Dragon Age: The Veilguard - Locations

The regions Rook travels in Dragon Age: The Veilguard, from the Lighthouse hub and its eluvian network to the occupied cities and blighted wetlands of northern Thedas. Each region is tied to a faction storyline and holds companion quests, faction merchants, and unique gear caches.
of 11 entries · updated 2026-09-15
Name Type Description Region Points Of Interest
The Lighthouse Hub / Party Base The party's base of operations, an ancient elven structure hidden in the Fade that Solas once used. The Fade The Caretaker's workshop Companion quarters War table Eluvian chamber The library and Solas's study
Arlathan Forest Contested Wilderness The reality-bending remains of the ancient elven empire, where time loops, floating ruins, and unstable magic make the forest a puzzle as much as a battlefield. Northern Thedas Veil Jumper camp Elven ruins and archive puzzles Time-loop clearings Anaris's workshop
Dock Town Urban District / Resistance Base The poor waterfront district of Minrathous, where the Shadow Dragons run their abolitionist network out of a hidden base. Minrathous, Tevinter Shadow Dragons hideout Neve's office The Viper's safehouse Dock Town market
Minrathous Capital City The capital of the Tevinter Imperium and the oldest continuously inhabited city in Thedas, ruled by the Magisterium and riddled with Venatori influence. Tevinter Imperium The Magisterium Archon's Palace The Grand Cathedral Venatori strongholds
Treviso Occupied City The canal city of Antiva and home of the Antivan Crows, held under Antaam occupation at the start of the campaign. Antiva The Diamond (Crow safehouse) Cantori's palace The canals and rooftops Antaam checkpoints
Hossberg Wetlands Blighted Marshland A drowned, blight-soaked expanse on the approach to Weisshaupt, home to Grey Warden camps and some of the game's bleakest atmosphere. Anderfels Warden camps Evka and Antoine's outpost Blight abscesses Sunken ruins
Weisshaupt Fortress Fortress / Order Seat The ancient seat of the Grey Wardens, carved into a mountain and holding the order's archives, griffon history, and the First Warden's authority. Anderfels The First Warden's hall Griffon roosts Warden archives The fortress walls
Rivain Coast and the Hall of Valor Coastal Region / Arena The sunlit Rivaini coast, where the Lords of Fortune run the Hall of Valor arena and treasure expeditions. Rivain Hall of Valor Isabela's arena Rivaini villages Coastal dragon lairs
Necropolis Halls Necropolis / Order Seat The vast underground Grand Necropolis of Nevarra, tended by the Mourn Watch and home to its talking dead, mourn watchers, and sealed crypts. Nevarra The Grand Necropolis Mourn Watch sanctum Myrna and Vorgoth's chambers Sealed royal crypts
The Crossroads Fade Network / Fast Travel The eluvian network between the physical world and the Fade, used for fast travel and home to elven archive puzzles and memory echoes. The Fade Eluvians Spirit guardians Memory echoes Archive puzzle chambers
Kal-Sharok Underground Thaig The oldest surviving dwarven thaig, sealed off from Orzammar for centuries and changed by its isolation and exposure to the Blight. The Deep Roads The thaig's great hall Titan-touched stone Dwarven delegation quarters
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