Dinoblade - Bosses
The boss roster of Dinoblade, ordered the way the campaign route guides and recorded boss runs present it. Fights are built around the parry and posture loop rather than around elemental weaknesses, so each entry covers the boss identity, what it asks of the player and where the fight sits in the ru...
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of 13 entries
· updated 2026-09-15
| Name | Type | Description | Source | Location | Difficulty |
|---|---|---|---|---|---|
| Kira the Exile | Story Boss | The opening boss of the campaign and the fight that teaches the Instinct Counter. | First boss of the campaign and of the playable demo | Dry Canyons | Tutorial |
| Axe | Story Boss | The second fight in the recorded boss order, tracked in route videos simply as Axe. | Second boss of the campaign | — | Standard |
| Kasei the Tyrant | Story Boss | The third boss of the campaign and the second of the two fights carried over from the demo, named in official patch notes and tied to one of the game's boss achievements. | Third boss of the campaign, also a demo fight | Dry Canyons | Hard |
| Shield | Story Boss | A Stegosaurus that fights behind a shield held up in front of its face, which turns the opening of the fight into a positioning problem rather than a damage check. | Fourth boss of the campaign | — | Hard |
| Tank | Story Boss | An Ankylosaurus boss, and the roster's clearest expression of armour as a fight mechanic. | Fifth boss of the campaign | — | Standard |
| Haku | Story Boss | A mid-campaign boss tracked as Haku in the boss-order guides and in recorded all-boss runs. | Mid-campaign boss | — | Standard |
| Mokusei the Titan | Titan Boss | The game's titan fight, introduced with a cutscene in which Mokusei devours a Styracosaurus, an entrance that exists to establish it as a predator rather than a gentle giant sauropod. | Late mid-campaign titan encounter | — | Hard |
| Stick | Story Boss | A spear-wielding boss, tracked as Stick because the weapon is the identity. | Campaign boss, spear wielder | — | Hard |
| Speed | Story Boss | The roster's fast boss, named for the attribute that defines it. | Campaign boss, fast attacker | — | Hard |
| Ketsuro | Story Boss | An axe-wielding boss documented in the full walkthrough material and in the all-boss runs. | Late campaign boss, axe wielder | — | Hard |
| Dosei the Giant Claw | Story Boss | A boss built around an oversized claw rather than a forged weapon, and the point in the roster where the enemies stop looking like dinosaurs holding swords and start looking like the prehistoric world itself fighting back. | Late campaign boss | — | Hard |
| Reaper & Shade | Duo Boss | The roster's paired fight, listed as a single encounter in the all-boss runs. | Late campaign duo encounter | — | Very Hard |
| Horn | Story Boss | A horned boss that sits in the final stretch of the campaign, after the duo fight and before the ending sequence. | Final stretch boss | — | Very Hard |
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