Dragon Age: The Veilguard - Characters
The cast of Dragon Age: The Veilguard, led by the player-created Rook and the seven companions recruited across the campaign, with the elven gods and the returning figures who set the story in motion.
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of 12 entries
· updated 2026-09-15
| Name | Description | Role | Faction | Abilities | Source | Class |
|---|---|---|---|---|---|---|
| Rook | The player character, a customizable hero recruited by Varric Tethras to stop Solas's ritual. | Protagonist | Player-selected (Antivan Crows, Grey Wardens, Lords of Fortune, Mourn Watch, Shadow Dragons, or Veil Jumpers) | Class skill tree (Warrior, Rogue, or Mage) Ability wheel with companion ability control Faction-specific dialogue and buffs Primer and detonator combat synergy | Created at the start of the game | — |
| Varric Tethras | The dwarf storyteller and Inquisition veteran who recruits Rook and narrates the campaign. | Mentor / Narrator | Formerly the Inquisition | Narrative framing and mission briefings Political contacts across Thedas | Present from the opening sequence | — |
| Lace Harding | The dwarven archer and explorer returning from Inquisition as a full companion. | Companion / The Scout | Former Inquisition scout | Bow marksmanship Stone slab manipulation exploration perk Titan-related stone magic | Joins during the quest The End of the Beginning | Rogue (Dwarf) |
| Neve Gallus | A streetwise private investigator working out of Dock Town in Minrathous. | Companion / The Detective | Shadow Dragons | Ice magic Ward activation and spirit echoes Investigation and information networks | Joins during the quest The End of the Beginning | Mage (Human, ice) |
| Bellara Lutare | An enthusiastic elven scholar and tinkerer of ancient magic and technology who can repair elven devices, opening sealed ruins and archive puzzles. | Companion / The Veil Jumper | Veil Jumpers | Elven device repair Magic and artifact analysis Support magic | Recruited during In Entropy's Grasp in Arlathan Forest | Mage (Elf) |
| Lucanis Dellamorte | The Demon of Vyrantium, a master assassin of the Antivan Crows freed from an underwater prison and possessed by a demon called Spite. | Companion / The Mage Killer | Antivan Crows | Phantasmal platform creation Assassination strikes Spite possession abilities | Recruited during Sea of Blood | Rogue (Human) |
| Davrin | A Grey Warden knight of the wilderness raising a young griffon named Assan, one of the last of his kind. | Companion / The Warden | Grey Wardens | Griffon Assan strikes Blight abscess destruction Warden monster hunting | Recruited during A Warden's Best Friend | Warrior (Elf) |
| Taash | A Qunari treasure hunter and dragon slayer working the Rivain coast with the Lords of Fortune. | Companion / The Dragon Hunter | Lords of Fortune | Dragon hunting techniques Brazier lighting and red crystal destruction Fire-breathing Qunari heritage | Recruited during The Dragon Slayer | Warrior (Qunari) |
| Emmrich Volkarin | A high-class necromancer, academic, and Mourn Watch scholar of the Grand Necropolis, accompanied by his skeletal assistant Mannfred. | Companion / The Necromancer | Mourn Watch | Necromancy and spirit wisps Commune with the dead Mannfred support | Recruited during Where the Dead Must Go | Mage (Human) |
| Solas / The Dread Wolf | The elven god of rebellion and trickery, and the architect of the ritual that opens the game. | Antagonist turned uneasy ally | Ancient Elvhenan | Veil manipulation Ancient elven magic and knowledge | Central to the prologue and the endgame | — |
| Elgar'nan | The elven god of the sun and retribution, and the eldest of the Evanuris. | Primary Antagonist | The Evanuris | Godlike fire and sun magic Blight command Evanuris immortality | Escapes in the prologue; confronted in the endgame | — |
| Ghilan'nain | The elven goddess of beasts and mother of the halla, twisted into a flesh-shaping horror who breeds blighted monsters. | Antagonist | The Evanuris | Flesh shaping and monster breeding Blight manipulation | Escapes in the prologue; hunted across the mid-game | — |
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