Dragon Age: The Veilguard - Classes
The three playable classes of Dragon Age: The Veilguard and the nine specializations that branch off them late in each skill tree. Weapon proficiencies and specialization choices define how Rook fights alongside the two companions taken into every mission.
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of 12 entries
· updated 2026-09-15
| Name | Description | Role | Weapon Proficiencies | Resource | Source |
|---|---|---|---|---|---|
| Warrior | Warriors fight up close with heavy weapons and shields, building and spending Rage as their class resource. | Frontline Bruiser / Damage Sponge | One-Handed Weapon and Shield Two-Handed Weapon | Rage | Available at character creation |
| Rogue | Rogues alternate between dual daggers for close pressure and a bow for ranged picks, spending Momentum as their resource. | Ranged and Melee Damage Dealer / Mobility | Dual Daggers Bow | Momentum | Available at character creation |
| Mage | Mages wield a staff or an orb paired with a mageknife, spending Mana and cycling through fire, ice, and lightning spells. | Elemental Ranged Caster / Support | Staff Orb and Mageknife | Mana | Available at character creation |
| Champion (Warrior Specialization) | The Champion specialization turns the warrior into an immovable line holder, leaning on shield techniques and protective abilities that guard companions and punish attackers. | Defensive Anchor / Shield Tank | One-Handed Weapon and Shield | — | Unlocked in the Warrior skill tree |
| Reaper (Warrior Specialization) | The Reaper channels necrotic damage and life drain, trading some raw defense for self-sustain and area pressure. | Sustain Bruiser / Necrotic Damage | Two-Handed Weapon | — | Unlocked in the Warrior skill tree |
| Slayer (Warrior Specialization) | The Slayer is the pure offense warrior path, built around heavy two-handed swings, stagger pressure, and crowd-clearing damage. | Burst Damage / Stagger Breaker | Two-Handed Weapon | — | Unlocked in the Warrior skill tree |
| Duelist (Rogue Specialization) | The Duelist specializes in dagger work, chaining dashes, parries, and quick strikes into single-target burst. | Melee Burst / Mobility | Dual Daggers | — | Unlocked in the Rogue skill tree |
| Saboteur (Rogue Specialization) | The Saboteur leans on traps, tricks, and ranged tools to control space and stack damage over time. | Utility and Traps / Ranged Pressure | Bow Dual Daggers | — | Unlocked in the Rogue skill tree |
| Veil Ranger (Rogue Specialization) | The Veil Ranger is the dedicated archer path, converting the rogue into a long-range damage dealer with charged shots and distance-based bonuses. | Ranged Marksman | Bow | — | Unlocked in the Rogue skill tree |
| Evoker (Mage Specialization) | The Evoker focuses on raw elemental destruction, layering fire, ice, and lightning spells for large area bursts. | Elemental Burst Caster | Staff | — | Unlocked in the Mage skill tree |
| Death Caller (Mage Specialization) | The Death Caller channels necrotic and spirit magic, draining enemies and converting damage into sustain. | Necrotic Caster / Drain | Staff Orb and Mageknife | — | Unlocked in the Mage skill tree |
| Spellblade (Mage Specialization) | The Spellblade fights in close range with an orb and mageknife, weaving blade strikes into spellcasting for a hybrid melee-mage playstyle. | Melee-Hybrid Caster | Orb and Mageknife | — | Unlocked in the Mage skill tree |
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