sword-wielding demi-human guards, encountered as a coordinated group boss. | Coordinated Encounter | Aggression: Medium Phase Count: 2 Encounter Type: Boss with summon additions | Can appear as a field or Night boss encounter |
| Tibia Mariner | Field Boss / Undead | The skeletal Tibia Mariner rows its ghostly boat across Limveld's marshlands as a transient field boss, summoning skeletal adds and hurling spectral projectiles at range. | Elite Field Encounter | Aggression: Medium Phase Count: 2 Special: Skeleton summons & ghostflame projectiles | Roams Limveld marshes as a dynamic field boss |
| Everdark Sovereign | Hard-Mode Nightlord | An upgraded, expanded variant of the Nightlord fights introduced as the 'Everdark Sovereign' pinnacle challenge. | Pinnacle Weekly Challenge | Aggression: Extreme Phase Count: Multiple expanded phases Type: Weekly-rotating hard-mode | Unlocked as a weekly-rotating Everdark hard-mode Nightlord challenge |
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