Elden Ring: Nightreign - Classes

The playable Nightfarers of Elden Ring: Nightreign. Each Nightfarer is a distinct class with its own starting kit, Character Skill, Ultimate Art, passive ability and combat role, and every class is built to slot into a three-player co-op run. The base game ships eight (Wylder, Guardian, Duchess, Rec...
of 10 entries · updated 2026-09-15
Name Description Role Faction Abilities Weapon Proficiencies Source
Wylder The Wylder is a dependable front-line fighter, the most straightforward of the four Nightfarers and a natural anchor for a co-op party. Frontline Melee Fighter Nightfarers Greatsword melee combos Parry / posture-break pressure Aggro-drawing vanguard presence Boons that bolster the party's offense Greatsword (Starting Weapon) Colossal Swords Greatswords Straight Swords One of four playable Nightfarer classes available at the start of a run
Guardian The Guardian is a heavily armored defender built around guarding the party. Defensive Tank / Support Guardian Nightfarers Greatshield guarding and counterattack Heavy melee slams Damage-mitigation for the party Stance-breaking bash techniques Greatshield (Starting Weapon) Greatsword Warhammer Halberd One of four playable Nightfarer classes available at the start of a run
Duchess The Duchess is an elegant, evasive assassin who dances through the battlefield with twin daggers, weaving in and out of danger. Agile Assassin / Debuffer Nightfarers Twin dagger flurries Time-slow / combat-rewind windows High-mobility dodge weaving Debuff and stagger setup Twin Daggers (Starting Weapon) Daggers Rapier Thrusting Swords One of four playable Nightfarer classes available at the start of a run
Recluse The Recluse is the party's spellcaster, a scholarly mage who channels sorceries and incantations from mid-range with a signature staff. Ranged Spellcaster / Sorcerer Nightfarers Staff-cast sorceries & incantations Elemental absorption / spell copying Elemental reaction setup Ranged AoE burst Staff (Starting Weapon) Glintstone Staves Sacred Seals One of four playable Nightfarer classes available at the start of a run
Ironeye The Ironeye is Nightreign's dedicated archer, a long-range marksman who keeps the party's sightlines covered while the melee Nightfarers hold the front. Ranged Marksman / Support DPS Nightfarers Charged longbow shots Target marking that amplifies party damage Long-range poise pressure Weak-point exploitation from elevation Bow (Starting Weapon) Longbows Greatbows One of the eight Nightfarers in the base roster
Raider The Raider is the roster's pure heavy hitter, a hulking warrior who swings greataxes and colossal weapons with no interest in finesse. Heavy Two-Handed Bruiser Nightfarers Greataxe and colossal weapon swings High poise and stagger output Sustained frontline trading Wide arc crowd control Greataxe (Starting Weapon) Greataxes Colossal Weapons Great Hammers One of the eight Nightfarers in the base roster
Revenant The Revenant fights with the dead at her side, a summoner who calls spectral allies onto the field to fight alongside the party. Spirit Summoner / Support Caster Nightfarers Summoned spectral allies Incantation casting Aggro splitting through summons Support pressure from the back line Sacred Seal / Staff (Starting Catalyst) Sacred Seals Staves One of the eight Nightfarers in the base roster
Executor The Executor is a katana duelist built around draw-stance strikes and parry timing, the most technical of the melee Nightfarers. Katana Duelist / Parry Specialist Nightfarers Draw-stance katana strikes Parry and counter windows Blood loss buildup Precise single-target pressure Katana (Starting Weapon) Katanas Daggers One of the eight Nightfarers in the base roster
Scholar One of the two Nightfarers added by The Forsaken Hollows, the Scholar is the roster's dedicated support caster, built around consumables and analysis rather than raw melee damage. Support Caster / Status Specialist (DLC) Nightfarers Analyze (Character Skill) - studies a target and buffs allies who attack the marked enemy Communion (Ultimate Art) - threads targets and inflicts continuous damage Bagcraft (Passive) - consumables level up twice per match for up to two extra effects Arcane scaling turns status weapons into his main damage source Thrusting Sword (Starting Weapon: Scholar's Thrusting Sword) Ripple Blade Ripple Crescent Halberd Status-afflicting armaments Nightfarer added by the paid expansion The Forsaken Hollows (December 4, 2025)
Undertaker The second Forsaken Hollows Nightfarer, the Undertaker fights with a massive hammer that began life as a ceremonial tool for laying the sacred dead to rest. Hammer Bruiser / Aggressive Melee (DLC) Nightfarers Trance (Character Skill) - empowers her combat capabilities and improves after an Ultimate Art Empowered Trance - hold the skill input with a full gauge to consume it for a stronger Trance Loathsome Hex (Ultimate Art) - curse-based burst damage Confluence (Passive) - scales with the party's ability usage and momentum Great Hammer (Starting Weapon: Undertaker's Hammer) Great Hammers Hammers Greataxes Nightfarer added by the paid expansion The Forsaken Hollows (December 4, 2025)
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