Dragon Age: The Veilguard - Locations
The regions Rook travels in Dragon Age: The Veilguard, from the Lighthouse hub and its eluvian network to the occupied cities and blighted wetlands of northern Thedas. Each region is tied to a faction storyline and holds companion quests, faction merchants, and unique gear caches.
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of 11 entries
· updated 2026-09-15
| Name | Type | Description | Region | Points Of Interest |
|---|---|---|---|---|
| The Lighthouse | Hub / Party Base | The party's base of operations, an ancient elven structure hidden in the Fade that Solas once used. | The Fade | The Caretaker's workshop Companion quarters War table Eluvian chamber The library and Solas's study |
| Arlathan Forest | Contested Wilderness | The reality-bending remains of the ancient elven empire, where time loops, floating ruins, and unstable magic make the forest a puzzle as much as a battlefield. | Northern Thedas | Veil Jumper camp Elven ruins and archive puzzles Time-loop clearings Anaris's workshop |
| Dock Town | Urban District / Resistance Base | The poor waterfront district of Minrathous, where the Shadow Dragons run their abolitionist network out of a hidden base. | Minrathous, Tevinter | Shadow Dragons hideout Neve's office The Viper's safehouse Dock Town market |
| Minrathous | Capital City | The capital of the Tevinter Imperium and the oldest continuously inhabited city in Thedas, ruled by the Magisterium and riddled with Venatori influence. | Tevinter Imperium | The Magisterium Archon's Palace The Grand Cathedral Venatori strongholds |
| Treviso | Occupied City | The canal city of Antiva and home of the Antivan Crows, held under Antaam occupation at the start of the campaign. | Antiva | The Diamond (Crow safehouse) Cantori's palace The canals and rooftops Antaam checkpoints |
| Hossberg Wetlands | Blighted Marshland | A drowned, blight-soaked expanse on the approach to Weisshaupt, home to Grey Warden camps and some of the game's bleakest atmosphere. | Anderfels | Warden camps Evka and Antoine's outpost Blight abscesses Sunken ruins |
| Weisshaupt Fortress | Fortress / Order Seat | The ancient seat of the Grey Wardens, carved into a mountain and holding the order's archives, griffon history, and the First Warden's authority. | Anderfels | The First Warden's hall Griffon roosts Warden archives The fortress walls |
| Rivain Coast and the Hall of Valor | Coastal Region / Arena | The sunlit Rivaini coast, where the Lords of Fortune run the Hall of Valor arena and treasure expeditions. | Rivain | Hall of Valor Isabela's arena Rivaini villages Coastal dragon lairs |
| Necropolis Halls | Necropolis / Order Seat | The vast underground Grand Necropolis of Nevarra, tended by the Mourn Watch and home to its talking dead, mourn watchers, and sealed crypts. | Nevarra | The Grand Necropolis Mourn Watch sanctum Myrna and Vorgoth's chambers Sealed royal crypts |
| The Crossroads | Fade Network / Fast Travel | The eluvian network between the physical world and the Fade, used for fast travel and home to elven archive puzzles and memory echoes. | The Fade | Eluvians Spirit guardians Memory echoes Archive puzzle chambers |
| Kal-Sharok | Underground Thaig | The oldest surviving dwarven thaig, sealed off from Orzammar for centuries and changed by its isolation and exposure to the Blight. | The Deep Roads | The thaig's great hall Titan-touched stone Dwarven delegation quarters |
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